Feedback and Suggestions
Our team will be happy to read these!
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It's 6am in central europe, admittedly not a time with many players, but every lobby I get into is a lobby where people are missing or where I'm completely out of place because I replaced someone with significantly fewer hours. The system of simply taking the next best player only leads to frustration on both sides. Edit: my last killer had 400 hours, i have more than 10x that amount of hour32 comments 582 views last activity
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I really feel like this killer is almost perfect in both execution and balance. I do, however, have some thoughts on their addons. Any effect that has gameplay benefits the level of a perk should be scrapped such as the iri mask. This addon paired with surge, infectious fright, and bamboozle makes for a nasty build with little counterplay. I could elaborate on why this is the case but I don't thi0 comments 111 views last activity
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This blood moon event is looking soooo good so far. From everything they mentioned and showed in the live stream (among other leaks). Tokyo ghoul is really good too!! I just wanted to put that out there because this Jane blood moon shirt looks AMAZING. seriously shows how they are capable of giving under appreciated survivors great cosmetics. I hope this trend keeps up especially with the upcomin1 comments 21 views last activity
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The goal of this rework is to not only make her more interesting/fun to play as/against, but also to have more skill expression. Another challenge is to try to keep her identity as a stealth/trap killer, AND still making her unique enough to stand out from the rest of the crowd. There may be a few things that contradict each other since I started writing this all the way back before Merchant0 comments 31 views last activity
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Coming from a killer main sometimes playing as survivor. I reckon something should be done with the killers just standing there on the hook in front of your face during the endgame collapse or when all the generators have been powered. It's simply annoying and feels like humiliation and a waste of time in most of the cases, because teammates seldom manage to save you from the hook, and it tends15 comments 513 views last activity
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Many people already know about the tactic of waiting for the survivor to drop the pallet and only vaulting in enraged mode and taking a hit even on a safe pallet. A suggestion to the devs to nerf this tactic without having to nerf the vault speed is to increase the cooldown for canceling the first Kaguna Leap. Because then it becomes a 50/50 on the pallet and the survivor must play as if he were1 comments 51 views last activity
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Why would u remove the 180 chucky flicks in this update? it was completely fair and fun and now chucky scampers are useless. p100 chucky and i dont think im touching this killer again since y'all made it survivor sided.5 comments 101 views last activity
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4 comments 71 views last activity
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The UI Scale, In-Game HUD Scale, and Skill Check Scale are starting to become too small for me on Xbox, even with my glasses on. Kindly requesting for these options to be "buffed" so I can see better while playing the game.1 comments 31 views last activity
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I would love to see Candyman as a killer. But, the ORIGINAL Candyman! I would love to see Sam & Dean Winchester as survivors. If you want to add a killer from this franchise there are plenty to choose from. However, I just want them as survivors. You could add Castiel as a legendary.0 comments 1 views last activity
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Years ago BHVR removed flashlight interactions with almost every killer in the game - Hag's traps, burning Nurse and Wraith, removing Artist's crows. I happen to agree with the logic they gave at the time, which IIRC was that survivors should not have special counterplay for killer-specific powers just because they happened to bring a certain item. The problem is, why is this still a thing for5 comments 101 views last activity
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Big fan of the new lobby backdrop. Has some nice neutral colors with a colorful blue. Looks really great with ghostie. Kudos to the art team!4 comments 141 views last activity
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If I am creating content for a popular streamer, I should be rewarded with a bloodpoint bonus.6 comments 91 views last activity
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I’m making this post as someone who plays both sides. I main people Weaker and Blight and play survivor pretty passively. First to talk about my experience with this killer. When playing him I find how he feels overall fun. However, two large things are holding him back in my option when playing him as a killer. Firstly while the power feels good and is very fun it feels very easy to hit. Beca2 comments 121 views last activity
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it’s been the same thing for about 20 games and it’s actually annoying I swear if this freak of nature doesn’t get nerfed I’m gonna bully every single person that plays him I can only take so much of this freak running around camping gens breaking my pallets and just not being able to escape from25 comments 1,281 views last activity
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The last 2 events (haunted by daylight and bone chill) have had their event offerings be personal and now with the upcoming Blood Moon event it seems that they’re continuing this trend. Whatever happened to event offerings stacking with each other so everyone gets a big chunk of bp per game? I understand the upcoming Blood Moon event will have a +500% multiplier in it but why can’t the offerings9 comments 211 views last activity
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Add killer ping to the pregame lobby. So I can dodge. Thanks.3 comments 61 views last activity
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We get so caught up in trying to correct/fix the game that we often forget to look for ways to make it more fun. One of the most thrilling and exciting parts of a match is saving your teammate from a hook and running to the exit gate while the killer is chasing you both. A killer face camping a survivor while the exit gate is open is understandable, there's nothing else we can reasonably expect t0 comments 11 views last activity
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Now we all know survivors use the 4% chance 3x to give up on hook. I have a suggestion on how this could be removed but still give survivor a chance to leave hook with negative effects. so instead of 4% 3x We have now a 10% The way this works is survivors have a 10% chance to give up on hook but if they fail the next time they are unhooked they suffer from 3 negative effects. option 1 - can b1 comments 31 views last activity
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2 comments 72 views last activity
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Kinda disappointed of this patch's perk change, including the ghoul's perk. Forever entwined should be reworked, and the effect of faster pickup should be more of a QoL change. (i.e. 30% faster pick up speed for all killers) Not to mention this perk is bugged btw. Knockout needs a little change due to its tricky requirements to be active. A lot of people said this even on the PTB feedba1 comments 31 views last activity
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Before you start assuming things, keep in mind I mean the ones marked with roman numerals, that only shuffle the map around. They really, really suck. First of all, they are yet another thing to learn (as if we didn't have enough maps to learn) and be confused by. I cannot tell Badham II from Badham IV and I don't think anyone does. As if Badham wasn't enough, they added one to each MacMillan36 comments 622 views last activity
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This is the first time ever I had to hit mute button while waiting for a lobby; Ghoul is screaming, shrieking and yelling over and over again and it's way too loud. This issue was present in the PTB also with many players complaining about it yet I can't even tell if there were any actions taken to resolve this issue. Having him on the screen right now equals getting a headache and having your ea0 comments 281 views last activity
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This is the first time ever I had to mute the game in lobby while waiting for a match, he's just giving me a headache and I'm sure I am not the only one who has a problem with this. This issue was present in the PTB with many players complaining about it and if any steps were taken to solve it I cannot see it; he's still just way too loud and ear bleeding.0 comments 11 views last activity
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Hello Everyone, I tested Ghoul for the whole PTB till it was closed and considered many ideas to share, expecially about the first hit. I didn't because I was expecting to see the launch period. It feels the main problem of frustration is the first hit on a killer who already feels strong. The problem of this tho is that the same mechanic actually backfires on Ghoul, as an injured survivor with0 comments 51 views last activity
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Longer tutorial where the newbie players experiences a full game: This new tuturial would feature three bot teammates and one bot killer. The survivor wouldn't be killed, but would be assigned various tasks such as complete generator, looping killer, heal teammate, protection hit, blind killer, open exit gate, open chest, use medkit, find hatch, find and cleanse hex totem, all while in a complete3 comments 51 views last activity
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I've played a few games against my Dragon King today and I have to say it's been a little odd. He's not necessarily OP because he can't down you with his power, but he IS a 'First Hit Demon'. You would be better off simply staying injured and pre-running, because otherwise you're just wasting time. If he looks at you, he's locking on to your cake and getting a piece, causing you to become stars8 comments 201 views last activity
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Could we have the ability to play with random perks on a character after we have levelled that character up to a certain prestige? I understand allowing new players to assign random perks could lead to frustrating games but I think if someone has played the game enough to get a character to, say, prestige 20, they should be able to play with their perks randomised if they choose to and have fun a0 comments 11 views last activity
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Hello, The chase music that we currently have for The Houndmaster is very annoying. Most of the people want he old music back with the accordion in layer 1. Can u guys please revert it back? It was such a good terror radius.0 comments 11 views last activity
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Michael Myers (without instakill addons), Nemesis, Doctor and Ghostface are so bad to play as compared to killers who are fast. That's why these killers are always at the bottom of everyone's tier list. Why can't we have Michael Myers teleport in unexpected places like in the movies? Nemesis gets his long range dash like in Resident Evil 3? Doctor slowly assemble to a illusionary Doctor? Why ca2 comments 111 views last activity
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Hello! Here to say I absolutely love Kaneki and everything about him. He's probably my favorite killer in Dead by Daylight now since Chucky and I'm planning on getting him up to P100! However, to do that, I need some more bloodpoints.. Kaneki does NOT give you a lot of bloodpoints and it feels like he's completely missing score events. Right now, you don't get any points for hitting survivors wi0 comments 51 views last activity
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It feels really bad as survivor (and killer) to just have your movement stopped outright for a few seconds, and I don't mean this from a balance perrspective. I think the way a grab attack makes you stop moving you should be drastically shortened/removed but the ghoul should also have attack speed/cool down adjusted an equivalent amount. It just feels clunky to be a in a chase and to have the3 comments 121 views last activity
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The nature of his power necessitates the hit going through if you're around a corner or behind a gen because it has a travel time. It's like how Huntress hits you right before you round a corner, that's still a legitimate hit, it just doesn't have a delay. Because Kaneki's power has a delay, it LOOKS weird, but it needs to be this way because there are only two alternatives: 1. He just lets y0 comments 30 views last activity
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Upon hooking a survivor while in Enraged Mode, all Survivors scream and reveal their location for 3 seconds. Ive had survivors in lockers screaming, is this intended? If being in a locker to counter the scream from Hex: Two Can Play prevents a survivor from screaming, why does this add-on permit the action?0 comments 101 views last activity
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in devs stream it was mentioned it will be active from 1 pm …. why is it not active yet??????0 comments 11 views last activity
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My friend sent me this screenshot In italian "ancora" means again not has left. "Ha abbandonato" is the real translation here0 comments 1 views last activity
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One of the funniest things to come out of my little oni was meg's ridiculously large hair-do, please allow us to buy it from the store!1 comments 31 views last activity
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I have both my twitch and steam account linked to my account and yet i haven't received twitch drops. This is the only game where i am having issues with twitch drops0 comments 31 views last activity
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They are great hosts for the Livestreams. Charismatic and naturals.1 comments 11 views last activity
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Because of the sling-shot effect of the Ghoul's power, you can become trapped in a part of the map that is inaccessible and you cannot get out (happened to me by accident). This is the underground room with the window vault with the raised platform, the place where you get stuck is behind the little barrier behind it.1 comments 11 views last activity
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This is something I've been going back and forth on since Ghostie released. The most recent cooldown changes were quite welcome, but I still feel like it's kinda in that sweet spot of being just a little bit too long in basekit to feel like a reliable stealth power against more experienced players— especially on smaller maps or maps w/ many pallets like The Game or Garden of Joy (though these ma24 comments 441 views last activity
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I thought that the screaming while Ken was leaping with his power had a certain charm and i liked that it kinda made rounds more chaotic for Survivor and especially for killers playing him. So why did they remove it, it was fine wasn't it?2 comments 281 views last activity
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Then it is perfect! Let us activate the perk by pressing the second ability button This has some advantages: You don’t accidentally jump into a locker in front of the killer Your deceptions can be played in a more convincing way to be less predictable You can jump into lockers when you want to PLZ behavior add this last change to my favorite perk0 comments 21 views last activity
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I have been playing this game since Late 2017, and I believe a lot of the changes have been overall healthy for the game going forward. Spent a fortune on skins and chapters. However I'm really considering leaving this game behind if we dont revert some of the Chucky nerfs and get equal treatment for killers and surviors buffs/nerfs to compensate for whatever was changed. I feel like I wasted mon10 comments 161 views last activity
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3 comments 71 views last activity
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So I noticed that sometimes some killers disconnect for any reason, they turn into both, however, compared to survivor bots, killer bots don't do anything but hit the air and mess around in place. The game would be more enjoyable if these bots were actually "trying" so they'd be a bit of a challenge at least4 comments 51 views last activity
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As a solo Q survivor can we stop making new killers that instanly get across the map, Played against Ken for the first time all buddy did was tunnel two survivors which is going to make for riveting ( sarcasm) gameplay. Legit if these are the killers we are going to keep getting this game can hopefully ride off into the sunset and die cause its not fun at all. why not make Skull merchant 2.0 whil0 comments 21 views last activity
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First, I'll go over some things about trappers base kit and how I would change them. • Disarm Time from 3.5 seconds to 5 seconds. • Escape Attempt Time from 1.8 seconds to 7 seconds. • Rescue Time from 1.5 seconds to 3 seconds. • Escape Attempt Chance from 16.67% to 100%. In my opinion, the biggest weakness to Trapper, even after the massive buff is the fact survi14 comments 1,162 views last activity