Feedback and Suggestions

Our team will be happy to read these!
  • Killer should always have at least (2) hooks within range of where he picks anyone on the map at all times. Since you caved into survivor crying and nerfed a perfectly balanced perk. it is time to do the same for the opposite side. Their is 0 counterplay for multiple survivors sabotaging multiple hooks other then dropping said survivor. Killer should be able to perform a repair option on a sabota
    15 comments 171 views last activity
  • When I saw bubble I mean when a survivor gets hooked they show you where via both the bubble and aura....here's the thing let's say someone gets hooked and they gave Kindred sweet I can see which direction the killer is going in...nope that bubble blocks so by the time it's gone the aura of the killer is no longer revealed. It has screwed me before where I was repairing a gen not super close but
    12 comments 221 views last activity
  • I was wondering: What about a game mode where the two teams are - 8 Survivors - 1 killer paired with 4 helpers-survivors-cultist with particular abilities? the 4 survivors allied with the killer could have some debuffing capabilities for the enemies survivors and/or buffing capabilities for their killer friend.
    0 comments 11 views last activity
  • Thinking about the Saw movies and the Pig's traps, I think it could be cooler if two things would be implemented (just fluff/aesthethic) - in the end screen, survivors that got killed by Pig's traps should be running headless - when a trap timer elapses, a little camera stremaing their death should appear in a corner of the other players' (killer and survivors) HUD
    0 comments 1 views last activity
  • I know there’s heavily survivor sided maps like current eyrie, badham, disturbed ward, gas heaven etc but can the devs please stop shadow nerfing every map bts every patch? There has been so many maps recently that have had their filler loops and maze tiles either reduced by a lot or have been made significantly weaker. I was playing on borgo recently and one of the maze tiles just straight up di
    8 comments 191 views last activity
  • BHVR should bring DBD to the macbooks since the new macbooks are actually quite powerful and honestly I want to be able to play DBD away from home and I would literally spend my money again to get it just for my mac.
    0 comments 1 views last activity
  • I don't know what "greatly thickens" translates to on the backend, but I want whatever it does … to be doubled. It barely does anything. I need the design team to give Murky Reagent a Red Bull or some Mountain Dew.
    4 comments 71 views last activity
  • trapper can be really difficult and as a trapper main I have some ideas: Entity traps-2 traps are outlined in orange and when they are disarmed, they reset after 30 seconds. Base kit trapper sack but can pick up traps Haste buff- when a survivor is trapped, the trapper gets a 10 percent haste while the survivor is trapped. This haste isn’t given in chase. 3 trap attempt- traps are at least 3
    3 comments 61 views last activity
  • This is the video that got me thinking on how to improve the literal FACE of Dead by Daylight: https://www.youtube.com/watch?v=mjBGfXvA4bI The Trapper being immune to his own traps. 
Among all killers, the Trapper is the only one being directly and negatively impacted by his own power. 
 I know there is an add-on (Makeshift Wrap) making the Killer able to step on
    1 comments 251 views last activity
  • OFFERING IDEA #1 - BLOODPOINTS ARE DEAD, LONG LIVE THE BLOODPOINTS! - Eliminating all the offerings that give bloodpoint bonus (except for special events cakes). - Every other offering, IN ADDITION to what they already do, will give bloodpoint bonuses depending on their nature (i.e.: The chest spawning offering will give you [X] bp the first time you search a chest; the basement-showing offerin
    0 comments 1 views last activity
  • Just feel like it be a good thing to add all around and allow players who are used to play on keyboard and mouse switching to console a chancd to use what they are used to and more qualities
    3 comments 41 views last activity
  • It can be a little overwhelming at times especially with certain killer chase themes. I genuinely get a headache from nurse's chase music and wish there was an option to tone it down, even if it's at a disadvantage in some instances.
    3 comments 61 views last activity
  • Ive been leveling up dracula for a while and have him at 98 and im fairly good with him so far. But one thing ive noticed is his best addons are all green. Half the purple ones dont do much or are very situational, and his red addons are quite useless. What i mean by useless is that you don't ever get value from them infact you hinder yourself by using them. The ring addon says the pillars will
    5 comments 321 views last activity
  • The face camping is really boring. We should bring back the anti-camp meter even when all 5 gens are done and encourage more gameplay that is fun. But what else is the killer supposed to do? I'll tell you. Gate progress decays by 2% every second until the end game collapse starts. When end game collapse starts, and a survivor is not on a hook, the killer sees the auras of all survivors at
    14 comments 171 views last activity
  • Seeing as the Skull Merchant is getting some sort of changes in the future, it reminded me of the Onion Ring situation, where nobody knew what she did, due to her being changed constantly. We have bits of text in the loading screen, but that's not enough to teach survivors how a killer plays. My suggestion is that when a rework goes live, have a quick, clear, and concise demonstration of what h
    16 comments 211 views last activity
  • first I make it so you can still unhook yourself only different is the 3 attempts don't take Progress so the time be the same as if the didn't attempted the unhook also with Slippery Meat you just be able to do how many attempts perk has,all unhooking self perks none have to be changed. 2nd Struggle Skill Checks could go or stay I wouldn't care but if stayed I make them just give points a
    32 comments 552 views last activity
  • The “Quality of Life” phase 1 changes are around the corner and guess what? The worst of the worst players have just been incentivized to come out in full force. But how? Well, for one thing you’re now forced to play every game with every person no matter what. You don’t know what you’re getting until the match actually starts and if you get griefers or cheaters, you’re just stuck with it and th
    5 comments 131 views last activity
  • Make chucky scampers speed slower but bring slice and dice speed back up to 10m/s. (just like how it was before)
    0 comments 11 views last activity
  • Hello fellow killers and survivors. Thought I’d share an idea I had for a killer which I think would be really cool. Going down a more historic avenue I think a killer based or inspired by a real person would be great. The name for this killer would be “The Pirate” and I have one iconic pirate in mind, Edward Teach aka Blackbeard. Imagine being chased by this guy with his smoking beard and I pers
    2 comments 92 views last activity
  • Posting this here because I spent an embarrassingly long time making it while bored in a waiting room. WWE was on the TV so as a result…I made this haha. Any of these ideas seem workable???
    0 comments 21 views last activity
  • I often get bans that get longer and longer because I get kicked out of my trials by connection errors. For the most part of the day my connection is fine, but sometimes it just kicks me out of the game for errors. Annoying, but that's just my internet, however, if I get banned because my pc loses connection, it feels kinda unfair, and it's very frustrating. I personally also don't love the idea
    1 comments 241 views last activity
  • 1-The Executioner have some actions that change the game to 3rd person while doing them, so suggestion 1 here is to add this to DbD killers. Breaking pallets, wall and gens as well as vaulting and hooking could transition to 3rd person briefly like when entering a snowmen. 😁 2-PLEASE bring The Evil Within to DbD! Microsoft is sitting on this license and doing nothing with it. Sebastian could hav
    2 comments 31 views last activity
  • (Reuploaded due to the inherent negativity of the comment section in the last one, thank you mods!) I have nothing against Piloting Drones to move them to a new location remotely, my problem is turning the Drone into a perspective-based attack akin to the other Dash/Projectile Killers instead of focusing on The Skull Merchant's actual playstyle. There is already so many Killers that utilize
    0 comments 41 views last activity
  • I think the current Rain looks quite close to her actress but it still seems a bit uncanny, she currently looks a lot more like Max Mayfield (Stranger Things). And a few tweaks can make her look better: Her jawline is squared, I feel like Rain in the movie has a more oval face yet it is still a bit squared but not so much that it looks like in the game. Her jawline is also too defined, movie
    1 comments 191 views last activity
  • I don't know if it's bugged or if I'm doing it wrong. With the Huntress, I charge the hatchets and hit the survivors, but the mission doesn't trigger. Anyone who has done it? It's from Tome 3, as you can see."
    1 comments 31 views last activity
  • Currently this is what it does when activated. Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds. Now I see 3 things wrong. 1: Terror Radius should be removed and made map wide. 2: Aura Reading should be 3 to 5 seconds. 3: Survivors usually scare crows first so unless you run Calm Spirit you won't g
    8 comments 111 views last activity
  • Dash, range, Dash, range, dash, range, Dash, range, dash, range, anti-loop, anti-loop, anti-loop,... Can we get like more trapper type killers? Set up killers? Something that doesnt counter loops and have distance? We need more trapper killers, we need more than you dash, you can't loop or I go fast powers.
    28 comments 731 views last activity
  • Chests should guarantee at least a yellow quality item with 1 brown quality addon at the LEAST. With chances for anything below Iri to appear in chests, and then rework things like Luck to benefit the rarity, and Ace in the Hole spawning 1 iri addon in 1 chest per person who brings it. This would be a blanket buff to both sides, Survivors get better items, Killers will get a bit of pressure taken
    1 comments 41 views last activity
  • Only two uses per match, new killers get you with deep wound for the rest of the match and is not a good anti tunneling perk anymore because once killers know you have it they just wait and bait it. So maybe it should work with deep wound or just rework it. Maybe not give exhaustion if you fail, but still deactivate it.
    8 comments 161 views last activity
  • voice chat for survivors ONLY. Then maps with wooden fences with ability to vault/hop over and escape killer
    0 comments 21 views last activity
  • With the current Bloodpoint economy, chests and chest-oriented perks are somewhat obsolete due to how affordable it is to bring the best items with best addons into each trial. I would love to see some buffs to basekit chests and some of the chest oriented perk, so here are some of my ideas: Chest Buffs: Chest and Rummage interaction now takes 6s from 10s. 4 Chests on the map by default. I
    1 comments 21 views last activity
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  • They should have been seperate PTBs. I haven't seen anyone play with Xeno or anyone else being tested during The Ghoul PTB and feel like you back tracking on most of his changes was unfair. Every time I saw someone playing this past PTB was as or against The Ghoul. I think Mandy said something about you guys not listening to the whining minority only (sorry if that wasn't exactly what she said in
    1 comments 51 views last activity
  • IIf have been playing killer for that past three weeks. And all I have cone across is toxic survivors that when hit heal quickly play perfectly teabag thinking there good this need 'sorting out as i cannot play the game any longer as it id to toxic for me to play.
    3 comments 61 views last activity
  • One of the biggest problems with DBDs balancing is its asymmetry, which causes a lot of back and forth in regards to buffs and nerfs of the two sides. Which is why I think making the game more symmetrical would be very beneficial. One way to do so would be treating the killer player initially as four players and adjusting that amount as the game progresses, that means the survivors receive a re
    3 comments 81 views last activity
  • DBD Team, While making my double espresso on a rainy, Sunday morning, I had a thought come to my mind… I was pondering over a potential, seasonal challenge for Daylight Savings Time but instead calling it “Deadlight Slayings Time”. Anywho, I’d thought I would pass along what I considered to be an absolute stroke of genius idea to the DBD Team and see if maybe (at some point) I may see it come
    0 comments 21 views last activity
  • Now I know people will instantly say to suck it up or deal with it, but it is just not a good way to get people to come to play that game or come back. The amount of new killers with overwhelming abilities is ridiculous. To name a the Lich, Dracula, and The Houndmaster are just a few, and I have been in so many games where the players have just given up, and two go down within a minute. It is an
    3 comments 31 views last activity
  • So i have recently been playing dbd and has some major issues with the penalty system. I have been frequently been disconnecting from matches as killer or survivor for no reason. My internet connection was fine and everything was working but then i suddenly get disconnected from the game and got a penalty when i have done nothing wrong then a few minutes ago i was trying to play some killer agai
    0 comments 21 views last activity
  • Preface: My game has been crashing ever since the 8.5.0 release came out. I have tried many fixes, including: - DbD Support - DbD Discord (Crew, Game Tutors, and other members) - Linus Tech Tips Discord - Reddit - Other game developers And nothing worked. DbD is the only game I am crashing in. No other DirectX11/12 games I have had any issues in like Marvel Rivals, Overwatch, Call of
    6 comments 377 views last activity
  • I've only done it once and it was in a public match. I dont really care and it doesnt really affect anything, just wanted to point that out. (Btw, it wouldnt let me do the report post so i put it in feedback)
    0 comments 1 views last activity
  • Right now, slowdown perks feel like they are balanced around gens not going too quickly at a baseline level, allowing for more Killer perk diversity. Makes sense right? If regression and slowdown aren't mandatory, then that means you can pick more of a variety of perks or just what you want to play with, and just have slowdown as a viable option if you want it. Instead, it feels more like slow
    1 comments 71 views last activity
  • # New Killer Concept **Killer Name - The Prowler** **Speed - 4.4 Meters Per Second** **Terror Radius - 32 meters** **Weapon- Combat knife** # Ability - Thrill of the Hunt **Tier I: ** Stalking a survivor for 20 seconds (total) grants your tier one of Thrill of the Hunt. While in tier one survivors suffer from the Blinded status effect while they're within your terror radius. (You can
    0 comments 22 views last activity
  • So ive been playing dead by daylight for years i have nearly 2 thousand hours and in my opinion range killers are extremely overpowered let me explain. So as a survivor your objective is to do generators and loop the killer so in looping its all about distance right you have pallets to get the stun and gain distance on the killer, windows to gain distance on the killer, so when you get range kill
    10 comments 322 views last activity
  • Ive mentioned in last post an idea but I'm gonna rework it Acidic blood: Upon being flamed or stunned or blinded, release a green acid like blood in self defense to the closest Survivor within 8-12 meters that deep wounds or downs if someone is wounded already, but only activates in stealth or crawler mode but only for 30s after doing so, and every persists after being taken out but needs 45s to
    1 comments 61 views last activity
  • After she hits someone with Victor he should go on cool down instead of giving her the ability to slug with him I've had too many people slug down my whole team with him
    11 comments 411 views last activity
  • I'm asking this as of currently maining Billy, and after quite a few games today, I wanted to know how people felt about him. Survivors specifically as I don't really get messages or anything. I've been doing the chainsaw snipes, flicks and outjuking the jukes with the occasional strong tile which I generally abandon since I'm only running grim embrace as slowdown. My other perks are BBQ, Letha
    14 comments 221 views last activity
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  • The topic is not new but I am terribly annoyed by the system of jumping off the hook, I just played 6 matches in 3 of which I was camped on the hook at the 2nd stage when all the generators are turned on, the killer is in my face from the beginning of the second stage and it is nonsense that with such camping I can not jump off, so that you understand even the scale does not rise. I understand wi
    1 comments 41 views last activity
  • It is difficult for some players to play against players who have already started 5 generators and at the same time mock the weaker player on the KILLER.Or when a KILLER player meets a CHEATER, doesn't that create a negative experience? 
 Why not give the killer the SURRENDER button after spending 3 minutes in it?And give this button after fixing the LAST GENERATOR?
    0 comments 11 views last activity
  • 1)what will the JULY-DECEMBER update look like? 2)This upgrade will reduce the number of skills aimed at second chances?( Decisive Strike, Off the Record, Blood Rush , Made for This and so on?) 3)Won't this worsen the situation of some KILLERS ?And isn't this a decision to which that these KILLERS will cease to have an audience OF PLAYERS ?
    0 comments 21 views last activity
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