GageBeast1n
GageBeast1n
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- GageBeast1n
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Comments
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Father Campbells:
This map was already heavily survivor sided due to the connectedness from main to shack and how strong those loops were. Now? The whole map can be looped with itself with little skill required. This is one of the many maps where you spawn into a loss depending on the killer you're playing.
Disturbed Ward:
This main structure is the best in the game, and with even stronger loops leading to it and shack, it's ridiculous. The map is still huge. -
Mother's Dwelling:
Still very large and the additional safety given + shack and main makes this a loss for most killers. Size, safety, strength, all harmful to mid to lower tier killers. Even high tiers don't need this much stacked against them.
Temple of Purgation:
The areas to the sides of main can spawn very strong, with one side leading to shack. just overall a lot of pallets in a small space, not very fair. -
Rotten Fields:
A very strong survivor map already. Very large, very connected along the outside. Now, the outside has better pallets and there's more pallets in the middle leading to shack.
Fractured Cowshed:
Insanely strong main building now has EVEN BETTER loops surrounding it with strong loops leading into those. The whole map can be looped. Not even to mention how easy it is to include shack and cow tree into your chases. Just silly to keep it as strong as it is.Rancid Abbatoir:
This map is fine, but cowtree, shack and main are too good to warrant even more pallets in the map
Torment Creek:
Main is very good, the middle is very easily looped together with shack and the often spawning cowtree. All the filler pallets being more plentiful and with how strong they are now, this map is crazy.
Thompson House:
Areas are the house are much better, but this map is fine. -
Azarovs:
Damn near the biggest map in the game, with an incredibly strong middle area and easily looped together opposite end getting EVEN MORE pallets? I just don't get this other than favoring one side.
Gas Heaven:
Was already buffed within the last 2 years by moving the gas station closer to the middle of the map, making it easier to conect to other tiles, the area on the other side of the gas station and shack consistently spawns very safe, so survivors have a safe way to either structure. Middle spawns pretty good too.
Blood Lodge:
Very large map, didn't need even more to work with. The entire outside of main becomes one big loop, while the main structure remains very viable.
Wrecker's Yard:
Still decently balanced, but def favors surv now because of the pallet numbers
Wretched Shop:
Overall, a very strong map, i've seen it spawn two bus loops along side 2 long truck loops in the middle, all with pallets. Very silly -
Ormund is already a top 5 survivor map. Why it was considered for something that would make it even stronger is strange. The side opposite of the snowplow loop often gets 3+ pallets with 2 often being very safe. This side also leads to shack, which can lead along the back wall and to the snowplow, which can legitimately lead to the entire outside of the map being a big loop.
All of this, without even mentioning the immensely strong main structure. -
Haddonfield did need more pallets in the middle, but including more safe pallets in the middle while the buildings stay strong for survs isn't the right way to go. Either nerf the pallet spawns or nerf the structures again and keep the pallets. Otherwise, if you realy want to keep the pallet count, make the loops less safe and more towards the middle instead of being on the edges, so they aren't as easy to string into the buildings.
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Pale Rose:
The increased pallets paired with the already strong buildings and the prevalence of the "Pog Log" structure can make nowhere on this map "unsafe". Good pallets spawn along the edges, where pog logs spawn. More pallets can lead into the pog logs that can spawn into the main boat structure or the pallets can lead into a strong Dock structure. The map on the interior is too close together to have so many pallets, safe or otherwise.
Grim Pantry:
The main structure is much too strong anyway, so having safer pallets in the middle, around the dock, and the other structure makes this map even harder to control as killer. Throw in shack between the dock and the other structure, which, no matter which way you run it, can be run into the main structure. It's just way too much to work with. -
There's a reason survivors send you to this map so often, and it's because it favors them a lot. The recent rework to tiles on this map got rid of many 50/50 pallet set ups to fewer but much safer pallet set ups. It was survivor sided before the tile rework, but at least killer skill could swing those 50/50 tiles. Now, there's long rock walls at most pallets on the sides of main. The main structure itself leans survivor with a strong lower window and 2 god pallets. Shack side usually spawns connectable, while other side of main could be amazing or horrible for the survs, based on rng. Overall, one of the more survivor sided maps