Feedback and Suggestions
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So with new bugfix making BP bonus to affect normal queue as well far less people will be playing event queue with will slow community goal progress considerably. Please consider lowering thresholds needed because I feel like we might not even reach 500% BP with this change10 comments 261 views last activity
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47 comments 1,301 views last activity
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Perk to bless a hook and if the killer uses that hook you just drop and it doesn't count. Limited to one or two that game. Works like blessing a totem0 comments 1 views last activity
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I have 6.6k hours in this game and my #1 NEED for this game is universal bloodpoint offerings!! I don't think blood point offerings should stay on the character you spend it on or the role, it should be a universal pool of offerings you can use on any one! I have probably 4k BP offerings on my killers that I would LOVE to have on my survivors, especially my p100's since they have all ran out of0 comments 11 views last activity
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On the dev update it's mentioned that Quests are automatically claimed and normally time sensitive or automatically claimed BP will bypass the cap. I'm hoping this is the case otherwise you made saving BP harder.4 comments 161 views last activity
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Hey, I know the Oni changes have already been talked about. However, I and many other top oni players who have dedicated thousands of hours to learning the killer genuinely feel disheartened. First, for those of you who haven't played the killer for nearly as much time as us, realize that we know what we're talking about when it comes to oni's kit. Anyways, old flicks, as stated by many others, w0 comments 41 views last activity
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Title If you keep removing all the things that have kept everyone playing in the past, you will eventually have no dedicated players who want to play because you're removing everything that made them want to stay You're really expecting FNAF to bring in so many new players you stopped caring about the people who stayed when your game was in the sh*t. Lovely.19 comments 261 views last activity
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the new aiming mechanic introduced by the killer 'ghoul' is clearly more user friendly and intuitive. this needs to be added to old killers to make the game more fun to play and standardised killers such as gunslinger, huntress, nurse, xenomorph should have locked on abilities as well rather than using archaic shooter mechanics10 comments 141 views last activity
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Haste perks and hinder perks individually are going to be much stringer (if BHVR balances correctly) since they are currently balanced with each other in mind. By making haste and hinder not stack with themselves, you remove a variable that makes these effects much more difficult to balance in a vacuum. This is actually a good first step towards limiting gen regression perks to one or two whil10 comments 271 views last activity
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As I'm sure many have noticed, Bloodpoint gain from event interactions is severely restricted in the Blood Moon event. For Survivors, the only way to gain points is to → Complete a normal generator (1000 points, 2000 with the offering) → Complete a Blood Generator (2500 points, 5000 with the offering) → Fill up a Jerrycan (100 points iirc, 200 with the offering) → Dumping blood into a Blood2 comments 92 views last activity
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With the archives system of challenges being retired soon for 'quests', glyphs are officially becoming 100% limited in number. This is kinda sad because, even if I'm not the biggest fan of them, they had some cool ideas and I know for some people they were fun challenges (especially the White Glyph on survivor, and the Orange Glyph for masochists). As well, they were also an extra source of BP. S1 comments 11 views last activity
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A completely forgotten perk. How would you fix it? I was thinking to keep the perk true to its theme of tracking injured survivors. My Idea: Injured survivors outside your terror radius have their auras revealed for x seconds every 30 seconds. Essentially it’s similar to Face the Darkness but with some differences. The better part would be that this isn’t a hex perk, however Face the Darkn0 comments 21 views last activity
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How would you fix this perk to make it better? My idea: Remove the TR component, make it map wide, and make the Blindness/Exhaustion debuff just apply to whoever is involved in the interrupted heal that’s injured until healed. So no timer, they could remove it immediately, but it could also a stay a while till they get healed or if they just refuse to heal. Basically would do nothing to anyo0 comments 21 views last activity
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So I was watching some of those cracked Survivors who never drop a pallet, the ones that just loop really well and let the Killer mind-game themselves, so I wanna spitball an idea here with you guys, in the same vein as Rapid Brutality. If we had a Perk that disabled the Survivor from Dropping Pallets. Do you have some cool ideas what bonuses the Survivor could get in return?? EDIT: What if wh3 comments 41 views last activity
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I know this has been brought up before but I can't stress enough how annoying these "Notification Bubbles" are. They block your view so much and make aura reading perks less valuable. The aura overlap wasn't the case before and it was acknowledged as a bug for a long time until someone came forward saying it was "intended" after months even though it obviously wasn't the case up until a certain5 comments 401 views last activity
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Kill switch her. We can't interact with the blood pumps and blood generators if we need a tape and now more people are abusing that by playing her. Paulie even is against this. Why can't we drop her tapes like the emps? When we do that the TV turns back on and any other turned off on the way or make it so we can interact with them like we can normal generators.7 comments 131 views last activity
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Hi guys, i have a problem with easy anti-cheat. When I tryna launch dbd i've got error "Untrusted system file (\\?\GLOBALROOT\Device\HarddiskVolume4\SteamLibrary\steamapps\common\Dead by Daylight\DeadByDaylight\Binaries\Win64\tbb.dll" I hope someone knows how to solve this.1 comments 61 views last activity
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know I will get dragged by keyboard warriors but here it goes my venting session. The game has got to the point where it’s just not fun anymore. The tunneling has got out of control, the killers are getting more and more overpowered, the toxicity of the community is so bad, and when you get so mad/frustrated it takes over an hour to calm down….thats just bad news. I’ve been playing this game s7 comments 121 views last activity
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Once tier 4 of the Blood Moon Community Challenge is reached, Chinese firecrackers should become rarely available in the bloodwebs of survivors. Not considering the balance of this whatsoever. But seeing as Lunar New Year events are seemingly a thing of the past, having some way to aqcuire chinese firecrackers would be great. Ideally it would be a brand new item, perhaps a bloody firecracker, but1 comments 11 views last activity
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Rework: Whenever u leave a chase, the survivor hears ur terror radious as if u were still chasing them, and also get a red stain for (60?) seconds. They are also considered to be in ur tr. Kinda like one of doctors addon Buff: U only lose tokens on succesful attacks, reduce cooldown to 5 second/token, and when u lose all tokens u see the aura of the obbsession for (3?)seconds or they scream an9 comments 111 views last activity
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i really appreciate BHVR acknowledging 180 flicks on Oni and turning them into a basekit feature, i was even happy when i saw the patch notes. However, as soon as i hopped into the few custom matches to test his flicks i was literally disappointed. Oni's 180 atm aren't flicks anymore, they are just slow and clunky U-turns that are very easily avoidable. On top of everything, most popular types7 comments 441 views last activity
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In this rift and now with the blood moon event several cosmetics have been added that feature chains as part of the cosmetic, these chains have almost constant SFX during gameplay. For me it's a very unpleasant sound and makes the skins almost headache inducing due to the constant high pitch sound the chains make. I personally just don't use these skins anymore which is a shame because I do like0 comments 21 views last activity
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Survivors should be able to nod while being grabbed by Snug, similar to Deathslingers reel.0 comments 1 views last activity
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I know you did a large amount of bug fixes after her ptb release, however there are aspects that still feel extremely clunky when playing her. SUMMARY: -Chase hit boxes are strict, but do not allow refined control to counteract the need for precision and planning. -Search power requires far away generators to go long distances, cannot efficiently travel otherwise. -Choosing between generator0 comments 11 views last activity
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There are so many perks on both sides that really need some love. They dont need to be meta or anything like that. This something that i been thinking for years and when you guys did the meta shake up years ago, bringing up weaker perks, it was the most fun i had in dbd in a long time. Playing with new builds. Now im not asking for another meta shake, though i would love one. What brought about0 comments 11 views last activity
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There are instances where the killer doesn't pick up survivors during the match. Especially when you are solo queue where the killer or your teammates will not pick you up. Here is a suggestion, with this anti-slug meter, works just like the face-camp meter but in the opposite way! Instead of "The Meter Increases When The Killer Is Close" this bar would increase when the killer is away from you a6 comments 81 views last activity
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It’s hands down the worst killer map, and everyone knows it—yet Behavior still hasn’t touched it in the six years it’s been out. It’s straight-up Pallet Town. No survivor counterplay to speak of—just hold W and pre-drop every pallet for three minutes. God help you if you’re just a basic M1 killer. I queued for a killer game for like 20 minutes in this current ghoul meta, and I had to physically15 comments 451 views last activity
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I've already seen a lot of people complaining about these proposed changes, but I think people aren't seeing the long term goal of these changes. First of all, haste/hinder stacking is nearly impossible to balance. The problem you run into is that Bhvr has to keep the effects of the individual perks weak to avoid overpowered combos like mft + hope for example. This leads to the perks typically b15 comments 251 views last activity
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For about 2 years Weskers coat tails have been attached his thighs and it has been bothering as it looks awful and buggy. I was said to be a fix for his coat tails clipping into his legs in the menu but I'm going to be honest no one really cared about that and have a "fix" make Wesker look worse is not the way to go about it. With the recent engine change and the better cloth physics that can a l2 comments 101 views last activity
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A smart survivor can infinitely vault a window if you are chasing them with Victor (the Twins)…. this seems like an oversight or a bad decision, as it's already really hard to leap through a window and not get smashed (as Victor). PLEASE MAKE CHASE TECHNICALLY HAPPEN WITH VICTOR SO THAT WE CAN HAVE A LIMIT OF 3 OR 4 VAULTS (OR WHATEVER IT IS). Otherwise the Twins are fundamentally flawed / gim1 comments 31 views last activity
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It is clear that all you did was gut her for no reason in utter defiance of logic. The problem was always the survivors who refuse to even try to play against her. Once you have started adequately punishing survivors for trying to go next you should give Skull Merchant her damn power back and leave it the hell alone.9 comments 251 views last activity
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Could we get a more obvious visual indicator of where the line to escape the match through the exit gates is? Like a glowing orange line on the floor or something? Sometimes in games as killer but mostly as survivor it's hard to know where the point is within the exit gates which actually means you leave the map.2 comments 41 views last activity
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Ever since her introduction, the Artist's weapons have been these beautiful, elegant and deadly shapes with one thing in common: they are all pitch black, which makes sense because they're ink constructs. The prestige weapon added some colour in the form of rather unsightly veins. However, with her Deep Rift cosmetic we got the very first weapon with actual colour. And that got me thinking ... i3 comments 241 views last activity
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Blood gens are interesting, they have some flaws in this event, but I feel they are fixable. If they were adjusted to work with perks/addons/powers, gave more bloodpoints to survivors, and took a little longer to complete, I could see 1 or 2 gens in the regular mode of DBD being replaced with blood can gens and it being a good change. I also think maybe blood loss from running should instead be0 comments 21 views last activity
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While haste is getting changed across the board, it would be nice to add visual effects on survivors and killer effected by haste, similar to the blight trail you get when using a refined serum. I think a lot of the reason that haste can be so problematic is that it's really difficult to tell when someone's affected by it. You can waste so much time chasing a survivor that can loop you twice as0 comments 11 views last activity
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With the plans to add quality of life features it seems like the perfect time to add reconnecting to the game. There have been plenty of features added to punish DC's with no apparent consideration for people who just have dodgy internet. It'd be nice to be able to stop losing bloodpoints and archive progress over brief internet cut outs that would be inconsequential in most modern multiplayer ga1 comments 61 views last activity
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if youre at the exit gate, leave, its not that deep most characters won't actually even be able to take advantage of it unless the survs are really greedy5 comments 132 views last activity
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To start with, Haste&Hindered will keep the current change in that they wont be able to stack. However, in addition to this change (which, is gonna take some time to properly implement) I suggest a secondary change which is adding 2 new effects: Swiftness and Snag. These effects would work like haste and hindered right now, a stackable boost/slowdown. But the player can only have 1 haste or1 comments 41 views last activity
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On its own, and on paper, The Ghoul's power is fine and fun to control. (Even though this is the third back-to-back double dash Killer in a row this year that's been released and the powers are getting a little repetitive, but I digress and that's neither here nor there) However, in practice, The Ghoul is very annoying and unfun to play against, as well as a balancing nightmare: The Ghoul can c40 comments 2,296 views last activity
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I understand that stacking haste and hinder is a concern as more of these perk types are added to the game. But, at the same time, a lot of people like running stacked hastes or hinders together - Clown and Singularity especially are beneficiaries of Rapid Brutality paired with their own in-house Haste effects. To… compromise, somewhat- they should cap Haste and Hinder amounts. To what specific0 comments 31 views last activity
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The proposed haste/hinder change in the dev blog is probably one of the dumbest proposed decisions I've seen for this game from BHVR in a long time. Not only are you killing off a great deal of what makes the game fun, especially for Survivors, (which is synergizing perks with similar effects together to create a fun build) but you're also completely and utterly gutting the majority of M11 comments 81 views last activity
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I noticed that the Frosty Eyes cosmetic for the trapper isn't working right. For all the other characters I have the eyes glow blue. For the Trapper, there is a faint blue color to them, but they don't glow at all. Wasn't sure how else to report this.1 comments 22 views last activity
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Offerings rework - BP offerings should be most removed (there are too many and they are barely used) - keep only Event Offerings, Escape Cake, BPS, and Bound Envelope. Instead of the current individual category offerings, we should have more all category (individual and group) offerings, and the group ones can affect killers (cause Envelope does not affect killer.). 2. Reduce/Remove the amoun0 comments 11 views last activity
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I do NOT gel with this change, and this will severely impact my enjoyment of the game. I understand WHY you're doing this, but I don't think this is a good change in the long run, and i'll explain why below. The first two paragraphs are a lot of math, so bear with me, but my first point is: Killer Haste/Survivor Hinder is fundamentally worse than Survivor Haste/Killer Hinder: Lets say that a 40 comments 91 views last activity
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The most unnecesaary thing... we want to see our teammates' builds, not ours.21 comments 292 views last activity
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We can all appreciate that survivors giving up on hook as a means of evading the DC ban is not a healthy form of in-game behavior. Missing 2 skill checks on purpose to quickly end the game is the sweet release of every burnt out crybaby who needs to go play Civ VI or something. Back then, nobody knew why missing 2 skill checks induced death. It was simply a condition imposed upon us by the entity5 comments 101 views last activity
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It always bothered me that despite the three of them emanating from the same chapter, only Demo has a custom menu theme, and both Nancy & Steve are left with the default survivor themes. Not asking for any groundbreaking change or anything, just asking for Demo's theme to be added to the survivor side as well. I don't see a reason why not to, the song still fits them quite well imo.0 comments 51 views last activity
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Your unexpended energy builds up. Every time you gain the Endurance status effect and aren't put into the Deep Wound state by the time it wears off, gain a token. - There is no limit to how many tokens you can gain. Press the Active Ability button when you have the Endurance status effect to consume all tokens and extend the length of your Endurance for 6/8/10 seconds per t0 comments 32 views last activity
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I wanted to propose an idea for Skull merchants rework as the one described in the designer preview is unsatisfactory to alot of skull merchant players as it takes away from her trap/reconnaissance killer playstyle. So I designed an alternative which I would like to put forward for the devs to see! My rework concept focuses on bringing together a unique kit which changes depending on whether you0 comments 11 views last activity
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I remember when hooks use to break for killers making it unusable. Sure it was kinda not fair but how in the world can a hook come back so quick! I think breakdown has a longer effect that someone dying which is absurd. I guess I don't understand why the hook is not broken for longer.4 comments 61 views last activity