Sinndica
Sinndica
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- Sinndica
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@SoGo said:
What also doesn't help is the lack of fog everywhere.
In the old builds of the game, the fog was thick and actually blocked your vision.
Now? A few puffs of black smoke and that's it.
Omg I completely agree, the fog in this game is absolutely garbage now. Tbh Idky they even have offerings that affect the fog because hardly anyone uses them. Killers stopped using them cause survivors used to just spam the less fog offering and now survivors have stopped using them because killers stopped using them. Plus there are better offerings lol
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897101#Comment_3897101
Ok, so here is a list of other works that wikipedia also considers horror or a thriller (a thriller is what it says Tokyo Ghoul is):
Baldi's Basics
Squid Game
Kakegurui
Death Note
The Promised Neverland
Teen Wolf
Needless to say, to label any of those as horror is kinda of a stretch, although they are categorized the same way as Tokyo Ghoul. All you are doing is following what google is saying, without any critical thinking and asking yourself if the IP is scary enough to be considered horror.
Ok, first off wikipedia is one of the most unreliable sources on the internet and there are different subgenres of horror that exist so not everything classified as horror will fit the subgenre of horror that BHVR prefers. For example of some of the options that you brought up:
- Baldi's Basics is an educational puzzle horror game (clearly doesn't fit the bill)
- Kakegurui isn't even a horror in the traditional sense, it's strictly a psychological thriller with elements of suspense and dark humor (clearly doesn't fit the bill)
- Teen Wolf is a supernatural thriller and a teen drama (clearly doesn't fit the bill)
Now Tokyo Ghoul, while most classify it as a psychological thriller anime, due to the manga also existing it can also be classified as mild horror for in the manga there is some pretty extreme body horror while also there being gore, torture, psychotic serial killers and, mass murderers. So according to BHVR, Tokyo Ghoul fits the bill and I happen to agree with them, as odd as it may feel to some that he's in the game at all.
The fact that we even started talking about Tokyo Ghoul when he's already in the game and this poll being about Darth Vader, in which I might add that they are both in COMPLETELY DIFFERENT GENRES is maddening. So back to the initial freakin debate, judging off of what BHVR is looking for, Darth Vader doesn't make the cut for he, along with all of Star Wars, is not even horror in the slightest. Darth Vader, while a formidable and menacing villain, isn't typically considered a horror character because his primary focus is on power, control, and the pursuit of his goals, rather than inducing fear through grotesque or supernatural means, which are more common in horror. -
@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897097#Comment_3897097
That is super relative. You say that Tokyo Ghoul is "H O R R O R", but you don't say what makes it "H O R R O R". Is it the gore? As I said, a lot of other anime have gore and they are not considered to be of this genre. Is it the existencial dread of having another species that consumes flesh hiding in plain sight? Then I suppose the existencial dread of a Death Star being able to annihilate a planet in seconds should also make it "H O R R O R". Tokyo Ghoul doesn't try to have a creepy atmosphere even once, so it is very vague calling it "H O R R O R". RE5 is the same thing, you are just saying it is "H O R R O R" because it is, without giving any actual characteristic of the work that justifies it.
I am not saying that Star Wars is a horror franchise, but my point is that BHVR has stretched what is eligible to become a DbD killer so much that whether the IP is horror or not doesn't even matter, and Tokyo Ghoul and D&D are prime examples of it.
I'm not the one who determines and classifies what is horror and what's not. But regardless if we find something scary or not, if you look up any information on Tokyo Ghoul, RE5, Darth Vader, etc. Google and Articles will tell you whether or not if the horror genre is involved at all in the game, movie, character, etc. Tokyo Ghoul is horror, there are horror themes in both D&D and RE5. If I had to choose any of them being considered a stretch, it would honestly be D&D but still it qualifies but barely, according to the world, not me, lol.
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@Man_of_triangles said:
After Dungeons and Dragons anything is technically fair game. But Vader isn't known for leaving blood. Star Wars may not be violent enough.
I disagree, true while D&D is primarily a fantasy role-playing game, it can absolutely be adapted for horror, and many campaigns and adventures incorporate elements of the genre, such as the popular "Curse of Strahd." So the only reason in my mind to why D&D is even allowed in this game is due to it's moldablility. But I will agree that Darth Vader is not violent enough to even get into the doorway of the world of horror.
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897053#Comment_3897053
Dude, if you get scared by watching Tokyo Ghoul then anything scares you. The show doesn't even try to be scary, and the only horror element it has is gore, but a lot of other japanese anime have it and they aren't horror.
For Wesker, RE5, which is the game which he takes the main antagonist's role, can't be considered a horror game, it is more of an action game. RE1 to RE4 have progressively went from horror to action, with the last one still being horror. The 5th installment is full action, so much so that you fight Wesker inside a volcano while punching rocks to deter him, in order to stop his evil plan to infect the world with an artificial virus lmao.
Regardless if I get scared or not of Tokyo Ghoul, guess what genre it's a part of, H o r r o r. Now true even tho RE5 is more so action based guess what kind of additional aspects are in RE5, H o r r o r. See regardless horror is involved somewhere, Darth Vader has zero horror aspect whatsoever. Being only sometimes scary does not qualify as being able to be part of the Dead By Daylight world or the world of horror in general.
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@GlamourousLeviathan said:
To be fair, after Kaneki and Wesker, I think that everyone has a place in fog nowadays. I guess you don't need to be a horror villain to be in the killer roster, just an action franchise's antagonist or someone with dubious morality.
Bro Kaneki and Wesker are part of the horror genre. Darth Vader isn't even a horror character, let alone is Star Wars part of the horror genre. Can Darth Vader be scary, yes but being scary doesn't make you part of the horror genre.
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Absolutely not, last thing I wanna see in Dbd are IP's that have been abused for profit and drained of all the good memories from when I was a kid by all these big companies (Disney, DC, Marvel, etc.). Companies like them will completely destroy this game and plus ngl Darth Vader doesn't exactly fit the serial killer vibe, hell or even Dbd in general.
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@WolfgangGarou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896575#Comment_3896575
The problem with this view is that aura-reading perks are no longer just a common thing, but suddenly become a necessity without which the killer can already be cancelled out by a basegame skin. Massively worsening the visibility conditions mainly benefits those seeking cover - and only in a few cases are these the killers.
Then we again have the imbalance of 4 vs. 12 perks per team, which doesn't get any better if the side with 4 perks can effectively only choose 2-3 perks freely, because otherwise they are at a massive disadvantage from the start because they can no longer find the opposing side.
I'm sorry to say it now, but the days when killers were mainly scarejumps or sneaky are long gone. The game specialises in chases, and it's not uncommon for Survivor players to flat-out quit a round when they realise they're going up against a Ghostface.
If we start blaming cosmetics being the reason why aura perks become a necessity due to them blending into the environment, we might as well run around naked at this point. But then again the human skin tone blends in with certain maps as well so are we gonna have no skin either? Like it's a lose lose argument especially for a horror game, like yes some outfits blend into the environment. But regardless, the aura reading perks do their job and if a survivor just so happens to hide right after your aura reading perk runs out, that's not their fault or the cosmetics fault, that's the killers fault for being just a tad to slow. Plus again so survivors aren't impossible to find, BHVR is adding quality of life changes that will punish survivors if all they do is hide and sneak around, like I don't want everyone to be impossible to find either but if we want the scare factor back into this game, we'll need to increase that unpredictability factor and tweak the environment correctly for everyone to benefit from such changes.
Also I'm in disagreement with you on "the days in which scarejumps and sneaky are long gone" in which they are not gone at all.
It's just 1/3rd of this community:
(1) has given up on it
(2) don't want a horror game to be a horror game
(3) are so competitive it just straight up doesn't benefit them bc they don't care about the game to begin with, only about the win.
(4) are so afraid of change, that it might break what little enjoyment that they get from the game
But the other 2/3rds of the Dbd community say that change is needed, somehow someway and the scare factor needs to return somehow someway. If the scare factor doesn't return, then BHVR might as well un-classify Dead By Daylight as a horror game all together, because having horror themed characters alone don't make it a horror game, freaking Fortnite is a prime example of that (For they have Michael Myers, Xenomorph, Demogorgan, Jigsaw, etc.). -
@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896674#Comment_3896674
Nothing kills a game quite like hypercompetitive players and "comp" mentality.
So true, like I swear they don't care if this game burns and dies out, just as long as they can win 🤬
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@Nightram said:
We could also bring some scare factor into killer perks. I used mental illnesses as a perk ideas for killer.
I will later work on how killers can inflict more mental illnesses into the game as a perk. And also have ideas about survivor perks later.
https://forums.bhvr.com/dead-by-daylight/discussion/440521/killer-scare-factor-perks-suggestion#latest
I'm trying to come up with some creative ideas as well since there are a ton of players who'd love to have more scare factor, some who've given up on the scare factor, some who don't want a horror game to be a horror game, and then there's the competitive junkies who don't care if this game burns as long as they can win. It's quite difficult to satisfy all parties involved but I'm trying 🤣
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896585#Comment_3896585
this would be really nice. As killer I pretty much exclusively run jump scare or meme builds. Not to win but strictly to jump scare them or just meme. Not only is it hilarious for me but the survivors love it too. It’s great when I have their stream audio pulled up so I can hear their reaction to the jumpscares lol. I think a big part of the loss of the “scare” factor is the rise in competitive players who only care about the meta way to play and that’s it. Kills the vibe
Omg yes, I 100% agree! Dead By Daylight was not meant to be a competitive game, it was suppose to be a party game. Have some fun, some quick scares, some laughs, win, lose, etc. but some of these people just wanna run the meta and hurry into the next game, it's boring gameplay and like you said it kills the vibe completely for both survivors and killers.
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896399#Comment_3896399
no matter what they do you will become numb to it or get used to it. Thats just human psychology. Like with love, when you’re with someone long enough the intense feelings from the beginning of the relationship start to die down and be replaced by other emotions. Scary movies and games in general don’t scare me at all but I like them for their entertainment value and concept, I’m not gonna say they aren’t horror because I’m not scared of them. Rather I have just become desensitized to horror as a whole because I expose myself so much to it.
I get what you're saying, it's human nature to become accustomed to things. That's why they need to increase the unpredictability factor in Dead By Daylight to keep even a little bit of that scare factor. Like I hate being able to look at a killer or survivor and just take a rough guess on what they're running. That's why if you make people play in a little more unpredictable way, the builds will change, the strats will change, etc. and hell they'd be unique in their own ways. Idk I'm just trying to reclaim what's been lost to me and so many other players in this game 😥
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896409#Comment_3896409
As someone with adhd I prefer games to be predictable with enough hours especially in multiplayergames, I don't like things that are so increadible unpredicable that you're actually scared because of this. Also the horror genre is heavely influenced by cliches, you can predict jumpscares super often, so completely random would probably swing around in it being funny a lot of the times rather than scary.
Well I guess we won't come to point we both see it as perfect. You want a more unprediable, uneasy feeling game more focusing on the horror aspect, and I want a game I can predict after enough hours that feels good to play and is clean as far as things hindriging on gameplay goes.
Well I don't want there to be COMPLETE unpredictability either, but there should be enough unpredictability that we "experienced" players still feel a little uneasy or some tension when playing. But you're right, we both want opposite things and you know that's ok, I think we both got our opinions across, lol.
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@WolfgangGarou said:
In the early years of DbD, this darkness that you want here still existed. The problem: there are Survivor skins that are also very dark and when those are chosen (Claudette - I'm looking at you), you can literally walk into the Survivor and you don't realise he's there as a killer.
That, along with the fog addons, was a real problem as it wasn't the Survivors having trouble orientating themselves and being constantly jumpedscared by the Killer, it was the Killers just not finding the Survivors anymore. It was such a big problem that there were numerous SWF groups that kept bringing in the strongest of these add-ons so that they had an easier game, as they could coordinate their actions perfectly while the Killer was literally stumbling around helplessly in the dark and fog.
I understand your desire for more horror, but you can't achieve that by giving the survivors visual cover.
I get what you're saying but you also can't forget literally borderline everyone uses aura reading perks as killer and with the new quality of life changes that BHVR is adding, people like Claudette's are gonna get punished if all they do is hide and sneak around the map. So in my mind regardless if they add more fog or not, you're gonna still be able to find people regardless of what they wear cosmetically, especially if you're running aura reading perks.
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/440452/increasing-the-scare-factor-of-the-game
Agreed.
You talk about lighting and weather, but I think the issue is the Terror Radius.
I know it won't go away, because it's a balancing mechanic, but that'd be one way to make the game scary as #########. Victims bet a buffer to the scare-factor of a Killer coming around the corner, when they know he's within a certain distance.
The scariest matches I've had as Victim, was the matches with Killers using Undetectable perks (not just Wraith, who may be Undetectable while stealthed, but you can hear his growling and he has to ring the bell to attack you, meaning you won't really be surprised).
Jumpscare Myers is probably the best example of a scary encounter. You think you're all good, but then he scoots around a corner and your heart skips a beat.
Oh I 100% agree, the Undetectable status effect is my all time favorite status effect because you can actually scare people with that, lol. Now if they don't wanna mess with killers terror radius, they could mess with aura perks. Like I personally have mixed feeling when it comes to aura reading perks, like I understand their use and usefulness but at the same time part of me feels like they take away from the horror aspect of the game as well. Idk, all I know is I want the horror back in Dbd, lol. 😂
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896399#Comment_3896399
The fokus simply shifted, I was really scared at the start because I wasn't very good and saw the atmosphere more than the gameplay. I'm at 3k hours by now, the atmosphere is simply a cool detail while playing but nothing relavant for how I play personally - the only thing I see in fog, rain and so on is simply that it annoys me because it makes looking out for certain things harder.
Also a game shouldn't make you feel uneasy constantly, especially not a multiplayergame even if it's a horror multiplayer.
Except that horrorgames and horrorfilms are always dropping off in scaryness if you played them more than one time or saw them more than one time, it's simply in the nature of humans to learn and expect things in situations that are similiar or completely the same.
"Except that horrorgames and horrorfilms are always dropping off in scaryness if you played them more than one time or saw them more than one time" ~ Again that's exactly the problem, hence why I personally think environmental changes will increase the unpredictability factor for Killers and Survivors which in turn can make the game "scary" or at least add that uneasiness or tension while in game. Plus they both can take advantage of said environmental changes, which could add new playstyles, builds, etc. to the pool. Now I understand how environmental changes such as weather, fog, etc. can be annoying but in my mind if done right, it would be a nice change and to me feel like a horror game again, even if the "scary" factor isn't fully there. All in all change keeps things interesting and change I personally think is needed for this game to remain in the horror genre for years to come.
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@bleep275 said:
i mean it IS still a horror game. Just because yall don't feel fear doesnt mean it isnt horror. A big part of the reason whyy you dont get scared is because its a video game youve put a lot of hours into. Its horror is more akin to teen screams or slashers where its just about killing and being helpless.
@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/440452/increasing-the-scare-factor-of-the-game
I mean this is a horrorgame - newer players are actually scared, I'd say the reason we aren't is that we played dbd way too much for it to be scrary already.
I know for a fact unknown, dredge, sadako and twins are scary at the start, but that simply doesn't count for players that played for a while because we got used to it and lost focus of the experience for the gameplay itself.
I mean unknown is realistically just a funny boi, dredge a huge turkey, sadako a little undead ghost girl with a little bit overgrown hair that you hear from miles (but is probably behind you), and twins is just a woman with a really unpracticle weapon choice plus a loot goblin as support. All in all the fog wouldn't change much on that: it would only disorientate for no real reason and hurt in your eyes after a while - also I feel the gameplay is a lot less clean because it's a situation like corn, it's more annoying than really any gameplay aspect that I want to have.
Well I don't like fog in games in general, so I'm happy it doesn't really exist anymore xD
But see that's exactly the problem, no one should be getting use to it no longer being scary. The very definition of what the horror genre is, is that it's "intended to evoke strong feelings of fear, dread, and unease in the audience, often exploring themes of the macabre, the unknown, and the supernatural." Now I don't want the game to be unplayable but I'd also like that fear factor to return and if we can't have it from the killers on their own, then in my mind make environmental changes like lighting, adding weather, etc. I want all (new players and old) to keep the factors of what a game in the horror genre should have, now true we might not be able to reclaim the "scary" factor for all us players who have played awhile, but like we should at least feel tension, dread, and uneasiness when in-game. So like the fact that yall are just telling me like "it is how it is" or "we're all old players so not getting scared is now a normal thing" just shows to me how numbed you all are too, so change is needed somewhere somehow.
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I'm gonna say none, because none really fit the horror genre. Hunger games is probably the closer option, but I still don't consider it horror, lol.
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@BritneyMitch said:
People don't want these changes because people aren't playing dbd for horror or to get scared at this point. Increasing the fog would just annoy everyone. The reason you haven't seen people running those offerings is because they don't enjoy playing with the fog. I liked the horror factor initially, but I am uninterested in making the game less competitive for the ascetic horror appeal.
Weather effects would be a MAJOR W tho. I think you are right about that.You're entitled to your own opinion, but I'm just saying that Dead By Daylight is classified as a "multiplayer (4v1) asymmetric survival horror game", so if people don't want a horror game to be a horror game, then they're playing the wrong game in my opinion. In my opinion increasing the fog would add that horror tension that we all know and love, plus honestly I think it would make it more competitive, for players would have to be more aware of their surroundings and be more strategic with builds and how they play rather than making some garbage gen rushing build where the game is over in 4min.
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Honestly I think it mainly depends on how many people have a problem with it, because naturally if they have problems with it, you'll get reported. But most of the time you're not gonna have a problem with it due to the unspoken rule that some of the community follows "killing 3 out of 4 is considered a win." So all in all you're probably fine. Besides even if you do get into trouble, I doubt you would get a permanent ban
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@WolfePhD said:
Rank does not impact matchmaking. Players that have P100’s probably don’t care about getting 1 million bloodpoints every month, considering I usually get that in one sitting. I hope the appearance of a penalty will change behavior, but that’s left to be seen.
Yeah ik, that's why I said we need an MMR Update because ranks don't mean a damn thing, lol. Also if P100's don't care about getting 1M BP that's fine, but stop ruining my matches, lol.
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@Jtflorencio said:
The MMR is fine for Kills/escapes, but I would like to see it lengthened because the MMR is very short, like, why do I play Killer and i play with survivors with 300 hours (not cross-progress) and after 1 or 2 games survis for 6,000 hours?
So true and some 300 hour players play better than these 6,000 hour ones, like make it make sense. Like the MMR system needs help bad because honestly I personally would like to play against people of the same caliber as me or better so it's challenging and fun. I don't wanna play with someone who has 5,000+ hours and is gonna dc 30 seconds into the match just because the killer is not their killer of choice, etc.
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If they do it right, I'm for it
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@TieBreaker said:
Why is this in the feedback section? What are BHVR meant to do with this? lmao
Lmao, you're not wrong. I was frustrated when I wrote this so I kinda just wrote it anywhere, my bad 🤣
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See that's all fine and what not, but like in my mind the Knight needs to be debuffed more than buffed, lol. In my mind if you wanna be able to use 1 knight to initiate a hunt and another to break a pallet while said hunt is active. Then in my mind survivors should be able to interact with The Knight's guards. Like for example, survivors should be allowed to blind or pallet stun said guard.. just like how you can with The Nemesis's zombies. It would make chases more entertaining and challenging for both sides
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I mean I understand the complaint because Legion can get annoying. But like stabbing everyone is literally all Legion can do, lol. So like in my mind if you want something different, then the devs would legit have to change Legion's kit entirely or reduce the amount of Feral Slashes needed to put someone down (for example how in normal 1v4 matches, the fifth consecutive Feral Slash will put any survivor into the dying state).
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Over 22 hours now… Behaviour what's going on?
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@CrimsonMothKing said:
I have found my favourite killer (The Unknown with Game Cartridge and OSS Report)
I have found my favourite build;
- No Way Out
- Weave Attunement
- Franklin's Demise
- Unforeseen
People aren't sweat swamping with Gens, chases are interesting with the new pallets and the quiet mode is insane for mind games. Being able to hook a survivor by using a token makes me feel like I'm playing my favourite part of Pyramid Head. Being able to use my giga, mega brain psychic powers to break pallets and walls makes me feel like when I use to play Nemesis.
I am just in such a happy place right now, it feels like I found my part in DBD and I am thrilled.
I ALSO bought Artist at an extremely low price so I now have Pentimento and Grim Embrace (Probably will try them once, who knows)
Also, Tryk's personality is such an awesome addition, it really gives a nice change to the usual silence of Killer gameplay.
Glad someone's enjoying the event, it's been over 8 hours since the event started and I can't even access it yet since Xbox is having a delay with no ETA
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3727770#Comment_3727770
You seem to be missing the point where this is not as easy as you seem to believe.
I'm not saying it's not going to be difficult, I'm just saying it's not unwinnable. Like true it'll probably end with a loss but hey you gotta deal with whatever cards you were dealt with. Not every killer player is gonna play all sportsmen-like or make it so everyone's gonna have fun unfortunately. But like having only 3 bad games against "The Pig", in which they so happen to be doing the same thing, hardly calls for a nerf. Plus there was no mention on the perks PatchNoir was using, what perks the 3 pigs were using, what maps these 3 pig games were on, etc. you know stuff that can heavily influence how the game is played. So hence my nonchalant response before
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@PatchNoir said:
Played 15 games today, 3 against pig. On ALL my pig games they were placing traps and crouch following you until 1 trap sets off and you die, or 2 your bt runs out and she hooks.
In theory the timer should stop on chases but crouch following is not stopping the timer.
Suggestion: If pig is near an active trap survivor (12 - meters) for more than 15 seconds or 20 seconds. The timer should pause + stay still for half of the time you were being tunneled.
You just went against tunneling pig players, you'll be fine lol. Besides there's no unwritten rule saying that the pig can't go after someone with a trap on their head. Next time just find a way to lose the killer and if you can't than well use that brain of yours by getting the trap off and escaping the pig using map and perk knowledge.
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People in the comments coming up with reasons that promote giving up is wild, lol. This is the problem with players in this game, if you think giving up is the response for a match/situation not leaning in your favor, then just stop playing this game. Like that's life, not everything will go in your favor. Nothing is unwinnable until you give up, true you can have bad unorganized teammates, go against a broken/annoying killer, start out with bad perks (in the new gamemode event), etc. but like cmon people just play the freakin game. You won't get better at games and/or even handling situations like this if you don't even try and if you don't even try then just please for everyone's sake just quit playing this game, lol.
