CrossTheSholf
CrossTheSholf
About
- Username
- CrossTheSholf
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Comments
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Dead by daylight Reddit is comprimised of memes, rage posts, power tripping mods, and any controversial opinions get down voted so people cannot see them
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reddit and discord aren't as good for feedback becuase you get memers, trolls, and nonsense clogging up stuff.
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I'd rather they just take back the extra pallets and leave WOO as is
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Honestly they could just revert WoO to the old version where it deactivated and went on cool down when you dropped a pallet or vaulted
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@NeverSolus said:
I've encountered this a lot, it's why I stopped 2v8 duo queueing with my friend as a killer: partially because it made her quit the game entirely. I have no kind or charitable translations of the opinion, myself, as it just comes across as sheer entitlement and due to that event I doubt I'll ever see it as anything but.
In a game where people regularly defend playing in pre-mades saying it's not that big of a deal and not that unbalancing, the moment the killers do so in an event there are pterodactyl noises about how unbalanced discord communication is. It's bizarre to me the cognitive dissonance left on open display on this particular complaint for as common as it is.Oooh. Excellent point there. It indeed doesnt make sense for survivors to enjoy survive with friends in a VC then get mad when killers coordinate to be efficient in 2v8
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I look forward to the changes to be honest. It'll make some more perks viable!
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@Mr_K said:
Two killers teaming leaves 7 survivors to make progress on gens. But I forgot this was 1v1v8
Ah so we got Survivor Rulebook for 2V8 now
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I think the primary thing that should be done is making weaker killers more viable. That would encourage more people to try other killers instead of kneecapping things people like.
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Agreed. Tome Archives should stay
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The Anti Tunnel "solutions" fundamentally broke the game. They had so many issues with determining "what is tunneling" that killers would get punished just for playing the game
@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117374#Comment_4117374
The only way to reduce tunnelling is to punish it so heavily that the killer would be throwing the game if they do tunnel.
Again, what defines tunneling.
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Negativity Aside. I am genuinely excited for this shakeup. This has made several people in my friendgroup re-download the game just to test the PTB!
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Holy removed comments batman. ...
Anyhow I honestly think part of the issue is just people adjusting to a new killer
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She's fine as is.
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They should just make it back to old windows. Where it turns off after a fast vault
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116417#Comment_4116417
Unfortunately only a tiny percentage of players are in high MMR and the rest have to suffer. Is that healthy for the game?
There are multiple noob stomper killers in the game. I don't see how judgement is any worse than the others. Especially since you can just use eyes to dodge her giant lazor beams
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DBD players "We want something new"
Gets something new "We don't want this"
Ok I guess enjoy your next dashslop killer
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Reasons I have "tunneled"
-To claw back a losing game from the brink by getting one survivor out ASAP
-I can't find anyone and run into the last hooked survivor again
-Someone is being a lil turd with a flashlight or lurking near pallets constantly when i down someone else
-Bodyblocking with unhook protections.
-They litterally run into me.
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This has sadly been an issue since day 1 of the game… Look up Mcote hag Stream for examples of the Devs getting hit by it.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115687#Comment_4115687
killer never gets touched or nerfed? survivors never get buffed? why are we lying or pretending we have no grasp of reality?
It's the later one.
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Only a few killers are really viable at high mmr. Blame BHVR for not making more killers viable against gold survivors
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Dead by only top 5 killers with no variety at all
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032014#Comment_4032014
they probably will listen to the killer mains, the same people who thought old haddonfield with zero pallets was ok.
and probably only fix it 6 months later. (if we are lucky).Ignore all the killer mains saying the pallet changes were bad right?
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@Rogue11 said:
Must have been survivor mains brigading every single one of these polls when they asked for feedback? Seems they did exactly what killer players wanted. Par for the course for this year.
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Wow that's a bad faith take. "This favours survivors" is nowhere requesting "delete pallets and make the ones that remain be about as safe as jaywalking in Mumbai"
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@Amanova said:
Surprised? I'm not, because killer mains always get what they want even with one post, and when survivors create a post, it's always ignored unless it's a massive one.
We didn't want this. We just wanted a revert. Not whatever strange change BHVR did
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@crookedAbe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032469#Comment_4032469
Then SM isn’t the survivors fault, it’s BHVR that botched it.
Then Antitunnel and Antislug isn’t the survivors fault, it’s BHVR that botched it.
Uh. Yes? That is correct. Yeah some of the complaints were unwarranted and some people had irrational hate boners for SM but it was BHVR who took her behind the shed. Same with the overbearing nature of the anti slug and anti tunnel changes
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Give killers buffs for spreading hooks. Make it more rewarding than tunneling. As for survivors stuff literally give survivors off hook elusive for 45 seconds or until fully healed
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030532#Comment_4030532
The point is camping and tunneling is overkill. Most of the killer roster is very strong if you know how to use the killer you play. It's not needed at all to 3 or 4k. That's why there's complaints across this site. If you don't have comms its impossible to escape almost.
Most of the killer roster is very strong? No.
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Can survivors lose gen speed perks if 2 genes are done before any kills?
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As a killer main... Please revert the pallet changes. We didn't want them exploded like this, we just wanted what it was before the "pallet improvement" update put God loops everywhere
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Hey, uh killer here.. we wanted the pallet changes reverted, not exploded into whatever this weird swarm of unsafe pallets and weird bugs...
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@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031538#Comment_4031538
From what I've been able to piece together, yes. All 3 of those scenarios are considered tunneling.
Here is the harsh truth that nobody is willing to admit out loud: they aren't going to be satisfied until it is literally impossible to tunnel on a base mechanic level. What they ACTUALLY want is killers to be required to hook all 4 survivors before they can hook someone a second time. Repeat for stage 2, requiring 8 hooks before you are allowed to kill someone.
What they basically want is survivors to have permanent endurance until all other survivors have equal hook stages to them. No amount of incentives or punishments will stop it because getting a survivor out quickly is just that good.
None of those situations are in fact tunneling and the survivors who think they are have major skill issues.
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Elusive should have been brought to live
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1000%
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@Willish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030764#Comment_4030764
Something has got to give mister killer man. You can't keep being handed games with 4 slowdowns.. 🙂
Nice strawman did you build it yourself?
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Any survivors want to address the genuine problems killer mains had with the ptb? Or just sling strawmen around?
Additionally, I would like to hear your definitions of slugging and tunneling. Is it tunneling to hook meg, kate, Meg, Adam, Meg? What if a Steve who was just unhooking bodyblocked for his unhooker. Is going after Steve tunneling? Or what if the last survivor who was unhooked jumped on a gen in the killers face? Would hooking them be tunneling?
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It should have been 10 seconds endurance and 15 seconds of haste and elusive. Deactivate all in the endgame
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What's wrong with having s tier killers? Especially when things get harder and harder for low tier ones?
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Back to this i see
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We need to pester the devs into reverting this
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Good point. We should buff spirit
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Why the heck did I get down voted lmao
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The number of killer specific bugs
Survivor entitlement and toxicity post game
Gen speeds
Nerfs to anti heal and buffs to healing
Nonsensical proposed ptb changes (xeno, artist, cenobite, etc)
Data driven changes done without looking at reasons why (survivor ship/plane bias. Not survivors in game btw)
Making add one partially basekit and making the add on therefore useless and worse than before
Out of touch devs (why pallets on the game moment)
Loss of lore
Bad changes to perks: Franklins, M&A, and proposed furtive chase
Weaker killers falling further and further behind.
Every killer "buff" has a corresponding nerf (see dracula), while survivors get flat perk buffs
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027144#Comment_4027144
https://us.v-cdn.net/6030815/uploads/CYXLS8E1PO0F/image.png
People seem to like it.
Sorry you don't :(
Forum here is survivor sided. Ofc they don't like it
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Apples to oranges
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024845#Comment_4024845
Cool then buff all B-Tier and below Killers to the point there all A-Tiers and then Skull merchant treatment the current Stiers Nurse Blight Ghoul they had there time to shine for ages.
No, no killer or character should ever be skull merchanted ever again.
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@runningguy said:
funny thing is people are still DCing v ghoul lol. just had 2 matches in a row v ghoul and both matches every single survivor DC immediately. i wonder why….
I've had someone dc against Meyers in every March I've played as him recently
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Top killers are fine... There's not much you could do without murdering them ... Other killers need to be buffed up to at least be a viable option instead of misery...
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@BongoBoys said:
Idk why Devs ain't touching Nurse or blight the king and queen of Stiers for ages. There a problem and Devs need to do something about it.
The problem is the lack of viability of other killers....
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They need to revert sloppy butcher and the anti heal status effect e