New game mode idea
I recently had a thought and I don't know if this is something already discussed but I feel it would be fun and refreshing without changing the core of DbD that much.
Picture you load into a match as a survivor like normal and start working on a generator. Moments later your teammate starts a chase on the other side of the match and runs the killer for a bit and is then down but there is no hook. The downed survivor is eliminated from the current round, and the killer proceeds to down and eliminate the other survivors and then you. Survivors managed to complete 2 gens before losing the round and suddenly the Trial restarts but wait, each of you have one hook state and only 3 gens left to complete.
You begin again and its now your turn to start the first chase and hope everyone else can restore the generators back to working conditions but sadly are downed and eliminated right as one was completed. you watch as your team continues to power through working on gens and running the killer, going down one at a time. Two more gens were completed before everyone was eliminated again.
The Trial begins once more, this time everyone having two hook states and only 1 Generator left. Easy right? The killer begins the first chase again only injuring the survivor before running off towards the gen you and your teammates are working on. Thankfully the first survivor injured finds a gen on the other side of the match to work on while everyone else puts pressure on the original generator, giving the injured survivor a chance to complete it and give power to the exits. You run to the gates to open them only to find out there is no switch on them, instead the generators slowly bring power to the gates to open them. The progress on these gates are determined by how far open they are from the top to the bottom.
As the gates are slowly opening and are about 3/4 of the way, two of the survivors are downed and eliminated for the last time and now you must run, hide or stall the killer until the gates open for your escape. The gates are finally open but you're too far now to safely make it out. Your last teammate escapes the match in hopes you get to a hatch. You see it's aura not far from where you are but the killer sees it too, there are enough windows and pallets to get close enough to it and its now a race to make it to the hatch first.
My idea for a game mode like this is a hope that it will eliminate camping/proxying hooks and tunneling survivors fresh off of them. The killer wont have to worry about 4 survivors running around on all sides of the map and feeling so pressured and stressed for too long. they get proper pressure and momentum for doing their objective and hopefully feeling rewarded for doing it too. the Gates being automatic should alleviate pressure as well, as they're on a set timer that gives the killer time for more chases and downs and still giving survivors a glimmer of hope if they do their part well.
With something like this there would have to be set perks allowed considering there are no hooks or slugs, no pallet saves or flash saves. It's more focused on the chase for both sides. Tiles can also be adjusted to allow for interesting and fair loops for both sides that allow proper mind games and not "I can see the killer through this window/ hole in the wall".
There are obviously lots of things needing adjustments aside from the ones mentioned above but I hope you can see the vision of what I'm looking for. It's basically a round based game of elimination where doing you job well as a survivor is not in vain and killers doing well can keep their momentum. Maybe with the exit gates powered survivors a certain distance from the killer are revealed or maybe after a certain amount of time their aura is revealed regardless of stuff like distortion. So it's not a hiding game until the doors are open and its a free escape.
I want pressure to be on at all times for both sides up until the very last second.
Comments
Absolutely not. I'd quit playing forever if it was like this!!!