Feedback and Suggestions

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  • GIVE US RANKED MODE PLEASE 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
    9 comments 121 views last activity
  • Me personally, I think we should get a Jurassic World crossover. My idea would be the Indoraptor, in-game name being The Hybrid Weapon: Brutal Claw The Hybrid's Claw Power: Hybrid Instincts: The Hybrid can enter 3 states; - Tracking where he'll get visual(scent trail) and audio(arrows similar to Ghost Face's arrows when being detected, however, the Hybrid only sees these arrows of whe
    0 comments 11 views last activity
  • Just a nice QoL that would really help item builds in Solo Q <3 Being able to give survivors items who don't run plunderers etc so they can see them for medkits etc would be so nice Maybe make it so plunderers makes it so all team members can see items on the floor
    4 comments 51 views last activity
  • I'm not one to rage, I keep my cool in matches and I keep determined even in the most dire of situations.. but Really unfortunate, but if I'm playing a killer on that map, trying to read auras / generator auras with the bright background contrast hurts my eyes and after about 5-8 minutes I get a headache. I've gotten to the point where when I get that map I have to tab out and wait for match t
    0 comments 21 views last activity
  • Stealth drones (VERY GOOD): these were always a very cool feature and fun as a survivor having to pay attention to the lights coming out of the drone to not get scanned. So is a great decision to put back the Stealth mode . Hacking changes (BAD): hacking drones is very very easy, there shouldn't be any reward for survivors. Actually you should increase the minigame steps number from 5 to 7-8, b
    11 comments 212 views last activity
  • After reading some of the notes of the Skull Merchant rework, there are a lot of aspects i'm curious about and some I immediately noticed will be a problem when it comes to playing as the Skull Merchant in opposition to playing against her. Disclaimer: Some may come from survivorship bias About the new drones: Pros: Auto surveillance on deployment, Vi
    8 comments 161 views last activity
  • Chaos shuffle what's the best and worst builds you have got for both sides? so best an worst builds for killer best and worst build for survivor
    0 comments 1 views last activity
  • Kinda like Chucky's Slice N Dice cancel, makes it more fair for the survivors since it's basically free zoning.
    13 comments 222 views last activity
  • I started playing dbd on Windows because of Game Pass and now, after +500 hours, I'm proud to say that I have them all. I wanted to switch to Steam, bought the game and realised that only a few achievements are unlocked. How come autopopping achievements is not a feature yet? Lots of games do it, so how come Dead by Daylight doesn't? It'd be a nice feature to implement. Just the thought of tryin
    0 comments 31 views last activity
  • He can be too oppressive, placing pods at will almost immediately after survivors deactivate them. Is miserable going against him in SoloQ and looks like he doesn't have any downsides asides of being slow after breaking a pallet while teleporting. All the distance you make is gone because he can teleport behind you. I don't know, is frustrating to play against this killer.
    3 comments 191 views last activity
  • It's nice that if there are still 5 gens not done after 10 minutes the Survs get to surrender, it's valid there is a surrender option if everyone left is a bot or is bleeding out. But where is the surrender option for the rare case where the Killer cannot get more than a few hooks before all the gens are done and the gates are open, but the Survivors refuse to leave? Why is it up to me as Killer
    21 comments 501 views last activity
  • CHUCKY MINOR BUFF? HE NEEDS HIS SLICE AND DICE SPEED REVERTED TO 10M/S!
    8 comments 131 views last activity
  • Just got done reading the design preview and then opened the survey. Almost none of the questions about gameplay are actually answerable. We only got a brief overview of functionality but how fun it is or if it improves gameplay is not something I can actually answer without seeing the numbers or how it works. For example, if the drone is a fast and complete unavoidable hit like victor, it's goin
    18 comments 371 views last activity
  • Can we get clarification atleast they will be reverted or not like no one wants to play chucky like this he feels so bad rn
    32 comments 453 views last activity
  • Alright BHVR, if you hate Chucky this much and won't balance him, you have made it apparent to the entire community. Just drop the license and let him die into obscurity as is your intentions. It would be a better fate then letting him continue down this horrendous disgrace of a position you put him in.
    7 comments 121 views last activity
  • Chucky needs a medium-high buff (revert speed to 10m/s)
    0 comments 1 views last activity
  • i know the complications with licensed characters, hell it even took 2-3 years to actually get cosmetics for laurie and michael. however i was thinking of adding more cosmetics for her? examples would be a patient outfit maybe from Halloween II, her OG babysitting outfit from Halloween aka this
    13 comments 731 views last activity
  • Hello I was wondering if anyone knew a way to fix this issue I'm having so that I may finally have my accounts linked for cross progression
    1 comments 281 views last activity
  • The other day, I was recommended a YouTube video of someone talking about playing Dead by Daylight for their first 50 hours. This was a unique perspective for me, and it has left me thinking. I will post the video below. https://youtu.be/OUSSfIcW8nc?si=cGWA6gAtTM2stIvb Dead by Daylight has four training wheel perks, but the game does not designate or inform/suggest/persuade
    3 comments 101 views last activity
  • There has been a lot of discourse about this skull merchant rework Some people love the concept, others not so much and don't advocate these changes And as you know I'm very much against the concept we were just given as she's pretty much way too different of a killer to my liking, taking away so many hours in why I love playing this killer She essentially has become another dash type abili
    11 comments 211 views last activity
  • In the last two weeks I've eaten 3 72 hour dc penalties I only got to play one day during this bloodhunt the rest of my time I've been chilling with a penalty. I dc intentionally like once a year. I thought the penalty was supposed to be for people who do it alot? So why am I getting one for a game crash? Why is it starting me at the Max? And why am I getting the maximum each time? It's not my in
    1 comments 31 views last activity
  • Killers ability to down a survivor when vaulting while injured makes vaulting as a means of escape useless. The point of vaults as I see it are to give you distance from a killer. This is impossible if they can hit you while vaulting (and in many cases after you vault and you are hit past the vault.) I suggest changing that hit from taking you to dying state to instead deep cut the survivor. This
    5 comments 121 views last activity
  • So I am relativly new to this game and after 100 hours of playtime here are the two things which annoys me the most: Player base In short: I am diappointed. Not about the game itself because it's quite fun, but about the generel player base. The standard player is summarized: toxic unfriendly and above all: arrogant It really is an exception that you play against or with pleasant huma
    2 comments 31 views last activity
  • Please add an indicator for other survivors so that they know that you're healing them with WGLF. I'm tired of people holding Shift while I'm healing them because the killer is coming and they think they are helping me. It turns a situation in which we can both run away into one where now we're both downed.
    10 comments 121 views last activity
  • In MOST trials, the perk only activates twice. The perk should work for a longer duration, or the speed should be increased. Sprint Burst activates multiple times per trial. It's rather unfair for Overcome to get the short end of the stick. It is a situational Sprint Burst that can only be used more than twice if the survivor makes skillful plays. If the possibility of a third Overcome is too muc
    7 comments 121 views last activity
  • Hello, after reading Skull Merchant's, I figured I give my input. Disclaimer: THESE ARE JUST MY OPINIONS ON SKULL MERCHANT’S 3.0 Proposal AND HOW I’VE READ THE CONCEPT. Skull Merchant’s Identity: One of the issues I’ve seen with a good amount of Skull Merchant mains is how Skull Merchant has lost her identity. While I can understand the reasoning behind her identity being lost, I th
    0 comments 43 views last activity
  • We have crossplay , PC players can play on controller, why can't I play on keyboard and mouse. movement killers are WAYYY to hard to play with controller , pulling a perfect 180 with oni is almost impossible , like yeah people do it consistently but you can't deny it's way easier on keyboard and mouse. You can also change the directions way faster because when you play on controller you have to
    6 comments 191 views last activity
  • Instead of adding mechanics that limit killers in gameplay, the developers should give solo survivor players the information that players with voice communication have. For example, after hooking a survivor, all other survivors see each other's auras for 30 seconds to decide who will go save their comrade and who will do other strategic tasks. In addition, it would be worthwhile to give sur
    0 comments 21 views last activity
  • Hi! Hope everyone is doing fine. Since it looks like the majority of the community liked the design preview of Skull Merchant - i still have my concerns around her new power as she will have 5 "Victors" (from Twins) to attack survivors at her will - and she will probably change completely, i would suggest that the "leftovers" of her design could make into a interesting killer or be used in some
    0 comments 21 views last activity
  • The PTB discussion section is down so I'm going to do it here instead. First of all, please return the effect that slows survivor crawl speed initially when downed. This aspect of the perk is extremely helpful at preventing survivors from crawling under a pallet/into the open during the hit recovery animation which significantly reduces the chance of a pallet save/flashlight save. It's something
    6 comments 121 views last activity
  • Can you buff Spirit’s power cooldown time? Or at the very least undo the nerf to duration add-ons ( the only part that was SUPPOSED to be fixed was the bugged built-in recovery aspect of the add-ons but you also nerfed them in the process ( going over the 5 second mark in phase-walk makes the power cooldown go beyond the normal 15 seconds ( which is long by itself already and the power cooldown
    0 comments 41 views last activity
  • • Light grenades can blind the Killer after he gets the survivor out of the locker. This is an absolutely unfair opportunity that many survivor players actively use. How can this be fixed? Make the Killer immune to blinding for 2-3 seconds after he gets the survivor out of the locker. The same goes for the fact that the Killer can be blinded in time to interrupt the survivor's actio
    23 comments 403 views last activity
  • I have a suggestion for something that would make xeno better but more interesting to play and go against Acidic blood: upon being hit by a stunned, release a acid green blood in defense, upon the one that causes you harm, causing someone to get wounded and deep wounded (or downed completely) but completely depletes your crawler mode in the process, and have to wait awhile before being able to u
    0 comments 21 views last activity
  • Don't allow my teammates to cancel my <For the People> heal, by mistake. I'm running a <For the People> build currently, where I try to instantly pick up survivors, after being downed by the killer. This build is so much fun, until your Instant Heal gets canceled every other time, because your downed teammate isn't holding still. This heal is supposed to be instant and should not be
    0 comments 11 views last activity
  • Sleepless nights are too versatile and frustrating for the killer and should be nerfed. I hope the development team takes into account the frustration on the part of the killer as well as the survivors.
    6 comments 141 views last activity
  • Why do Survivor perks like Left Behind and Sole Survivor exist with no "real" penalties? They just seem so unhealthy for the game especially in solo queue. Playing little to none altruism, extremely passive/stealthy for no value, and then bad manner the killer at hatch/exit on 3K as if that's some sort of achievement, like huh...? I've seen more and more people using them especially during BP ev
    0 comments 42 views last activity
  • The proposed gameplay changes in https://forums.bhvr.com/dead-by-daylight/kb/articles/497-design-preview-the-skull-merchant#tentative-release is pretty bad in my opinion, mostly because I don't like playing the Twins, but also because the way BHVR is describing her new gameplay is going to repeat all the mistakes made with Twins, in my opinion. You see, You place a Victo
    7 comments 141 views last activity
  • Reading some of the reasons you can report for is kinda missleading. BHVR says you cannot report for someone just going afk or dcing. Yet these are 2 things labeled under unsportsmanlike. Like what do you consider "rage quitting"? I feel itd help the false reporting if they actually said what can and can not be reported. Another example is you can't
    0 comments 31 views last activity
  • If you bring this mode back this year for April 1st (or do something different, but similar), PLEASE let it last for 1 week. I was so disappointed last year that this quirky and adorable mode only lasted for a few days. :( Please, 1 week should be the bare minimum. It's a really nice, cute and quirky break from other modes. <3
    3 comments 61 views last activity
  • I've mentioned this before in separate posts though decided best to mention in its own separate post Whether it's a perk or offering would depend on some factors of where it may stand on usefulness and if it be worth having in loadouts and how it will function. It will be another option to like the No One Escapes Hex The overall effect this will have is to be a way of countering survivors manag
    0 comments 31 views last activity
  • BHVR is trying to turn Skull Merchant into Twins 2.0. 
 Do u want more survivors to hate this killer? 
 I think using drones for slugging is a terrible idea. Stop it.
    0 comments 21 views last activity
  • Please make it so that stopping generator repairs or healing does not result in a failed skill check. This small misfortune can negatively impact the game and cause significant frustration. Additionally, please add a visual notification effect when a skill check occurs to support deaf players and DBD streamers.
    2 comments 41 views last activity
  • I understand many of us on the forums don't like to use our brains, especially my fellow Skull Merchant haters, but these changes are not it lol. No killer absolutely needs to sacrifice their identity for the sake of the game's balance. The Skull Merchant at her core is a trapper, able to survey the area and apply Lock-On and Claw Traps, and somehow this proposed rework removes pretty much all o
    2 comments 71 views last activity
  • [This Discussion used a translator] When a killer hooks a survivor, their movement speed increases by 10% for 10 seconds. This allows killers without mobility abilities to reach distant areas more effectively, naturally discouraging tunneling and camping playstyles. If the killer uses their power, the movement speed bonus is immediately removed. Reducing the overall map size is another opti
    3 comments 71 views last activity
  • The Ghostface is a beloved stealth killer in Dead by Daylight , known for being able to stalk and terrify his victims. Unfortunately, several aspects of his design make him feel unnecessarily punishing to play, and not the Stalker that he is meant to be. Here are some aspects of the Ghostface that make him frustrating and punishing to play: 1. Lack of chase power - While Ghostface is a maste
    0 comments 31 views last activity
  • Well i really like creating things for games i love, then i hope you guys like this "what if" chapter i made. Fan-Chapter: Brotherhood The older brother, undisciplined and envious of his younger sibling’s success, struggled with feelings of inferiority. Desperate to prove himself, he fixated on the one thing he excelled at: bodybuilding. Despite his older brother’s resentment, the younger
    0 comments 31 views last activity
  • I think it would be nice if there was a game mode like chaos shuffle, but a bit differently. I mean, if we would not know our own perks at all, so it would be a real chaos:D
    1 comments 32 views last activity
  • I think it's worth going back and adding independent/dynamic head movements to Myers, Freddy and other older killers now that the new killers have the ability to move their heads independently of their body. This change would go a long way to "modernize" the game and would serve as a nice QoL update. I know it's not easy to add this to every older killer so perhaps start with the more popular li
    0 comments 21 views last activity
  • Randomizers were something asked for by the community for a long time, ever since the randomizer challenges became popular. However, at this point I've come to a conclusion with Chaos Shuffle. You may as well just make a perkless mode, because it would feel almost identical. The majority of perks (killer and survivor) in Dead by Daylight have minimal effects, require other perks to function, re
    9 comments 202 views last activity
  • We all know that there a bunch of underused perks that were designed for another stage of the game and even never really had a very good place on the game. And i like thinking what this perks could be. So here are some ideas for perks that dont really see much love from players. Beast of prey(Full rework): Insatiable and unstoppable in a chase like a starving beast. Gain a token whenever a ge
    0 comments 15 views last activity
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