SummerBBQDwight
SummerBBQDwight
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- Username
- SummerBBQDwight
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Comments
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I don't find that gamemode fun anymore. First time it was kinda new and fresh, then it was okay and now I dont even bother play one match and considering what I read her I am glad I just play regular dbd.
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She needs to stay trapper-like killer in terms of desing of power. We don't need another range/dash ability please. This is not SM.
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@ChuckingWong said:
The heat dissipation was a good soloQ buff.
Sadly we cant have any of that, majority of your matches being that and allYou wouldn't have any Xeno matches if that would go live.
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He is objectively better and stronger then before, which is good because he was one of the weakest killers for years.
However while the rework made him better and probably more fun to play, I think he isn't very interesting killer to play or play againts.
I heared that lot of freddy mains don't like this rework thanks how his identity is changed and yes he is kinda more generic in this regard.
This overall good update but could be done better for sure… so 6/10.
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I feel like deep rifts should stay exclusive for these who did them.
Regular skins from battlepasses should return after a while to store so anyone can get them, so no gate keeping.
But recolor version of them should not imo.
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My favorite is totem elite force!
Small Game, Inner Healing, Overzealous (Haddie totem gen perk), Counterforce.
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@theonryo123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897223#Comment_3897223
Why because gen rushing survivors cry about this idea?? lol
This is not great responce to feedback. And no, that's not why, it is simply bloated debuff, overcomplicated perk but also at the same time it doesn't rly help much the killer thanks to how complicated and specific it is.
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This does not sound good or fun or usefull, more like annoying perk that will almost never do anything usefull for you. F tier as well.
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F tier. Timer is too low and before you even find someone it's gone.
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@RobotsAreTheFuture said:
I refuse to purchase license chapters because of the constant gutting of licensed killers.
Oh I am so happy I didn't buy any of new chucky skins because they would be totaly underused and I would felt bad since he is not fun anymore.
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I miss old chucky, he was so fun but over the time he got nerfed after nerfed, then changed and then nerfed… like he is not even fun or good anymore.
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Honestly I would pick the character at least even if you are not interested in it at the moment.
It might be the last chance to get it.
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The point is to punish clueless, bad or new survivors.
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Its awesome and needed.
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I usualy have "fun" policy in DbD that goes like this:
If I get 3 bad matches in row (I don't have to win but it has to be at least okay experience), I quit and go do something else for a while or just not play for the rest of the day.
If I get like 2 rage quit teammates in row and then 3rd game is like Slugging map offering Nurse than I am just out for the day.
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He looks like better Legion. Easier injure first hit, way better mobility (and more fun you could say) but he still needs to chase you almost same as M1 killer to down you. Maybe that's why they buffed Legion as well in this patch since the Mending nerf is also connected to Ghoul power.
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Would be great to fix the map instead adding coin flip on which side will have bad time.
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Thank God if this is the case, took forever to fix this.
Only remaining bug is still the audio being missing when around corners or walls (droping the flashbang).
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I am not a fan of this idea. I would rather if weak killers aren't weak you know.
Of course you can't make everyone A tier killer and someone will have to be simply weaker than the rest but it doesn't mean they have to be D tier like some of the killer we have.
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I mean you don't even have to ask this question. There are 4 players on one side and there is only 1 on the other side when match is played. So Survivors.
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@Chilli_man2400 said:
there was a mistake in the dev note they corrected it on Instagram saying the dash speed momentum affects both slice and dice and scamper.
so both will be made fasterwe are so back!
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@Pulsar said:
????
[CHANGE]Increased tail attack charge time to .35 seconds(was .2)[CHANGE]Increased tail attack charge sound volume for survivors[CHANGE]Reduced missed attack cooldown time to 2.5 seconds(was 3)[CHANGE]Increased the Killer Instinct range when exiting a tunnel to 16m(was 12m)[CHANGE]Decreased the time it takes to get out of a tunnel to 1.5 second(was 2.25)[CHANGE]Increased amount of fire needed to burn The Xenomorph out of crawler mode to 175(was 100)[CHANGE]Increased delay before the Xenomorph’s heat starts to dissipate to 15s(was 1)[CHANGE]Decreased the Xenomorph’s heat dissipation rate to 2/s(was 25)[CHANGE]Adjusted several Add-Ons to align with these changes.
So, they made his Tail Attack charge longer, which is nice because it was pretty much unreactable.
They reduced his cooldown, which is a buff. They increased his KI range, which is a buff. They made him exit his tunnel faster, which is a buff. They made it more difficult to burn him, which is a buff. They made it take longer for heat to dissipate, which is a nerf.
I'm no Xeno expert, but it seems like you just focused entirely on the fact that he got nerfed twice and ignored all the other buffs
All the other buffs? Only buffs are missed attack and tunnel exit related buffs… the rest is all nerfs.
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Also let me add this: People said reason why Xeno is so low popularity is because they don't like survivors having power in their hands to shut you off… well quess what… they made it much worse now. Nice. Top 5 bottom? More like top 3 after few weeks of testing xD
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I don't think this update outside of sudden spike of "lets try new Xeno" will improve this. It sounds like a nerf to me honestly. Not a fan of these changes.
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I never found Xeno frustraiting to play againts because I probably almost never faced a good Survivors who knew how to counter my power.
But as to why I don't play Xeno more… well the power is just okay and there are so many "okay" powers in this game with so many killers I simply forget Xeno even exists. Xeno power just simply isn't that interesting or deep. Since Nemesis got nice buffs, I probably rather play him since they both have almost same chase power but Nemi has better deal with pallets.
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Well Pinhead was allready Killer you see maybe 1 in 50 games, now it's going to be like 1 in 150 games.
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"Go next" fix would be very welcomed.
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What compensation? For what?
If the killers end up being weaker or the new anti-mechanics too strong, you can always change it.
"oh they nerfed my Dead Hard perk so now you have to nerf Pop as well" mentality?
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I don't think deep rifts should return.
Why? Because first of all its all just recolor so its not that important (on some skins the blue we used to get all tomes is better and on some not so much). Second, I think people who "invested" their time and money into years of playing before should keep at least something like "mini" legacy of past rift skins.
New players wont lose any cool skins but still something special stays with OG players. Balanced.
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Of course it's the maps. What else it would be when the offering sends you to specific picked map?
The problem is maps takes a loooooooong time. So instead of waiting years to fix every single map (and not every change/rework makes it better or fixes the issue), lets just make it RNG and not "I want my role to win" offering.
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I don't like the most recent snow/ormond map, feels hard to play on for killer. Main building is annoying to deal with.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889129#Comment_3889129
Why though? Almost everyone (including trickster mains) despise the rework he's gotten currently
Because he is more fun now than before. Base movement speed is faster, main event having impact and feels like minigun almost every chase is cool.
Before rework he was just worse huntress with faster hatches. Now at least he isn't so same as her (still weaker then her ofc).
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15-20? I feel like it's like 1 in 50 games at best, but maybe you are high MMR player, in that case I bet the % rate to find cheater is higher.
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Honestly I would be happy if they just trow away this undo-rework plan for Trickster (maybe they did or maybe it's still in the plan but some changes).
While current Trickster isn't perfect by any means, I still prefer the reworked version than the old ones. Main Event feels impactfull and fun to use, he isn't as slow as before (default movement speed). I am not fan of the OG trickster, too slow, main event almost useless and still suffering same issues as current reworked trickster but worse.
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Just for 1 perk slot that isnt rly worth a event imo.
However 2 more... Now we are talking!
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Its SWF perk, not soloQ perk.
I tried to use it few times and I did get some value out of it but its very inconsistend in random match settings. If the killer does not tunnel or you get hooked once or someone else rescues before you can active the perk (happend a lot which made me trow this perk away) - waste of perk slot.
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Hmm maybe when they finaly nerf map offerings in near future, then we could talk about it. I know it's unique add-on and it's not strong by any means unless you are on indoor maps, but I really find this type of playstyle super boring and predictible as soon as you see Lary's offering and you see Mayers.
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Its important for devs to at least try this and see where it goes, it can be very worth it long term.
However if you find the game stale for longer time, you can always just sink into some great singleplayer games or play other online game for time being.
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It feels nice to play with 400% bonus and it does help a bit to make me want to play few Survivor matches in 2v8, however I still mostly try to play killer since that is just more fun and the unique part of the event (mostly).
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It's too early to tell, but as I said in previous post, I do worry so it does not push too heavy on restrictive gameplay (overkill to killers). However it's good we at least try to change the least fun playstyles and see where it goes.
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This is looking very promising. I feel like most of these changes are to adress soloQ issues and Survivors in general which is nice, however I do also hope Killers can get something extra too with all these "anti-everything killer does that survivors do not like". Just hope it's not overkill. However this sounds very good on paper and can't wait to test all these changes and see how it goes.
