Feedback and Suggestions
Our team will be happy to read these!
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There's a lot of love for chaos shuffle, it can be an enjoyable game mode, but there should probably be something added to it rather than keeping the mode the exact same every time. One suggestion would be a reroll ability (similar to the anniversary abilities), where every few minutes each player gets a chance to change there perk loadoout or keep the one their using. It's a feature that could n0 comments 11 views last activity
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This new version of Freddy plays pretty damn good, but I do have a couple of suggestions to make him feel a bit better 1. Alarm clocks- while they do feel necessary when playing against Freddy, the sleep immunity feature feels a bit too overbearing especially with how easy it is to get to a clock now. A couple of suggestions would be to either cut down the immunity timer or changing it so the cl3 comments 61 views last activity
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Hexes in the game... exist. Some are okay, most are terrible, and none are great. There are several reasons for this, but the biggest one is their unpredictability – a hex can either be destroyed at the very beginning or terrorize survivors for the entire trial. The latter is fine – hexes are meant to be powerful yet fragile, so they can be removed, leaving the killer without a perk. And yet..7 comments 171 views last activity
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and we still haven’t had time built in to read the perks before the match starts. I’m often getting found by the killer before I’ve read what my perks are. can you please add in a short countdown prior to match start to do this?7 comments 91 views last activity
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It's not fair that someone can just close their game without penalty, when 4 other people have to sit and watch a 60 second loading screen before being notified that the match has been cancelled. It takes the air out of the room when you load into a match that has been abandoned.3 comments 71 views last activity
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A significant portion of my survivor matches, I literally never use any of the perks in my build. They end up bein either: too niche Have so little of an effect they're not worth using or when you do use them, it doesn't matter Have requirements to use so restrictive that it makes spending time using them so bad that you are throwing by choosing to use the perk. Some combination of multiple11 comments 191 views last activity
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I suggest improving / removing the old anti-cheat and introducing a new one / adding a new anti-cheat so that when loading the match and in the match itself, the anti-cheat checks the player for the presence of a cheat? A teleporter? Iron ban . Vh? Iron ban . Yes, I understand that it will be difficult to do this, but in any case, even I, as an honest player in my favorite game, have a choice - T13 comments 211 views last activity
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The original survivors in DBD were everyday people, living their lives until one day they disappeared into the fog. Their stories felt grounded, focusing on smaller things. But there was a change in the approach to new survivors, with a majority of them being famous, wealthy, or both. Those who aren't, have backstories with more fantasy elements that also take away from being everyday people, lik4 comments 71 views last activity
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In April 2020, Dead by Daylight got one of the most biggest balance updates before The Realm Beyond update to the main realms in the game at the time. Patch notes for the update: https://deadbydaylight.fandom.com/wiki/Patch_Notes_3.7.X#Patch_3.7.0 This update changed how windows generated and worked during loops. For example, adding holes to the sides of windows. Whilst this change was meant to13 comments 313 views last activity
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The game plans large-scale changes in the gameplay and quality of life, which will appear this year. Nevertheless, I believe that these changes should be worked out in more detail. That is why I suggest these things. 1. What would be the best way to change the possibility of giving up in matches? 6 minutes after the start of the match, the Killer has the opportunity to give up at any time a0 comments 41 views last activity
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How do they work? Silence status effect Everyone becomes deaf and doesn't hear anything and the visual heartbeat deactivates. It would be an upgraded version of oblivious and be specially useful on killers with a lullaby. The atmosphere would be improved and a lot scarier! Fog status effect Basically there is a wall of fog which blocks your view and auras outside of a 24 meter radius.7 comments 111 views last activity
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Does anyone else agree? Whenever you run a perk or addon that gives exhaustion to survivors, you can never tell if it's actually helping until the endgame screen. If you aren't running an exhaustion perk, a lot of stuff like Languid Touch, Genetic Limits, Blood Echo, all become very negligible. I believe exhaustion should have an additional effect, to make exhaustion something that survivors want23 comments 501 views last activity
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Killers should be able to surrender during endgame collapse, a lot of killers don't wanna bother trying during endgame collapse if they've had a bad game, there's also the fact of "Watch me leave" survivors sitting there and making the game last longer than it needs, obviously you can just force those ones out but sometimes a survivor will go hide just so they can let the timer almost run out and21 comments 501 views last activity
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So, would Hex Totems become crazy strong if the totem only lit up when it had a effect, like Ruin lights up the first time someone lets go of a gen, or blood favor lights up the first time a survivor takes damage, or even devour doesn’t light up until you get haste on the 2nd stack (or even it lights up when you get 1 stack) The devs have already kind of started to do this as most modern hex’s re2 comments 31 views last activity
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Playing as killer has become almost impossible with how long the queues are. And playing as a solo survivor is even worse. It’s just not fun anymore, it's not engaging, it's honestly worse than working. Devs really need to rethink things. The game needs to be more accessible for solo survivors, increase interaction between survivors, and, most importantly, make it fun again. They should give more8 comments 111 views last activity
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Yes! 2 vs 4, BUT! killers are slower than survivors and they need to work together to crossroad survivors :31 comments 21 views last activity
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I'll never understand the logic behind the Hex: Ruin nerf in the past.32 comments 571 views last activity
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please add Middle East servers we have a big Arab community who play this game0 comments 21 views last activity
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I appreciate the devs for their communication and transparency regarding the game's future and updates lately, and as someone who enjoys the Trickster, it's refreshing to see that the devs are taking the criticisms from his mains into consideration moving forward and proposing meaningful changes and updates to his kit. Seeing the announcement regarding the Design Previews in the near future has p5 comments 111 views last activity
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Werewolves were once considered a staple of horror. Apart of the big squad of monsters with the likes of Vampires, Zombies, and Mummies. The rest of these monsters are in the game, except for the iconic werewolf. The best part about these guys is you can basically do whatever you want. I always use the WoD books as an amazing example of that flexibility.0 comments 21 views last activity
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Hex: Huntress Lullaby should work like The Ghouls new perk Hex: Nothing but Misery but with Hooks instead of Basic Attacks. After 5 Hooks on any Survivors Hex: Huntress Lullaby activates: Survivors receive an extra 2/4/6% regression penalty when missing a Skill Check while healing or repairing. Survivors receive No Skill Check warning.3 comments 81 views last activity
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I'm not a fan of the broken-up accordion, and the terror radius is much quieter and feels less impactful. I thought it was already reverted to her ptb chase music but I guess they double-backed on it while I took a break from the game? I really don't like it. I'm so annoyed by this change, I get that it makes her chase more aggressive sounding but I much prefer melody over noise when I'm playing1 comments 61 views last activity
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Hex : Two can play (no longer a hex) Increased the duration of the blind for survivors to 3.5 (was 1.5)seconds. Tinkerer/Merciles storm Can trigger on the same generator after 50s again (was only only once) Hex: Retribution When survivors enter (was cleansing or blessing) a 4-6m radius around any Totem, they suffer from the Oblivious Status Effect for 35/40/45 seconds. After c5 comments 141 views last activity
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it's 4th iteration with no difference to the 1st one, what's the point of returning this game mode?2 comments 31 views last activity
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Modifiers are great and we were all excited when we first started playing in each modifier, but I think enough time has passed and it's time to start spacing out modifiers for longer periods and let the community have longer 1v4 periods without modifiers, it seems like modifiers dilute the player base as well. So I say leave us wanting for more and don't bring out modifiers so close to one anoth4 comments 51 views last activity
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I've suggested this before, but with the PTB changing Hillbilly to 40m, the Counterweight add-on (70% less turn speed) is even more garbage that it is already.... you don't learn Hillbilly with this add-on... and it makes you just unable to play the character... it's trash in every way. I would like to replace it with: Tarnished Muffler Disables Overdrive ability Reduces Terror Radius by 8m3 comments 81 views last activity
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Video Tape add-ons "rework". silent ambush attack. -3 Bear traps. -5% haste while crouched. I think that would be a good idea rework, and would make the killer.0 comments 1 views last activity
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The recent survivor chapters the best one half heck even two years had cool animations that got plenty of views of social media. Alucard's bat is definitely my favorite. But thing is, 9 times out of 10, you're playing with an item. Which have just a single, standard animation that's hardly changed. Why do these animations that clearly have hard work and talent so easily blocked in the overal0 comments 11 views last activity
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A huge staple of the lore and realm design is the Dark Fog, and while the game has maintained it as manifestation of the Entity's insidious onset in the backstories and lore, the game's current map designs have severely neglected this aspect to the point that only a handful of realms actually make use of it. The Realms SHOULD have more fog in general, and there should be a range at which it is13 comments 252 views last activity
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Change the highlighted generator color to blue and make it translucent so that the highlighted generator doesn't hide your aura from your team. Show your aura to survivors in yellow. Anyone who is repairing a generator will show their aura to you. Survivors who also repair together with you will show their aura to their teammates. The auras have no range limit. "Whenever the Killer downs2 comments 71 views last activity
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It's the Armadura from Resident Evil 4 Remake.0 comments 21 views last activity
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I think Inner Strength should also activate for Blessing a totem just as Overzealous allows for either Blessing or Cleansing. It could have a max number of uses to avoid abuse. However, it should still count because Blessing a Totem is beneficial to your teammates.5 comments 111 views last activity
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The wolf form on Dracula needs some adjustments to it, the basic attack sound like his lunge and his lunge sounds like a basic attack. Either remove one or the other or make add in another audio file to play that is vastly distinctive from the other. Or make it like Xenomorphs tail attack where it can't be canceled when activated.0 comments 11 views last activity
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A friend of mine, @Nun_So_Vile , mentioned this about how to improve your game sense and situational awareness. How about implementing an Advanced Tutorial or Advanced Play Challenges that could show and teach newer and even the average players how to go about certain situations within a match to improve themselves? An example would be like "Improve this scenario: Unhook the Claudette once the M3 comments 51 views last activity
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My main concept is this, so The dark lords wolf form is best for chases so would if the ability were changed for that a bit more? As it stands while the ability does fit it is a bit to similar to The masterminds dash ability just weaker. So maybe instead while in wolf form he collects the scent orbs slowly building up speed BUT the change is that the more he collects it builds up a bar which when0 comments 21 views last activity
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Firstly I would love to say that things bhvr has mentioned in their QoL initiative topic are great. I would like to add something to it tho. Hit detection on vaults, we should do something about them, because game favors killers with bad connection, most of the time. As a 40 ping gamer from europe I have this issue all the time, espacially if servers puts for example saudi arabia players agai0 comments 32 views last activity
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according to nightlight.gg Boon: Illumination is the 7th least used survivor perk in the entire game! I like running it as it's pretty useful for me and my teammates, but I feel like it would be reasonable to make it so that you see other survivors' auras while you're in the boon, a lot like Lucky Star. This would be both in theme with the perks identity and function as well as giving it enough v5 comments 82 views last activity
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So this idea would probably need balancing for ranked so for a game mode like 2v8 or Chaos. When picking your Perks for either Survivor or Killer you get the normal 4 if all Tier 3 but get to pick 5 Perks if all Tier 2 or 6 Perks if all Tier 1. Kind of like choosing to have more powerful or faster to reuse Perks or go for less but gain more different abilities.0 comments 11 views last activity
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tl;dr Make blights regular walk speed 4.4, his rush speed 10m/s up from 9.2m/s, buff crow a tiny bit and rework rat to be a flat increase to speed so that double stacking speed doesn't stack up quite as high as it did before while retaining individual add-on usability. Make breaking pallets and basic attacking survivors force a brief cooldown on his power to allow survivors a small window to att1 comments 61 views last activity
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There is such a small problem in your beautiful game - a party with communication via discord, etc. This hits the balance very hard, since having information about finding mana for each survivor is equivalent to a constant illuminated aura of a maniac, which is not good. I propose to introduce such a parameter - single surveyors . When you're looking for a survivor party, you're guaranteed to com7 comments 131 views last activity
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I wanted to take a moment to express my concerns regarding the current state of Dead by Daylight, specifically in terms of the balance between Killers and Survivors. While I understand that this is an asymmetrical 1v4 game, recent changes have made playing Survivor increasingly frustrating and, at times, unreasonably difficult. Many Killers now require a significant amount of effort and precisio6 comments 138 views last activity
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I've just bought the houndmaster. trying to LEARN this killer right? well every single game is stacked medkits, stacked toolboxes, and map offerings. it just feels so bad man. I'm running some regression, but its never enough. I feel like the only way I could compete with survivors is by instadowning all of them. I like how most good regression perks have been nerfed, but to compensate, base regr64 comments 2,214 views last activity
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Can you please make it so Lucky Star suppresses grunts of pain when inside a locker —always— regardless of the 30 second cooldown? Let the 30 second cooldown portion of the perk only apply to the aura reading effects and the “outside of locker” grunts of pain suppression. So even if this perk is on cooldown, and you enter a locker again after having exited one with the cooldown going, you would3 comments 92 views last activity
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With so many characters we had, an they nerf bp bonus perk, it making progression so slow and not rewarding, i suggest Erase tier 1 perk, so we only had tier 2 and 3, so basically just need to prestige 2 to max out character OR just remove all tier perk, so just need prestige once Daily ritual and iri shard, my suggestion was give iri shard with daily ritual, even just small chunks like 10 iri0 comments 1 views last activity
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Ideas for the next PTB Killers Buffs: The Pig: Buff the Ambush (M2) Duration/Speed // Or // up/down (tbag) 20% faster (and the addon stays at 10%) Ghost Face: when marking a survivor, he gets 5% Haste for 5 seconds // The addon (drop leg) reduces speed to 5% but gives you an extra 2 seconds (7 seconds total) Skull Merchant: Make the Drones all roll at the same time instead of selec10 comments 201 views last activity
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I made a post a few days ago which ill repaste here Im just asking if Distortion should be rebuffed " Pardon for my boldness, but before the 8.3.0 patch Distortion was an a amazing perk, but now its a bit of a disappointment. Since the patch, Ive been seeing more killers using aura perks and unless your in constant active chase, for 30 and the killer isnt toxic, (being EXTREMELY polite about t29 comments 462 views last activity
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A while has passed since the DnD chapter, and while I have thoughts about all of the survivor perks, right now I want to talk about Bardic Inspiration. I love the idea behind the perk, I especially love the lute animation, but I find that the actual effect you get is lacklustre and uninspired. I don't want to just buff it, that doesn't help from a variety of angles, so instead I pitch a change.3 comments 51 views last activity
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Some may disagree, but I feel most of the time the frustration of being camped (rarely happens these days anyways) or tunneled, isn't even the fact that you lose . More so, it's from the fact you can no longer play the game. Especially when playing with friends this can suck, as it means you must look on as your friends have to continue playing without you. So, what if you could keep playing4 comments 112 views last activity