Feedback and Suggestions
Our team will be happy to read these!
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I do get the pentimento nerf regarding solo queue . However i feel it was the one perk keeping hex builds viable. Could we take a look at some of the more underwhelming hexes aka : two can play , huntress lulabby , retribution etc ... also a small QOL would be to have all hexes blocked for the first 30 seconds of a trial. One more thing , why are we making so many hexes reveal their aura . Hex sp5 comments 151 views last activity
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Was playing the ghoul using his power an he became stuck in place with the screen shacking an moving back an fourth rapidly really fast for about 10 seconds.2 comments 21 views last activity
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Instead of no longer creating tomes for us to complete, you should still make them alongside the quest system, it's fun completing these webs of quests and fully finishing them, it added flavor to the game. The new quest system is good but boring if it's just by itself, especially the U.I. Adding the quest system while still keeping the old Tome system keeps the flavor alive while still providing0 comments 1 views last activity
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Hi! I did a little experiment and now I’m confused. My favorite character is Lara Croft, and I leveled her up to Prestige 100. I spent 2 million Bloodpoints on her Bloodweb during the event and only got 9 event items in total. Then I tried the same thing on another character, who is above Prestige 3 but not Prestige 100 — and for the same amount of BP (2 million), I received 2–3 times more even0 comments 31 views last activity
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I know you killed off Map Variants because "it made it harder to get new maps" you said so on your account on Reddit. But I have been to Nostromo 5 times in the past few days and I saw Toba Landing TWICE yesterday. AAAA My point is the Map selection in this game is still very bad if you are looking for Map variety! The recent changes are good, but not en3 comments 72 views last activity
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After the recent ptb dev notes about what we're expecting to see, there is already a bunch of people rioting in the forums about these changes. It's tiring to say the least, especially when people are so divided over something that seems so clear cut. Somehow people are complaining about haste/hinder stacking being removed. Yes, certain perky combos are being removed, but in return most haste/0 comments 21 views last activity
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The perks that have been in the game the longest do, from time to time, warrant taking a critical eye at to see if they need to be updated or modernised. For this post, I'm only looking at teachables from year one characters, and only on the killer side- I may or may not make additional posts for the other perks from year one as well, who knows. If I don't list a perk here, I believe it doesn't0 comments 21 views last activity
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1: Offer players the ability to turn down and/or mute the sounds when eating through a bloodweb. This reparative sound can become annoying as youre going through bloodweb after bloodweb. My current workaround to hold onto my sanity for this is mute the game entirely with my PC audio mixer. 2: This one may be a bit more complicated but the idea still lingers for me. Offer players the ability to0 comments 21 views last activity
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The hook bubble explosion after the unhook removed In the hud the survivor icon that shows the killer someone is on hook, changes to injured after a certain delay Both the unhooked and the unhooking survivor leave no scratch marks, pools of blood and make no grunts of pain for short period of time All the changes allow the survivors to get somewhere without the killer easily locating them an29 comments 371 views last activity
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In this morning's dev update, the notes state that you aim to distribute power across tokens rather than having its main draw on token 1. Could we get some clarity on the specific values for this change? For example, is pentimento now 6% repair debuff per token, making it 30% at 5 or something? Thanks.19 comments 332 views last activity
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This should at the very least be limited to Haste/Hindered "perks" instead of "effects" if some form of this change must go through. How is something like Babysitter or No One Left Behind going to interact with base-kit BT? The fact that you can create a build that specializes in one thing is a good thing in my opinion and this would remove a decent amount of those niches. On killer, Clown is goi0 comments 22 views last activity
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I'll be quick with my opinion, these are terrible changes. Killers like Clown and Skull Merchant revolve around haste in their kit and now you're just making that the only way for them to use the effect at all? Not to mention haste and hindered builds are few and far between, despite being some of the most fun builds in the game. People LOVE having the zoomies. If you're gonna crack down on enti4 comments 91 views last activity
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I remember playing DBD a few years back, and while looking through all the settings, I noticed how the Swedish language was available and so I started using that since I am Swedish. But also a couple years back, I noticed how the language was removed and since then it hasn't been back. What is the reason for that? Did not enough people use it or not enough people working on translating to Swedish1 comments 42 views last activity
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As someone who experimented and messed with Haste/Hindered builds, they're not THAT powerful. Sure old Made For This was a absolute menace on release and their recent incarnation is a necessary evil for our new killer of the month: The Ghoul, but Haste/Hindered builds are honestly the most niche and fun ways to play DBD. Nerfing the ability to stack speed kills the whole point of build variety.2 comments 91 views last activity
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I love the houndmaster changes already, Snug's vault speed was incredibly strong and her bloodpoint gain was incredibly weak. While we're on the topic of her, can we revert her entire terror radius to the release variant as well? It was SO much better overrall and I'm unsure why it was changed to be so quiet. https://www.youtube.com/watch?v=sMWWxYSdUlA3 comments 51 views last activity
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I just want to say that I really appreciate the fact that you bring back teasers for the next chapter! I was really disappointed and sad when Doomed Course was shadow dropped without any teaser and on a random Thursday. Same, when you basically dropped Tokyo Ghoul without any teaser or announcement before the PTB. I thought this would be the new way how you, the devs, will handle new chapters, e2 comments 31 views last activity
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Instead of not stacking at all, wouldn't it be better for both sides if the value that would get stacked on does get stacked on with just 50% of its value? (e.g. 5% haste + 5% haste = 7.5% haste / 3% haste + 15% haste = 10.5% haste.)5 comments 81 views last activity
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So imagine my surprise when running Cruel Limits and Coup when I find out… a blood generator completing doesn't activate Cruel Limits OR give Coup stacks. This makes the event horribly unfun. For me, one of my favorite parts of DBD is to combine perks and make silly / fun little builds, and this event makes it not possible due to the way blood generators function. I've also heard regression pe0 comments 11 views last activity
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The only instances there seems to be that the ghoul's power results in deviousness points, or any points at all really, is when entering enraged mode when not already enraged and the difficult to do perfectly timed grabs. This results in incredibly low deviousness scores even with active, constant and effective use of the Ghoul's power. Comparing this to the other killers, particularly Blight who0 comments 21 views last activity
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● Once a pallet has been broken by any means within 6-8 meters of a survivor, all survivors in that range get a 5% hindered. That change would keep knockout alive whilst not being too oppressive.1 comments 21 views last activity
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Imagine my shock and sadness today when I log in and realize all my retired offerings are gone. I have played this game since 2017, and had a small collection of retired offerings, including the offerings from the first Halloween event, and several of the old splinters. I understand devs might think it is clutter but I really feel like a piece of my love for this game has been taken. Now maybe i5 comments 231 views last activity
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the current arms race with buffing killers to be buffed and get crazy perks is because of the insane amount of pallets, combined with windows being omnipresent to just turn the game into a boring game of loop simulator because there's no concept of resource management for either side or map flow ghoul is the perfect example of this, he can have unconditional gapclose and map mobility and still3 comments 81 views last activity
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Why doesn't Michael Myers have more choices of cosmetics? There's torn old masks, rob zombie's masks used in his movie, and a head wrapped in gauze for example. I know there's not much other than mechanic suit for his clothing, but he could have different masks. Maybe do the clown michael?1 comments 41 views last activity
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Basically the title^. Generators in DBD are an M1 simulator—not very interesting. With the blood fuel/bucket mechanic, at least there is more "activity" in trying to check corners, look out for the killer as you traverse the map. There's a real risk-reward tradeoff in sprinting vs walking to the objective. It force survivors to be more mobile and traverse the map. Here's to me hoping that at0 comments 21 views last activity
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The easiest way to fix the Ghoul Completely remove the survivor stun on the Ghoul’s grab attack. When the Ghoul starts a grab attack it will leap to the survivor’s current location, and if the survivor moves, then the leap will adjust itself to the survivor’s new location. The survivor also gets a big warning that the Ghoul is trying to grab attack them. If the survivor moves behind a line o0 comments 51 views last activity
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Dear BHVR. Once again its Event time and once again I am leveling other characters which I am not into today, and I AM FORCED to spend my bloodpoints on the mains, when I want to level up others. To get a good supply of Event Offerings. Please please please, soon you MUST develop the technology to share a specific item, across a players account? Thank you!3 comments 61 views last activity
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Doing a single Kagune Leap should have a slightly increased cancel recovery, but doing 2-3 should stay as is. This is because there are actually ways to antiloop with Ghouls power at tiles but it is difficult, has counterplay, and is still being learned. If you nerf his cancel recovery across the board then it becomes impossible to use his power for the interesting skill based antiloop, because t7 comments 142 views last activity
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I love they added in Tokyo ghoul characters as a huge anime fan, it made the game so much more enjoyable to be able to play as characters from a great show however, more is always better. Tokyo ghoul is great choice for dead by daylight, but I think some other shows would work just as well. One of my favorite is D. Gray Man and I think there’s a lot to offer. Now picture of this Tyki Mikk as a k1 comments 41 views last activity
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So I am wondering, can someone please explain how exactly the whole "Surrender" option works for killers? First of all, yes I know what the word itself means, but that's why to me it seems backwards. We have two reasons a killer can choose to surrender. 1. All remaining survivors are bots. 2. The survivors have not finished a generator in 10 minutes. Both of these things should not be happ7 comments 272 views last activity
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Honestly didn't think I'd be saying anything like this but playing killer in blood moon is an uphill battle unlike anything I've ever seen before. I'm not saying that reverting the perk/power limitations would fix it given it would likely make a new problem. But my god. They need more agency.22 comments 591 views last activity
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He's absolutely ridiculous, 90% chance to get him over and over on survivor because of his available nonsense, and he hit regs through walls. What else? 2 Second cooldown to out roam any killer in the roster not to mention a deep wound attack comes with it. fun Yeah I've had many games where I escaped from him, yes it's possible but that killer is not fun for survivors whatsoever, its like punis4 comments 132 views last activity
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Meet the new killer: Carrie White - The Prom Queen. After a cruel prank at the school prom, humiliated and enraged, Carrie loses control of her powers and lets loose a torrent of telekinetic energy that demolishes the school and killing students and teachers inside. As she walks home, she unleashes her powers on the town as well, destroying several buil7 comments 329 views last activity
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please I love this game, a lot of people want pearl in dead by daylight and Maxxxine will be released in 2024, bring even if it's just one character to the game I beg you 😭2 comments 41 views last activity
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Just brainstorming a bit about another horror title I'd love to see included with both a killer and survivor, and how mechanically one might introduce the paranoia inherent in The Thing. The Thing starts as a little alien spider-thing, about the size of Chucky, and plays in third person. It has a reduced terror radius and is very fast, but its clattering footsteps are audible from farther away4 comments 151 views last activity
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Is there any official source detailing how the bots & the Surrender options affect MMR (if they do)?So yeah, does anyone know for sure how do bots & the different variants of the surrender mechanic affect MMR? Does the bots' fate affect MMR? (Does a bot escaping/getting sacrificed affect MMR the same as a player, or maybe bots count as neutral like the Hatch?). When the Killer "Abandons" the match due to full bot team or the game not progressing, do they lose MMR? Do they gain MMR?4 comments 101 views last activity
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The idea and concept is cool, but these gens breeze by WAY TOO fast. This is a snooze fest for killers. Its pretty boring. I get toolboxes/perks have no effects but neither do Killers. The rate at which Blood Gens can fill up needs to be slowed down by a little bit. That's my only feedback. I think that will make it a bit more entertaining.9 comments 141 views last activity
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So with the addition of the new Blood Moon I have seen a lot of criticism regarding the new Blood Generators, specifically how fast they are to complete and that got me thinking. What if for every Blood Generator completed it gains a zone similar to the Blood droplet zones from the previous Blood Moon event. The zones could substantially boost bloodpoint gains while inside for both sides to help2 comments 31 views last activity
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Idd just like to know for the future… Because it seems the Ghoul have some major exploits to have non-existent cooldown after doing their high-mobility and other various bugs. Examples of Bugs that would get any other Killer Killswitched: Cooldown after jump is sometimes just missing https://packaged-media.redd.it/salpeil77xse1/pb/m2-res_720p.mp4?m=DASHPlaylist.mpd&v=1&e=1743868800&a8 comments 191 views last activity
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So the new update to increase the bloodpoint cap to 5k is much appreciated. However the reminder of what the cap is when you hover your mouse over your bloodpoints was not updated to reflect this new cap. Putting this here instead of bug reports because this isn't really a "bug", just a missed factor in the new update.0 comments 1 views last activity
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Hello. I'd like to post my personal thoughts on Blood Gens for this year's Blood Moon event because BHVR might come to the forums more often and thus my voice may be heard. First, I personally think that Bloodpoints should be given to every Survivor that has worked on a Blood Gen when it is completed. Many people have toiled away at a Blood Gen only for someone else to come along and claim all t1 comments 51 views last activity
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Fairly self explanatory but my internet disconnects me and I just got banned for another full day, I started playing 3 months ago and I haven't played 2 days in a row ever, I just keep getting banned for internet problems3 comments 61 views last activity
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Hi! Let me preface this by saying that I love this game, I think the whole team has been doing an outstanding job at improving it in the last few years, and the game health operations planned for this year are exciting as hell. The change in how new gameplay/UI/QOL changes, updates and announcements are brought to the community through social media lately has also been amazing and for the better.4 comments 61 views last activity
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Can we have it added to the store? It's spring 2025 and the outfit is part of the spring ensembles collection0 comments 11 views last activity
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I literally spent 700k points right now on my p100 character and I gained only 3 maps. Something has to be done with it - items droprate got lowered a lot comparing to last year's event.0 comments 1 views last activity
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That's basically it. A huge number of players use the monitor's own function to place a crosshair in the middle of the screen, and those who play on a TV, for example, do not have this function. Those who have this crosshair clearly perform better in the game, whether it's hitting axes, knives or even aiming better with the flashlight, while those who play on TV or on monitors that do not have3 comments 142 views last activity