Just a lil knight buff 🥰

So as we all know when a guard is chasing a surv the knight is just an m1 killer for quite a while and so here are my ideas for him.

  1. While a guard is chasing a survivor the knight can now draw a patrol path without the guard disappearing, ofc once u commit to it and let the guard patrol the hunt ends.
  2. While a guard is chasing a survivor the knight can now order another guard without the hunt ending.

i know not a whole lot of ideas but i think these should work without making him too op

Comments

  • if you think about sending 2 guards at the same time it's big no it would make him too strong and opressive

  • nononono, thats not what i meant, the order is for just breaking pallets/walls/gens as for the first one its just for mind games to create a 50/50 scenario

  • See that's all fine and what not, but like in my mind the Knight needs to be debuffed more than buffed, lol. In my mind if you wanna be able to use 1 knight to initiate a hunt and another to break a pallet while said hunt is active. Then in my mind survivors should be able to interact with The Knight's guards. Like for example, survivors should be allowed to blind or pallet stun said guard.. just like how you can with The Nemesis's zombies. It would make chases more entertaining and challenging for both sides

  • I loove Knight, but even with my 800+ hours on him I do think something like this could easily be abused in a gen-defense scenario.

    The patrol paths can easily be used to scout because they're invisible and go really far, and then the player can cancel the path to prevent a cooldown from going off.

    If Knight puts 1 guard (say Jailer, who patrols the longest) on a generator, stands on another one, and then can scout out by drawing a path without the 1 patroller disappearing, the Knight will be able to literally guard all 3 final generators at once, and just wait until somebody shows up at a gen to release the Guard (especially if he is running the Call to Arms addon that increases the path distance).

    I do earnestly believe that this change would be very busted by enabling incredibly unfun playstyles to play against.

  • i know thats why i said, he could only do that while a hunt is initiated, so obv he wouldnt be able to do that while the guards are not hunting