Feedback and Suggestions
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I just recently purchased an Azeron Keypad for my other games, and it's been working great. I love being able to have both mouse camera movement but the same joystick feel for movement that I grew up with, and with the added benefit of freeing up the rest of my fingers for use. In other games it's worked really well, and it's super fluid. But with Dead by Daylight, it seems to conflict between th0 comments 83 views last activity
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After careful consideration of current versus potential future Skull Merchant, this seems like a massive mistake. Removing all aspects of her current kit will make her even more confusing for players. People simply do not read patch notes and some still think her drone fields are in the game from her launch version. The average player couldn't even list every status effect in the game.13 comments 2,744 views last activity
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The latest design preview is up and showcases some potential changes for the Skull Merchant. I think those changes are broadly quite bad for a variety of reasons, but I think there's a few things that could be nudged in a different direction; the devs seem to want to make Skull Merchant's drones far more active and personally controlled, and they want to streamline her power to be easier to under0 comments 51 views last activity
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Main problem I see with the recent preview is focus on making the Drones work in a new way to meet the requirement of making Skull Merchant more active in playstyle, it may be fun or not. But I think one thing is very dangerous and that is that BHVR is trying to side-step what long-time Skull Merchant mains want and create a new better power. I'm not a S4 comments 101 views last activity
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I would like to share my opinions about the SM design preview. The idea of crashing into survivors with your drones feels really anticlimactic and the rotation mechanic being gone is a huge hit to what most of her mains loved about her. Losing clawtraps is also a shame. For the first issue I suggest that instead of dashing with your drones, you charge up for a fraction of a second and fire a st3 comments 461 views last activity
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A new Killer perk that is reverse Vigil. Survivors affected by New perk recover from Status Effects 20% slower. 40 seconds of exhaustion would take 50 seconds. Sloppy butcher would be 112.5 Mindbreaker would be 6.25 Deliverance would be 75. It would either be map wide, and effect from a basic attack or Scourge hook, or when your in the killers terror radius.6 comments 121 views last activity
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Hello everyone, As said yesterday, if the situation would evolve during these hours I would come back on my feedback to add more ideas and feelings. After seeing many concerns at how drones would become "5 Mini Victors" and "Too Many Dash Killers", or about how anti-thematic is a drone jumping on a survivor, I though of… The Energy Beam. How does it work? Energy Beam is a charged laser (h3 comments 61 views last activity
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The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently. Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main. Not once in her lore are her Drones used as a weapon to hit the victims, rather they help h11 comments 221 views last activity
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As a long time Merchant enjoyer, the most fun and impactful parts of her kit that led me to main her despite the communities perceptions and negativity was: Unique Trap-like Playstyle Being able to create areas of control that could make normally strong areas for survivors dangerous was amazing. It helped with the often unfair spawning of maps and the strength of most structures. Unlike Tra2 comments 121 views last activity
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I know that you are planning on giving pyramid head an add-on rework. I am very happy about this. BUT. In the past I have seen add on reworks that just completely changed the add ons. Even if they had potential. So I am scared you will completely change Iridescent Seal of Metatron. I really love the idea for this add on. Instead if changing it, maybe buff it so everytime you cage someone the0 comments 61 views last activity
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Introduction BHVR should hire more people for Game Design if they keep resorting to these easy methods and can't come up with fresh ideas. I won’t ask for licensed DLC content because I understand that with licensed characters, making adjustments is difficult as it requires approval and input from many parties, especially the license holders themselves. So, I’ll focus on Original Survivors and0 comments 32 views last activity
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Hoping to stay constructive here, but I'm not gonna lie I am fairly upset. Again. First off, I've enjoyed most iterations of Skull Merchant, barring patch 8.3.0 and onward. I'll refer to them as follows throughout this post: 1.0 is the infamous release 3gen defender, 1.5 being the minor rework she received to prevent this playstyle, 2.0 being her first full rework, and 2.5 being the current ma0 comments 41 views last activity
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I'm in love with everything about The Skull Merchant design preview! The one thing that I implore we reconsider bringing back, though, is the tracking icon that reveals when you're being tracked: I think this icon makes Skull Merchant 1,000% more intuitive to play against, and with the incoming Global Detection power, the information that you're being t4 comments 71 views last activity
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I'll start by saying I'm not a skull merchant main as many others here, but I love her current idea with drones as a half-trap-half-loop power, and the rework idea in the latest post goes completely against that by controlling the drones. I instead suggest the drone dash be used as a repositioning tool, either tactical or mid-chase, and that it is cast, for example, with her radar. I know remot0 comments 21 views last activity
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Ever since the patch that increased the bloodpoint cap of each category from 8k to 10k, the Sacrifice category has been very difficult to fill. For reference, I cannot think of one match after those changes where I actually managed to collect 10k points in the Sacrifice category, even when scoring multiple kills during the Endgame Collapse which nets sizable bonus bloodpoints. The obvious issue0 comments 11 views last activity
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I tried telling someone that leaving with the Pig's bear trap on kills you, and it censored the words 'kills you'. For some stupid idiotic reason.4 comments 91 views last activity
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Like consider it as a concept as this point. Drones still put Clawtraps on Survivors, but when Adriana hits you with M1 when you have it on, it explodes and she absorbs the Power from it and gaining the ability to Dash based on the Power remaining on that Clawtrap. This seems way better than remote controlled Dashing Drones in my opinion and put Skull Merchant in as a central threat, rather than3 comments 81 views last activity
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Lets talk about the new Skull Merchant rework idea. it is terrible in pretty much every way. Too little information. There are so many details that would be important but are just left out. For example, can you still manually recall drones? What if power runs out? Can you recharge drones? Are drones first person or third person? Etc… Confusing. This was one of the primary concern with o19 comments 231 views last activity
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Part 1: The Killer gains tokens for some actions that survivors or themselves make: Hit on a survivor - 2 token Hook a survivor that has not been hooked before - 7 tokens Hooked a survivor that has already been hooked - 3 tokens Killed a survivor - 1 token Break Pallet / door - 1 token Kick gen - 3 tokens A survivors heals another - 2 token A survivors heals themselves - 4 tokens Par0 comments 12 views last activity
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The sooner that her current kit gets changed, the better.19 comments 291 views last activity
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Legion's fatigue is dangerous to buff because, if he's able to vault over pallets and immediately catch up to survivors, he basically becomes Diet Nurse because of the ability to invalidate pallet loops. His entire kit is balanced around how easy and simple it is for him to injure large numbers of survivors quickly and efficiently, with the tradeoff being that he has to rely purely on melee min0 comments 41 views last activity
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The preview of the rework for Skull Merchant came out, with some interesting changes. These are my thoughts. Tracking via Drones: • Glad this one didn't change. If it stays like before (letting you know that they're there and maybe even giving you an audio hint), this part will be fine. • Lock On and Claw Traps being removed is kinda weird. I hope that changing the drone rotation will stay1 comments 62 views last activity
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Hey everyone, since BHVR seems to be open to anime characters being in Dead by Daylight as killers, i think it would be pretty cool to see Makima from Chainsaw Man make her way into Dead by Daylight as a killer, i think she would fit really well into the game given how evil she secretly is. Her powers of control and manipulation over others could create a unique gameplay experience and would brin1 comments 211 views last activity
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Link to Brutal Strength perk review: https://www.reddit.com/r/deadbydaylight/comments/1j9gls1/perk_review_brutal_strength/ Link to PWYF + Nemesis perk review: https://www.reddit.com/r/deadbydaylight/comments/1jda8i6/perk_review_nemesis_play_with_your_food/ Link to Fire Up perk review: https://www.reddit.com/r/DeadByDaylightKillers/comments/1jgd7k8/perk_review_fire_up/ Lightborn is0 comments 73 views last activity
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this genuinely feels like what skull merchant was originally supposed to be. however, I do think removing claw traps is a massive mistake. Maybe when injuring a survivor with the drone claw trap will be placed, But overall, I feel like that the claw traps have to be there. The hacking mini game seems a bit too rewarding for the survivor with barely any punishment for failing it. I know that the s0 comments 31 views last activity
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As a P100 SM who has played the character religiously since her launch making her into a pseudo Twins is not the right path forward. Literally all that needed to happen was to remove Hinder from her kit entirely. This weird style that completely butchers her playstyle is just not it. I personally believe the rework she had after chess merchant was the best version, again all that needed to happen0 comments 41 views last activity
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The day has come, we finally know more of future Skull Merchant! I see many things going in the right direction, mainly by hinting at return of infos (what was her original kit) and at a way of having a real M2 attack that compensates in lethality by removing all the overwhelming "Haste/Hindered/Other States" gameplay loop that was making her kit unnecessary complex expecially for new players.0 comments 61 views last activity
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The search command for Houndmaster is really finicky. It is especially hard to lock on to targets like gens, totems, gates, etc. Are there any plans to make this aspect of the power more fluid? By the time I've successfully marked my target, any time saved from the path speed boost is nullified by the slowdown while readying the command. It just takes too long to lock on. Blame my boomer thumbs5 comments 51 views last activity
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The sound effects in the game are too loud for a game that requires you to use your ears to play better. You are slugged, your ears might burst if you are using headphones, during end game, if you are on the ground give up on hearing the hatch you will def get a headache because the devs feel you shouldn't be able to hear anything else aside from the annoying slug (noise) music You are being c0 comments 11 views last activity
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I can get why the perk originally was made so that you only see auras of unopened chest but this creates the problem when they get opened. You have really hard time to find those few chest you have in the map to close them be able to once again gain the benefit of the perk. In my opinion it should always show the auras of the chest even when opened so as killer you would have chance to even find8 comments 121 views last activity
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And buff Vecna in other ways to compensate. When I say "give it a windup" i mean make it not take a healthstate until its been out for a certain amount of time - less than a second, but more than the average human reaction time of about a quarter of a second. I don't really care what ways you buff him in compensation, to be honest. I just think that Flight of the Damned should function l3 comments 81 views last activity
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PLEASE PLEASEEE PRETTY PLEASEEE Survivor = Chanel Oberlin and other Chanels as her skin💅🏻 Killer = Red Devil and Green meanie as its Skin 😈1 comments 41 views last activity
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Currently, the only 2 moris in game that are still not in 3rd person are Leatherface's and Myers when he is using tombstone add-ons (The usual mori has already been made 3rd person in his case) Could you finally fix this bhvr?4 comments 231 views last activity
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I’m asking kindly to please rework James face model as it resembles nothing to the original James5 comments 953 views last activity
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So for anyone who doesn't know the EU recently announced some new regulations about virtual currencies in games. The 2 things that I am aware of that relate to dead by daylight is that real money value of equivalent virtual currency must be displayed in addition tot he currency value when making purchases and that virtual currency should not be offered in amounts that require you to buy more tha1 comments 171 views last activity
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A gameplay idea for the FNAF collaboration: In the lore, Springtrap became what he is because he entered a suit with a retractable animatronic skeleton (compressed against the suit's walls) whose safety features failed due to humidity and his excessive breathing. Why not place suits like this all over the map, and only once per survivor, they must pass skill tests to avoid being compressed0 comments 31 views last activity
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Hi everyone, I’ve recently been testing an M.2 SSD and a SATA SSD on my PC to see how they perform, particularly with Dead by Daylight . I noticed something strange: the game freezes when installed on either SSD, but it runs perfectly fine on my HDD. I tested both types of SSDs to confirm the issue, and the freezing persists on both. Here are my system specs: Processor: AMD Ryzen 7 3700X2 comments 151 views last activity
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look,Ik that he got s buff and its really good,he feels good at higher level and lower level,but i feel his add ons dont really add up to his power aside new licker tongue and zombie add ons.an idea for nemesis would be that nemesis can turn survivors(on death hook) into zombies because his power is literally t-virus.1 comments 21 views last activity
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I’m so tired of seeing pain res and pop, it is every. single. game. Can bhvr PLEASE buff other regression perks or at least buff base regression? These perks have ran the killer meta for 3 going on 4 years straight. Can the devs please buff back ruin, call of brine and overcharge? I would take Increased regression any day of the week over just instant progress deletion like pain res and pop. I k53 comments 1,024 views last activity
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I am probably not the first person to suggest something like this but this concept is basically to address the matter of survivors literally bringing the lever up to 3 lights and then leaving it so they can possibly go rescue one of their buddies they should just be leaving to their fate or to go activate the other one so both gates can easily be opened or simply wait by the gate for other surviv10 comments 131 views last activity
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Why do we need the skill level cap? So players that use this as a second job have to play. No. That is totally wrong. I as a beginner / someone that plays casually shouldn't be forced against lvl 100 sweat players. I get no benefit. Sure make a x2 x3 BP for me if I go against high lvl/MMR players that way at least I benefit even if I lose but when I have a mission and it takes me 13-15 maps inste12 comments 231 views last activity
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I usually don’t agree with Ayrun on things because he seems far tool survivor sided but I think he is right on this one. I mean if Blight is 115% then why on earth is Huntress, Slinger and Hag 110% If he was 110% he’d still be A Tier and he’d still be far better than the other 110 killers.39 comments 652 views last activity
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Just had a skull merchant match which I unfortunately had to slug a survivor after he repeatedly abused boil over in the upper part of the main building in crotus. So I eventually had to slug him which ironically he DC’d a few minutes after. I’m all for reducing slugging but I also don’t want killers punished for slugging when it’s most necessary. Thats all I’m saying. :-)34 comments 645 views last activity
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Add another terrible invocation perk where you start on 2nd hook, but can do invocations 3x faster. And call it something weird like Cult Leader since your literally in a bloody basement being a ritual pro.1 comments 31 views last activity
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Hello, just like many players before me i stand on the same subject, for people that really love the Saw franchise, and are really into dead by daylight you find it a bit of a dissapointment that the Killer "the Pig" has the Default chase/theme Music… it is really sad to spend money and expect to Receive the full product and not get it, how come some killers like Michael etc got their own theme0 comments 21 views last activity
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Frame rate issues in Dracula wolf form fine in bat an vampire form but switch to wolf an frame rate drops massively platform: xbox anyone else have issues?0 comments 1 views last activity
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Slightly increase the zombie's movement speed, Field of View and detection range. Slightly reduce zombie respawn time. Nothing over the top buffs just minor. it could be +0.125m/s per contaminated survivor. +0.5m/s when all survivors are contaminated. +1 detection range and +4.375 ° Field of View per contaminated survivor. +4 detection range and +17.5 ° Field of View when all survivors are con5 comments 101 views last activity
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Cause as it stands right now you waste more time trying to aim the damn thing where you want to go than actually being on the search path, it's very annoying to use and makes the mobility part of her power pretty much ineffective to use.4 comments 51 views last activity
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A feature where hexes are blocked at the start of the trial for 30 seconds. So they don’t go BOOM 💥 as soon as you load in. That or make the spawns a lot less obvious.5 comments 41 views last activity