Feedback and Suggestions
Our team will be happy to read these!
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I have played about 20 games in a row now and every. Single. One. Had a camping killer even with no gens completed, they would immediately find someone and camp back up just far enough for the bar not to move and sit there. This is a constant problem. Makes me not even want to play if I’m going to be hooked in the first minute of the game and die. I carry a tool box and am ready to do some gens b17 comments 172 views last activity
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Add sound options example: Enable Dolby Atmos, allow us to adjust volume of lobby and main menu music more than 100, add options for the hearing impaired killers. More options for visual impaired. Options for graphics. Options for resolution. Add 4K and 8K textures.4 comments 81 views last activity
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Since we got hundreds of perks by now (and they just keep coming for better and for worse ☠️) clustering perks with a similar orientation seems adequate. The devs been doing it for a while, I just want to suggest a new category. This new perk type is about survivors testing their might during chases, based on an already existing perk design: Prowess (perk type) When you have the Killer's atten0 comments 31 views last activity
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There's already a small penalty for having multiple survivors working on the same generator and Discordance, but just thought it would be nice to have a killer perk that discourages gen clumping even more; essentially, it would be the "counter" to Prove Thyself and Friendly Competition. "Discontent" "Paranoia makes groups uncooperative. Survivors working together on gene0 comments 41 views last activity
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One of the minor, secondary positive effects of running Balanced Landing was that it let you drop off ledges silently. However, in the latest / one of the latest updates, that was removed. Now instead of dropping noiseless like a ninja, you're like everyone else and scream, "WHOA !!" I am of the opinion that this should not be, that the 'spirit of the perk' in having 'balanced landing' should gi0 comments 42 views last activity
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It's been three months since she dropped and she is still far from functional, both from a technical and viability standpoint. From a technical standpoint her dog's pathfinding is still abjectly broken. He is still plagued with issues like standing still when giving a command, stopping at vault locations, going in the opposite direction around an object than was indicated by the path, pulling su13 comments 222 views last activity
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This combo has one purpose, and one purpose only, that makes it primarily good for Killers that prefer to juggle their targets, dropping chase to find another victim. Legion is a great user of this perk combo. Thesis: The issue is that this combo is meant to strengthen your chase, but it isn't anywhere *near* as powerful as using other chase perks due to inconsistency, lack of most Killers' ab3 comments 191 views last activity
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i always playing peacefully but sometimes not sometimes i mean alot of times i get DC because theres no middle east servers but atleast give us a rejoin BUTTON i get dc after it i get BANNED for like half hour, hour , 2 hour, 3 hour. HOW DO U WANT FROM ME TO PLAY THIS GAME THAT I BOUGHT BUT CAN'T PLAY PROBPILYYY PLSSS ADD REJOIN BUTTON1 comments 31 views last activity
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After 9 years of this game existing, so many people are done grinding for already released and want to grind for future characters they want to play, but they're "forced" to put points towards the already released characters. They claim to do this so that people will stay intrigued in the game and not stop playing. So people do this, or they save up anyways, keep playing and only get measly amoun11 comments 141 views last activity
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During her Ambush, if the Pig collides with a dropped Pallet or a window, she vaults over it. After the vault, she would continue her dash, as if the duration was paused during the vault, so the duration you had before the vault would be the same after the vault. A change like this would need some new animations, unless you could somewhat reuse the vault animations from the Legion, but I think9 comments 152 views last activity
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This is a good perk. It does not need to follow the killer after a gen kick. It would still be perfectly viable if this perk just read the auras of survivors in a radius around the generator from the generator's static position. It is terrible design to have the aura reading follow the killer because high mobility killers like Nurse and Blight, which are the most powerful killers in the game12 comments 292 views last activity
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I have always been in that opinion that how the Nowhere to Hide perk works makes no sense. Killer kicks a gen and then can walk for five seconds and see any survivors aura who even happens to get 24 meters of him in that five seconds. To me it would make more sense to have the aura reading around the gen like Wiretap for survivors. This would make it more of a gen patrol perk than all around fin8 comments 171 views last activity
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In order to prevent abuse of the anticamp the devs made a feature where vertical distance is considered much greater than actual distance but this creates a problem when there is a hook near an elevated point since the killer can abuse this to camp while either barely affecting or not affecting the meter at all. Hill hooks are notiorious for this issue. I propose that the anticamp dsitance shou4 comments 91 views last activity
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I've noticed several times that my comments have suddenly disappeared. This silent censorship leads to a loss of trust in the moderator team.1 comments 71 views last activity
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There’s so many audio cues in this game that are so loud to the point where it can be detriment to other players. The hook scream should’ve had an audio slider YEARS ago, some survivors are so loud that it physically hurts mine and other players ears. The sound of the survivor being sacrificed on hook needs to have a volume slider too, I don’t like using the visual heartbeat because it distracts1 comments 32 views last activity
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Hello, dear bhvr. Please give me back my 400 gold cells. The situation is as follows..I bought the Tomb Raider Chapter DLC and did not restart the game, which left me with the opportunity to buy Lara Croft. I spent 400 cells, please give them back to me.1 comments 31 views last activity
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Hello everyone! I came up with a idea for a killer to have their own Boon perk, that's called a Curse. This aquire a new animation for a survivor to Blow out a Curse. I imagine it will take a few blows like waking up a survivor against Freddy. A fast Animation. I imagine that after a killer curses a blessed totem. How will the killer know wich is active. It could show a icon of the boon perk0 comments 121 views last activity
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Survivor Perks Teamwork: Collective Stealth: Increased Range to 24 meters (was 16 meters) Now also hides auras, pools of blood, grunts of pain and footsteps audio (NEW) After healing a survivor or if a survivor heals you, Teamwork: Collective Stealth activates (was after being healed by another survivor) Increased linger duration to 15 seconds (was 4 seconds) DEV NOTE: Coll4 comments 181 views last activity
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I had a Round with 4 SwF as a Nurse and it was more then Unfair yeah more like Mobbing! I know the Thing is you should have the Option to Play with Frinds thats Fine and i have nothing against it, but If you get 4 SwF's and they Realy Hard Force you to Slug, Camp or Tunneling, you as Killer have absolutly no Fun in this Situation! They had four Flashlights the point for Lightborne Lucky that18 comments 291 views last activity
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But I know people are gonna say just run save sacrificial ward. But it’s like I don’t wanna have to use up all my sacrificial wards offerings just because survivors are picky and bring their favorite maps2 comments 81 views last activity
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Pardon for my boldness, but before the 8.3.0 patch Distortion was an a amazing perk, but now its a bit of a disappointment. Since the patch, Ive been seeing more killers using aura perks and unless your in constant active chase, for 30 and the killer isnt toxic, ( being EXTREMELY polite about this) your in deep water. Ive been watching these last few months and the killers are Abusing that. I rea21 comments 281 views last activity
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A bit ago Plague was on the roadmap for changes, but they were pushed back so I was bored and decided to make some suggestions on what I would like to see from the changes. These changes aim to tone down her peak (Iri Seal) while bringing up her variety and consistency without addons (apple addons more specifically). 2 Pools of Devotion are corrupted at the start of the trial (Was 1) Ashen &am2 comments 51 views last activity
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It is bad enough when a teammate rage quits while 3 people are alive with one gen left and the bot that replaces them is disabled from doing generators unless you work on them first (even if it is a solo gen). It is a completely other bad thing for killers to be allowed to down them and hold the game hostage to use them as a GPS tracker on the last survivor alive because the bots won't stop searc0 comments 11 views last activity
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It might be do to some kind of inconsistency with the Rize legendary skin. His first person view hand has a different pose than it's supposed to. You can tell because it resets back to normal when transitioning between animations, but then bugs out when he's walking again. It is also normal during Enrage. Bugged hand: Normal hand/Intended hand pos6 comments 71 views last activity
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Hello. a Friend of mine Streams while he encountered a Hacker as a Surv. The Hacker was speeding around, was having infinite Flashlight and was very likly able to get up by himself without the needed Perks (at least he layed around for 3 min before getting up) Well i thought about some Features like ingame checks, like max. Speed to track if someone speeds around with speeds that arent possib7 comments 91 views last activity
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Killers should go back to kicking gens infinite instead of 8 times and blocked by the entity? Wanna know why because if survivors can go back and tap gens infinite times then I feel like killers should kick gens infinite times. Also there’s times survivors 3 gen themselves and if I’m playing killer and protecting a 3 gen I feel like I should kick gens infinity instead of 8 times because survivors13 comments 171 views last activity
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I doubt anybody will see this or pay this any mind but it would have been so cool if chucky got his play pals toy factory as a map.0 comments 21 views last activity
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I have thoroughly enjoyed playing and facing The Houndmaster ever since her PTB. However, I haven't seen one in many weeks and I'm rather appalled at her current state of things. She was and still is by NO MEANS a weak killer that excels at cutting people off and denying distance/resources with Snug from VARIOUS angles. (WITH a FANTASTIC traversal/tracking option that she can also use in chase by0 comments 21 views last activity
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Why is End Game Chat not on consoles? Is it a limitation? I think it’d be nice to have especially after the Native K&M (Keyboard and Mouse) Update coming later this year.2 comments 412 views last activity
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PTB and Release Houndmaster had this beautiful, mysterious layer 1 for their theme, which carried on into layer 2 so well, and layers 3-4 just had more depth. I loved every bit of it, and it gave me so much joy For some reason this was changed into this current version that just feels like the original track with a bunch of instruments removed. I really don't understand this change as it was rev2 comments 61 views last activity
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As far as we know Behaviour will be ((NERF)) ((map offerings)) and many killers will suffer from that, mainly stealth killers 24m Terror Radius: should have been there since the release of Ghost/Pig/SkullMerchant and well it's a miracle that that happened... a MIRACLE, I'm a fan of stealth Killers But... with the "nerf" to map offerings these types of Killers are receiving a big nerf anyway a9 comments 201 views last activity
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Why the hell do I have to play as Nurse in Dracula's tome? Shouldn't I, you know, have to play as Dracula?1 comments 21 views last activity
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If this is a bug I will happily make a bug report about it, but if it's not please fix gens spawning within this close of a spread. I get that Hawkins is a small map, and I get that much of the map is locked off behind guaranteed single-gen spawns, but come on. There's no reasonable expectation to ever get these gens if the killer is running a reasonable amount of slowdown and has a brain. F1 comments 21 views last activity
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Perk Name : Exposed Pursuit Description : Whenever a survivor fast vaults a window or pallet, they are instantly Exposed for 30 seconds. During this time, the survivor can be downed by any basic attack, regardless of their health state.1 comments 11 views last activity
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Hello BHVR ! I took a break from the game recently to focus on another game. It was originally released in 1995 on the SNES under the name "Clock Tower : The First Fear" but it got a new release in 2024 under the name : "Clock Tower : Rewind". I never had the opportunity to play this game, however I really enjoyed the sequel simply named "Clock Tower" on the Playstation, back in my days. Bo0 comments 11 views last activity
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Bring back legacy maps and put them in a retro modifier mode. If you are embarrassed graphically, put an old VHS filter on the screen. I want to play on the first version of maps from ooooooold DBD.4 comments 72 views last activity
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Can we please stop giving survivors the challenges where you have to unhook during the end game collapse? Most of the time survivors don't even start the end game collapse until everyone is at the gate because of blood warden. Or challenges where they have to survive, seeing how they're designed to die 60% of the time it gets pretty tedious. Its even worse for solo q survivors or killers who play7 comments 201 views last activity
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Now I know this is never gonna be your typical horror game where it's so dark, scary, and full of jump scares. But I personally would like to be scared or at least a little more on edge when playing as a survivor. So I have some suggestions that I personally think would increase the scare factor of the game without destroying the whole point of the game. Remove the all the offerings that affect29 comments 375 views last activity
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Just a suggestion! I play with my oldest daughter a lot and Coraline is one of her favorite movies. She was talking about the movie to her boyfriend while we were playing DBD last night (my fave game btw) and I was like, omg they should totally do a Coraline-like survivor and an "Other Mother"-like killer! Would totally love this if it happened!1 comments 31 views last activity
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please bring Jason home for the party1 comments 131 views last activity
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There should be a way to gift characters or skins within the game like in Fortnite or similar games.2 comments 21 views last activity
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There's a glaring issues with hackers in the OCE region atm using player IDs to target streamers and hold their games hostage (Stuck in carry animation) Would there be a way for the player to be able to "scramble" their ID number to stop targeting?1 comments 31 views last activity
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I know it would be on the back burner in terms of developing, especially with over 60 characters in the game, but wouldn't it be cool for each one to have a unique set of challenges? It would add more content to the game and allow people to express their love for these characters so much more. The three unique perks achievement is a good example, and since each challange is for that specific ki3 comments 251 views last activity
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I play roughly an hour a day. All I see is the same set of maps. I can't tell you the last time I've seen Hawkins, Eyrie, anything in Macmillan or even Treatment Theater. Heaven forbid I play an Offering just to get some variety.3 comments 51 views last activity
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I can’t even run ruin for god sake’s because it gets cleansed literally when the match starts. Survivors have it so easy to find totem spawns way too easy. They do have survivor totem perks like boons, inner strength, etc. Hex totems get cleansed way too often. The devs need to do a better job changing the positions of where totem spawns. Because they spawn in obvious areas where survivors can ea23 comments 583 views last activity
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Bots currently don't really function well. They have a bunch of issues that I see needing addressed: Training. If you don't have friends online and need to test or train something (like flicks, pathing, techs, etc…) you are out of luck. As Survivor you just can't train at all and as Killers you need to hope the bots play along, which they rarely do because they don't act like real people. Makin1 comments 11 views last activity
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I recently had a thought and I don't know if this is something already discussed but I feel it would be fun and refreshing without changing the core of DbD that much. Picture you load into a match as a survivor like normal and start working on a generator. Moments later your teammate starts a chase on the other side of the match and runs the killer for a bit and is then down but there is no hook1 comments 12 views last activity
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They need to buff BP across the board. That 300-400% for survivors felt so good. Maybe like a 200% increase for both sides because the rosters total what? like 80 now? As an example, My current goal with DBD is to hit P3 on all characters and even over the past several months of grinding , I'm only like half way. I also think it will alleviate some of the current drama, like people going next.7 comments 121 views last activity