CaptainNimrod
CaptainNimrod
About
- Username
- CaptainNimrod
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Comments
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@Mandy said:
Often in the PTB we only use placeholders, so it's not the final versions…which is why it changes to Live.
But what of cases like Houndmaster's? Her live music is barely audible and just feels like the PTB version with a ton of instruments taken out. For placeholders some of these were INSANELY better than their live counterparts.
Is there any hope of some of these PTB themes returning in the future?
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@poinepp said:
I still cant get over ptb xeno chase music it fit him perfectly
LEGIT!!! IT WAS THE CREEPIEST ######### DURING THE PTB
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@sizzlingmario4 said:
I have good news for you - they changed it back to the original/PTB version again on the Tokyo Ghoul PTB so it's most likely coming back.
I was just on the PTB, it sounded the exact same as live. I still hope they change it back regardless
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@Coffeecrashing said:
So you admit that hook sabotaging can force a killer to slug, but your solution for slugging is 100% survivor sided, and would punish killers if survivors force them to slug.
I said something RELATED, I don't know how Behaviour thinks when it comes to re-designing game mechanics.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867659#Comment_3867659
why can people tell them apart?
Probably so he won't be massive soloQ/noob stomper, or not that much… You would have to guess a lot otherwise, which could become annoying quite fast.
I don't really mind that, because survivors can't tell difference from distance, so they can still run into deadzone, because of them… but rupture needs a buff to make this worth imo.
Where he would be a noob stomper, any competent survivor will just notice it and immediately go the other way. Rendering the pallets completely useless. Besides a lot of maps have almost 0 locations for him to use pallets on, leaving him with only his silly projectile which I find a lot less interesting. They need to either make more fake pallet locations available so it can be used as a mapwide trap, or make a BIG update to the "Learn to Play" section so noob stomping becomes a lot less common
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867420#Comment_3867420
if they make it so survivors cannot drop the pallet during rupture and I can see direction I am going to face after teleport, than I am perfectly happy with the rework.
I am very worried for healing teleport tho, that might end very bad.
Oh yeah, but I'm more than welcome for it at the moment! There's a ton of ways to get out of the dream world so I don't see it as much of an issue. Most the issues I've seen so far are inconsistencies with Pallets, it's incredibly map-dependent with how many fake pallet locations you have instead of the normal replace a real pallet locations. Plus, the whole point is to be a deception so why can people tell them apart?
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I would like Pallet Ruptures to be a bit better, survivors shouldn't be allowed to drop them while they're blowing up as it renders the power almost non-existent