Regarding the pentimento Change
I do get the pentimento nerf regarding solo queue . However i feel it was the one perk keeping hex builds viable. Could we take a look at some of the more underwhelming hexes aka : two can play , huntress lulabby , retribution etc ... also a small QOL would be to have all hexes blocked for the first 30 seconds of a trial. One more thing , why are we making so many hexes reveal their aura . Hex spawns are very predictable on most maps . Changes like this are begginerfriendly but will just make hex perks useable on low MMR newer lobbies and practically pointless vs average and higher survivor . I do get the difficulty of balancing for both but this will just kill build variety even more .
Comments
Hexes have been so bad for so long. A rework to them has been desperately needed.
I don't like them adding free aura reading for survivors on a killer perk. No one is really cleansing dull totems and hex totems have noise notification so survivors who pay attention can figure out the rough area a hex was cleansed.
This kills an alternative slowdown.... Again
It is actually just impossible to run a solid hex build with the pentimento assassination. Not only was pentimento just one of the last regression perks left standing after over a year of repeated nerfs that have destroyed nearly every other option, but hexes are so incredibly bad most of the time too. This change is incredibly unfair and really unnecessary.
It's good to try to bridge the gap between party and solo, but doesn't the visibility of Hex Totem in the quintessence make one whole tactic of Kiaragawas obsolete beyond that?