JanembaJanemba
JanembaJanemba
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- JanembaJanemba
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I don't play Haddie, but +1 just for more community outfit love.
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I just made a post about this and found this one afterward lol
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I suggest that the original scream be tied to using the Scene Partner perk. Because I doubt many people would be using it on Steve while not being for the purpose of the Steagull.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055105#Comment_4055105
exactly right - so this is a bug fix. Whilst we can pass the feedback to the design team IF anything is changed it would need to be done as a change - with design intention and reasoning, not a bug fix.
I see, that's fair. It would still be nice if something gets done about the perk though. Thank you for the quick response.
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I forgot to add to this during the ptb but better late than never. This nerf is indeed pointless. Both the smaller decrease on 24m TR killers, but also an unneeded nerf to the Infectious Fright combo, which is one of my most fun perk combos in the game (before anyone says it, it's not for slugging, just for the info and making people scream).
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@Шиповник_колючий said:
Interesting changes, looking forward for them. The only question. Why do Blight, Nurse, Ghoul, Billy and Dracula are less rewarded for hooking individual survivors? Is it because you consider them stronger and more opressive than other killers, or is there some other reasons?
No, but their mobility, which coincidently makes them the strongest killers.
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@JanembaJanemba said:
I respect the attempt at a huge swing, but it's already obvious some stuff will need to be tweaked. So far I have 2 major complaints.
The anti-tunneling is not just anti-hard tunneling, this also punishes accidental tunneling and survivors running into the killer off the hook, intentionally or not. More specifically, the 6 hook kill and off-the-hook kill punishment should be removed. Killer should not have to be forced to ignore a survivor because they present themselves as too easy of a pray.
And the other thing is Myers' new "lunge". His current lunge is indeed an increased lunge. This is a charged sprint, which may sound similar, but feel wise is a completely different thing. It's why everyone is calling this "dashslop", and why he wasn't previously called that.
Thinking back on the Myers changes I'd like to add one more thing.
The rework also strips him of his identity as a "tier scaling" killer which is very unique to him, with the only other killer having anything similar being Nemesis, and also of his identity as a stealth killer. The toggleable ability makes him either just "stealth" or just "killer".
As many others pointed out, the rework strips him of his uniqueness for just a different flavor of Oni.
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I respect the attempt at a huge swing, but it's already obvious some stuff will need to be tweaked. So far I have 2 major complaints.
The anti-tunneling is not just anti-hard tunneling, this also punishes accidental tunneling and survivors running into the killer off the hook, intentionally or not. More specifically, the 6 hook kill and off-the-hook kill punishment should be removed. Killer should not have to be forced to ignore a survivor because they present themselves as too easy of a pray.
And the other thing is Myers' new "lunge". His current lunge is indeed an increased lunge. This is a charged sprint, which may sound similar, but feel wise is a completely different thing. It's why everyone is calling this "dashslop", and why he wasn't previously called that.
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This is better than the first version but still has the big core problem of being against her tactical and trap-based identity. And survivors will still hate her.