Feedback and Suggestions

Our team will be happy to read these!
  • I have been playing for like 2 years. Why are there still idling dr players? This ruins the experience, and messes up hos data. Where is behavior??? Why haven't you addressed this? It's not hard at all to fix,they are farming shards. Just look at any account over 3 months old who keeps playing dr and has a trash kill rate. Totally ruining the game on asian servers!
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  • To preface I am a killer main and have played as the Ghoul about 15 times and against about 4: 1: First I think his Yamoris Mask add-on is far too strong, it’s even better than the majority of killer perks, maybe it should just make one survivor scream? 2: I don’t think Kaneki should be able to cause a deep wound if he is unable to reach his target, for example on the other side of a pallet or
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  • thank you dear behavior and the mod team for adding the surrender system i have lots and lots of killers who love to taunt or just be negative by bleeding out survivors now they cant do that anymore and stop wasting 4 minutes PER MATCH. heres a funny thing that just happened today, nemesis tunneled me out bleed out everyone else, refuses to pick up, survivors surrender besides a lone nico
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  • Hello! I have been playing kaneki non-stop for the past 3 days. He is genuinely so much fun and I think he has potential for a high skill ceiling. Unfortunately he is way too strong right now, and very un fun from the survivor perspective. Technically I don't think he's strong. But I think the range of counter play is too precise for a game that doesn't have voice chat and he is too good
    2 comments 91 views last activity
  • This issue is beyond frustrating and needs a fix. Its been going on for way too many months. This is the only game I get kicked out of at least once a day due to "Servers Not Responding…Dedicated Servers" Please for the love of my sanity fix this.
    5 comments 71 views last activity
  • Title. There's no reason for these hyper mobile killer to be 4.6
    4 comments 101 views last activity
  • There are some, really. Almost every game we face Kaneki, which is too strong. Event offering is personal Event points for survivior actions are bad - it is not worth to use it. Drop rate of the maps is kinda mid - I had 47 bloody maps for 3 prestiges, which is literally 4m BP Killer queue is very long, still - because everyone wants to play killer, BP gain is too good and Kaneki is so popu
    1 comments 31 views last activity
  • While Nothing But Misery isn't very strong, I think the idea of a delayed activation for some of these hexes to make them more consistent would be really helpful. For example, make it so the Devour Hope totem lights once the first survivor is hooked, and the Blood Favor totem lights when the first survivor is injured. The same thing could be done to Third Seal, but something like first vault for
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  • As far as I can tell, none of this pants would clip with the jacket even though its much longer than most of his other jackets
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  • We are going to get a ton of blood points, but we still have to wait and sit there for HOURS spending them. It’s so boring!!!!!!🥱 It is such missed opportunity to not release it together with this event. Also please remove the bloodpoint pop that appears after each level and make the spending speed instant. This would be such an amazing quality of live change! It takes far too long to
    2 comments 111 views last activity
  • I'm disappointed with the event. The blood points trickle rather than flow.
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  • Whenever a Survivors takes damage, Forever Entwined gains +1 Token , up to a maximum of 6 / 7 / 8 Tokens : Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24 / 28 / 32 % . How do y'all feel about this perk? This just looks so bad to me and I can't think of any scenario someone would want this. Like w
    24 comments 681 views last activity
  • I gotta add my two cents even tho I see multiple posts like this. I’d really like to know what the devs justification for releasing this killer like this was, especially after all the PTB feedback that pointed out exactly what the problem was going to be. If they don’t fix this, the Blood Moon Event tomorrow is going to be horrible. Why would you release such a strong oppressive killer with ab
    9 comments 341 views last activity
  • its very frustrating when you've got the perfect grapple lined up, but it just doesnt select despite the red indicator.The select function can be very finnicky and I think we'd all appreciate more consistency. Oftentimes it wont let you select areas on the floor which are clearly in the proper range, or areas above you as well. Furthermore the excruciatingly large hitbox on the grab attack prev
    0 comments 11 views last activity
  • There is a specific rift skin that I missed in the pass because of health issues and life that caused me to not obtain it. Please release rift skins into shop in the next seasons to be purchased for auric cells/shards!
    1 comments 221 views last activity
  • Issue: Lack of MMR decay leads returning players into awful gameplay. As a veteran killer I feel I cannot return due to being unable to meet my long past performance. Solution: Implement MMR decay after a given killer or the survivor role has not been played. Killer decay is slower if the account is actively playing killer in general. Etc: Kinda' can't play killer anymore after a break of play
    4 comments 92 views last activity
  • First of all, thank you for realizing an eight year dream of mine, adding Tokyo Ghoul to the game! Killer is really fun to play! I hope it stays that way >.< because some killer nerfs have been REALLY CRUSHING. That said…I think the hitbox of the Kagune Grab should be way smaller. As small as the icon that pops up when you're aiming, really. If you don't aim that icon over the Survivor, th
    9 comments 321 views last activity
  • Nerf this killer, is too boring and I'm saying that being a killer main. It request 0 skills, hitbox is so easy and it can hit from a very big distance. Survside is so boring, kaneki can move from one side to other in few seconds, I think that's so annoying playing versus this killer. when it jump it has a ridicolous cooldown before he can hit survs. bhvr wake up, nerf this boring and op killer
    8 comments 871 views last activity
  • That makes sense why I feel like I havent been able to hit locker saves or was missing regular flashbangs that would normally hit. I thought I was going insane and everyone was just running lightborn on Kaneki. Please revert the changes, survivor feels really boring to play with bangs being nerfed into the ground
    1 comments 31 views last activity
  • The Ghoul is strong and the free injures are kind of obnoxious so I want to suggest a set of changes that would tone him down and give some QOL, while keeping intact the skill expressive high mobility gameplay. Not all of these numbers are super specific, but this gets across a general idea. The Ghoul can only mark another survivor (and injure) while no one else on the map is marked This prev
    1 comments 32 views last activity
  • If the new killer needs to be nerfed, then the nerfs should revolve around the killer's grab attack, because this grab attack hit feels bugged to work in scenarios it shouldn't. The grab attack should have a maximum range, because it currently feels like it goes 30 yards or more, even though the max dash range is only 16 yards (or 18 yards with the handkerchief). So the grab attack should be li
    19 comments 341 views last activity
  • Despite Kaneki's overtuned kit, i am still strugling with gen defense. I just played against random survivors not in a SWF on Hawkins, which already my powers alot less useful, but then these guys magically pull 3 gens out of their ass in 2 minutes, WITHOUT ANY GEN PERKS!!! Kaneki is a problem yes, but gen speeds are an even bigger one, they make so many killers like setup killers useless. Please
    7 comments 101 views last activity
  • Just as the title suggests, if the xenomorph got acid blood as a base ability, how would yall feel about (with proper tuning and adjusting as well), how would you make the adjustments and changes to make up for it? Example: increasing the timer for acid blood to be used for a longer time or making it so it's always active while in crawler mode Personally, I'd prefer it to be a base power than an
    1 comments 31 views last activity
  • 👋🏼Hi again, let's talk about Match Surrender! ⌚First, I want to say I've waited ages for slugging to really be addressed and I KNOW it's such a hard thing to tackle. 📃However, you mention that you're targeting the biggest slugging scenarios and keeping your eyes open for other offenders. The thing is, you've missed the worst one of all - slugging for the 4k. 😣I have around 9k hou
    13 comments 371 views last activity
  • As Wesker keeps getting continuously power-crept by new additions following a similar power design to the killer roster back to back (i.e. Houndmaster, Dracula's wolf form, and now Kaneki) I would like to give out a few suggestions to improve his feel-good aspect while retaining the same identity and improving the experience on the survivor side furthermo
    24 comments 724 views last activity
  • Dear [Company Name/Support Team], I hope this message finds you well. I am writing on behalf of many Arabic-speaking players who have been long-time supporters of your game, particularly Dead by Daylight (DBD). While we greatly admire and appreciate the continuous development and global outreach of the game, we would like to raise a concern regarding the lack of support for the Ar
    0 comments 31 views last activity
  • 1. The killer shouldn't see the display of the teeth icon on survivors until they have used their first leap. This would help new players understand that the first leap doesn't deal damage, and it would also help players not waste the first leap when they want to attach themselves to the environment. 2. Decrease the size of the teeth's icon hitbox Far too often, the hit box is
    2 comments 51 views last activity
  • i recently noticed that there is not option to turn down the chase music which i thought was mildly annoying but did not think much of it until recently where i was trying to get my friend into the game and it was really hard for him to play with the loud music due to him having chromesthesia, from the way the settings are i assumed it was a deliberate design choice for either immersion or art di
    1 comments 21 views last activity
  • Since Kaneki's release, I've seen ALOT of toolboxes with bnps, wire spools, clean rag, scraps. And repeat perks like Deja Vu, Quick Gambit. Is this a retaliation to Kaneki's overtuned kit? (These speeds have beaten mine and other Kaneki players in less then 7 minutes)
    4 comments 81 views last activity
  • Hi. Me, along with a LOT of other players, demogorgon mains or not have absolutely hated the absolute gutting of the life guard whistle. It was a unique, fun and power-altering add-on which was not even THAT popular. With it, your portals could be turned into sort of tripwires to gain info on survivor where-abouts. Now that is completely gone and replaced by the absolutely laughable effect of +2
    4 comments 151 views last activity
  • In a custom game could we have the option to equip the bots with cosmetics we own for those characters? I might even buy more cosmetics if I knew I could do this and play against survivors who I can dress up how I like them.
    0 comments 11 views last activity
  • Hi, I’ve run into a bit of a problem. It’s my first time maining a killer, and I really like one of his yellow add-ons. I’ve been grinding to get that add-on, and it’s led me to prestige him up to level 19 so far. The issue is that as the prestige level increases, it becomes harder to find that specific add-on, so I feel stuck in a circle. My suggestion would be to allow players to mark a
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  • DBD is a 2016 game and i think this game needs improvments about graphics, we need better interactions, physics, especially clothes, hairs and atmosphere in general, im thiking, if crossprogression arrived and because of that BHVR will stop to support the old consoles generation ( ps4, xbox one) maybe after this in the near future we could have improvements in this area. what u think? i would li
    3 comments 81 views last activity
  • So it takes significantly longer to find a game as killer compared to the counter part survivor,why? Does bhvr have some biase against killers I need to know about? Cause as it stands the incentive to play survivor is significantly higher than it is to play killer, so why in the entity does it take longer?
    24 comments 5,354 views last activity
  • Dear Devs, Flashlight saves are difficult for survivors on console. Can we get hitscan put in place for those console survivors? I just empathize for those who can't successfully hit the target on controller. It should be okay with both sides, too. Ken has it and since it doesn't down survivors and only injures and stuns them, this sounds perfect. The guaranteed killer stun only lasts a moment
    0 comments 51 views last activity
  • The new killer, the ghoul, afflicts survivors with a mark when he hits them with his ability. This leaves a glowing red stain, leaking blood, and blood splatter on the survivors. It looks pretty good, maybe the blood splatter effect on injured survivors should be universal for all killers when they injure someone? Not the glowing mark or the spurting blood, just the static blood splatter on clot
    0 comments 21 views last activity
  • Survivor Items are in an abundance. The rarest Add-Ons are gone after use. The only real reason to use White Wards are for Event Items but even those are abundance during Events. They just don't provide the same use as a Killer wanting use to a Black Ward to save their best Add-On.
    6 comments 141 views last activity
  • In the newest chapter bhvr made an undocumented change that made clown not be able to cancel the animation of lifting the bottle which now screws over him quickly throwing his bottle, as someone who likes clown feeling this change makes it feel really clunky and annoying as my throws are now delayed by like .5 seconds which will make me miss throws because i'm now in a different spot than i was w
    4 comments 41 views last activity
  • First change) Instead of toning down the auto aim for the grab attack, make the grab attack close range only. This makes it so instead of a skill shot in the traditional sense it's more like a slightly easier version of your second hit, you must land close to the survivor then grab attack them. The skill is in the movement and positioning rather than the aim. Making it close range means it's stil
    4 comments 101 views last activity
  • I have been thinking this for a while and even if Deliverance is not a bad perk but it can be totally useless perk very easily. So I would suggest a change to make it also work on second hook stage but only if it was not used on the first hook stage. So in short you still would only be able to use the perk once during the match but now it at least is not totally useless if you get hooked first or
    0 comments 161 views last activity
  • After repairing a Generator for at least 1 second , its Aura is highlighted to you in yellow . Pressing the second ability button (was entering a Locker) will instantly trigger a Loud Noise Notification for the Killer and a flash bang explosion at that generator (new). Red Herring has a cool-down of 15 seconds. What do you think? @SoGo My ideas for perks, killers…
    5 comments 92 views last activity
  • I have noticed that people frustrated with this killer being overtuned have started to get extreme with their feedback rather than looking at how he could be changed objectively. There are tons of people in the community with good changes and suggestions too and I want to highlight some. I hope this is allowed, please forgive me if it isn't. The kind of feedback I agree with to tune down the
    0 comments 31 views last activity
  • we need the server in media east and arabica language and Arab accounts Thx for help us
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  • 1 - The auto aim can be ridiculous, but it shouldn't be changed in a way that dramatically increases the skill floor. I like that the killer is easy to play, i wouldn't want it to become a skillshot like a lot of people want. But yes, it shouldn't hit through walls and survivors should be more rewarded for breaking line of sight as they were suggested to do on the live stream. 2 - Cancelling th
    0 comments 41 views last activity
  • Unique take on the "pallet repair" idea, making use of broken pallets but not being so OP as to just restore them. SCRAPPER: You choose fight over flight by any means necessary. Press and hold the Active Ability Button 1 for 3/2/1 seconds while standing on top of a broken pallet to collect a Pallet Scrap. When you've collected 3/2/1 Pallet Scraps, you will craft a Pallet Plank. - 1 c
    0 comments 51 views last activity
  • Firstly, I feel like Yamori's Mask should be reverted to the PTB version. Also, why doesn't hiding in lockers prevent the scream like any other scream prevention? If a Kaneki uses Yamori's Mask, the ONLY counters are Hardened or Calm Spirit, otherwise you will ALWAYS SCREAM. Secondly, Make it so Kaneki's power starts recharging AFTER he's able to attack/cancel again, so survivors do have more of
    0 comments 21 views last activity
  • I dont want another fun killer get nerfed into the ground, thank you. Yes, he needs nerfs/tweaks, i agree, his auto aim and leap cancel couldown are way to forgiving Just hope he doesnt get nerfed too hard, is all
    21 comments 351 views last activity
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