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CaptainNimrod

CaptainNimrod

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CaptainNimrod
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  • https://youtu.be/_I-8JYXdGVQ?si=iX5eRdFodBj65Fyq There are 6 themes that cycle randomly when you play a killer without their own unique terror radius, and quite frankly I would happily play those killers more if the default themes I loved more, played more often. A little drop-down in the menu that allows you to pick which one plays when you play/face non-unique killers w
    0 comments 11 views last activity
  • I really don't have enough context or understanding to know why some of these themes were replaced given how good they were. If there were any possible way to return them to the game, I would please adore it. https://youtu.be/HXme1rQU7iE?si=zbo0Raea33gsonNE https://youtu.be/Agr8Gp-biTk?si=XqzoqKuVNrOnHSjT https://www.youtube.com/wat
    22 comments 474 views last activity
  • https://youtu.be/_I-8JYXdGVQ?si=B_tFHWaa9Mfk8k5m It wouldn't be high on the priority list by any means, but could we add a small feature to allow us to choose which default chase theme plays when we play/face killers with default themes? There are 6 themes, and I would kill for the opportunity to listen to my favorite variant every time instead of just hoping it plays.
    0 comments 12 views last activity
  • I love the houndmaster changes already, Snug's vault speed was incredibly strong and her bloodpoint gain was incredibly weak. While we're on the topic of her, can we revert her entire terror radius to the release variant as well? It was SO much better overrall and I'm unsure why it was changed to be so quiet. https://www.youtube.com/watch?v=sMWWxYSdUlA
    3 comments 51 views last activity
  • I'll be quick with my opinion, these are terrible changes. Killers like Clown and Skull Merchant revolve around haste in their kit and now you're just making that the only way for them to use the effect at all? Not to mention haste and hindered builds are few and far between, despite being some of the most fun builds in the game. People LOVE having the zoomies. If you're gonna crack down on enti
    4 comments 91 views last activity
  • I have thoroughly enjoyed playing and facing The Houndmaster ever since her PTB. However, I haven't seen one in many weeks and I'm rather appalled at her current state of things. She was and still is by NO MEANS a weak killer that excels at cutting people off and denying distance/resources with Snug from VARIOUS angles. (WITH a FANTASTIC traversal/tracking option that she can also use in chase by
    0 comments 21 views last activity
  • PTB and Release Houndmaster had this beautiful, mysterious layer 1 for their theme, which carried on into layer 2 so well, and layers 3-4 just had more depth. I loved every bit of it, and it gave me so much joy For some reason this was changed into this current version that just feels like the original track with a bunch of instruments removed. I really don't understand this change as it was rev
    2 comments 61 views last activity
  • Upon using the Lich's spell "Dispelling Sphere", it's supposed to highlight people with killer instinct, give a score event, and grant them the Dispelled debuff when survivors are inside it. As of right now it has a LUDICROUSLY high chance to only grant the score event when making contact with survivors, rendering the entire point of this ability useless more often than not. This happens on all p
    1 comments 41 views last activity
  • Following the 8.5.2 bugfix patch, the animations for activating hidey-ho and slice'n dice attack cooldown are instant with no windup or anything. Alongside that, the slice'n dice scream does NOT continue after performing a scamper and still makes the slice noise. Please stop relying on player feedback and actually play your game
    0 comments 12 views last activity
  • Permanent blindness like this is extremely overpowered against solo queue where nobody has any sort of coordination, and people are left to guess where anything is. They're only used for scummy playstyles anyway, and I'm surprised that they've been left untouched for this long.
    0 comments 11 views last activity
  • I was talking with a friend, and they told me about Ash Williams intial launch into the game contained his perks being usable in the custom game mode before he was even released. This got me thinking, what if we could revamp customs to be the new public test beta? Bhvr could actively test new things by throwing them into customs and finally console play
    0 comments 12 views last activity
  • It's no surprise people want to play 2v8, Chaos Shuffle, etc year-round. But of course, the queue times being a mess whenever they come about make that impossible to have. For public servers anyway, I propose they add these modes to customs, so they are readily available all the time for those that still want to play them after they've left. Of course they won't be able to do challenges, gain l
    1 comments 31 views last activity
  • In light of chaos shuffle where your builds are completely random, I have been slugged almost every single round with nothing to do about it but wait until they decide if they want to pick me up or not. Why are killers still allowed to deny someone's ability to play the game, by doing the simple act of not picking them up? Some killers like The Twins or Singularity are even more potent in doing s
    8 comments 131 views last activity
  • I've played Freddy since his initial rework into his current, trapper playstyle. But turning him into a ranged killer, reworking the pallets to become remotely detonated bombs? I love it! It's so much fun! There's more than enough warning for both the new flying snares and the shaking, exploding pallets, on top of now being able to stun him with dream pallets for more interaction between the play
    10 comments 171 views last activity