New game mechanic: knowledge

I was thinking about a mechanic that would with create some room for strategy for survivors but also add in optional side objectives that would potentially give killers some breathing room on gen speed.

I've been watching a few competitive matches, and a lot of time, the survivors stop short of finishing the last gen out of fear of potentially NOED coming into play - even if it ends up it was never in play. A lot of killer perks are fun to counter because you can figure out what their perks are based on killer play,like. For example, if they kick a gen then immediately somehow know you're near, you can pretty much assume nowhere to hide is in play. However, some perks you really can't do that with such as NOED.

What if survivors could have optional objectives to do research. While it is entirely optional, if the survivors feel that figuring out the killer perks is vital to survival, they can spend time doing research where when completed, it will reveal one random perk of the killer to all survivors. Doing additional research objectives reveals more. This would take a decent amount of time to complete, but at a cost of losing out on gen progress time, they can spend that extra time helping to prepare for the endgame. This would naturally slow gen speed in the match (less survivors on gens) in return for knowledge of exactly what the killer has. Survivors benefit from the info, and killers benefit from survivors having alternative objectives instead of just slamming out gens.

While survivors would be better equipped with knowledge, every second longer a match lasts, the more risk the survivors are at - especially considering dwindling map resources like pallets. It would be risk vs reward - be better prepared with knowing what the killer is running at the cost of the killer having more time to eliminate the survivors. Again, it would be entirely optional - especially considering a large number of perks can be intuitively figured out based on killer actions. However, this would allow survivors a way to figure out some mystery perks they can't quite figure out but at a time cost.

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