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curiousTerminal

curiousTerminal

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curiousTerminal
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  • I really like the idea of picking a specific survivor as your teammate as opposed to how it works now which is a bunch of different activation conditions that may or may not stick around.

  • @PixelBush said:

    I'll be making a proper video on this when I'm not on a mini-break, but I'll be relatively brief here: there's still a TON of problems with this version of the character.

    -The power still gets hard countered by lockers, small rocks, trees and fire barrels but gets the first health state for free if none of those things are around.

    -the large number of aforementioned safe zones + 100% visible scan lines + the fact she can't down remotely ever means that her days of being a trap Killer are completely gone. there is no point setting up drones as traps if Survivors can always see the beams, disarming a drone sends it back to the Killer and there's a huge number of areas where the drone is incapable of hitting you. it is LITERALLY not worth your time any more to set them up.

    -the global tracking system is still useless because it can't find anyone on gens or healing (i.e. the players you want a tracking system to find)

    -she can still check through the cameras to get a remote health state on someone repairing a gen, meaning she can still turbo 3-gen. you haven't fixed that problem at all.

    -If you stay injured the power is completely useless. A clawtrap you can immediately remove whenever you like in exchange for the drone going away forever is a net positive for the Survivor player even if you make every single mistake you can possibly make (run facefirst into the stealth mode drone and then fail to evade the attack).

    The EMP dart and the beams only reaching halfway down to showcase crouch counterplay are the only significant improvements made in this version of the power, and those mechanics could easily be retro-fitted into current Merchant's kit, replacing the Deep Wound, Haste and Hinder. This would make her more fun to play and play against without causing all of the above issues, issues which I believe are inherent to the unfixable drone propulsion design.

    I agree with this 100%. The EMP dart in lieu of the status effects allows for the simplification of her kit from the survivor's perspective (if you run into the big orange laser beam walls 3 times, she can down you with a dart) while keeping the depth that the scanning and tagging system provides. In this way she also keeps her identity as a trap killer, which I think everyone who plays the character (who reworks should be for) wants her to stay as.

    I'm going to be typing up a new post later similar to my previous one to reiterate and organize these thoughts better.