geni
geni
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I would make so the perks from then already start unlocked for everyone so they need to offer an really unique and more than decent power to justify they being paid
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Dance with pee
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@PaintedDeath said:
Victor needs to be able to mount Survivors and claw at them, Ala Pyramid Heads cage or something, at least to shut down recovering while down.
Like how the Jockey do to the survivors in Left 4 Dead 2?
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@sulaiman said:
The field of vision is that way so survivors can use stealth in a chase, and get overlooked if you turn a corner. If you take that away, what will you give survivors to compensate that?
I mean, stealth is nerfed more than enough, and i dont mean iron will (although its next to impossible to juke a killer in a chase now), but every map rework made stealth way harder (unless you just hide when you hear a heartbeat; that still works, but juking a killer in a chase, when there is only one line-of-sight-blocker with only one place to go?).
I mean i am not opposed to a quality of life update, but you have to consider why its there, and we dont need to screw the balance even more in favor of the killer.
Dbd mobile has shadowborn basekit
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Counterforce + Inner Healing
Its cool to see the yellow bar when doing a totem
Dance with me + Lithe
or
Dance with me + Quick n Quiet
Fun to see the killers confusion when you vault
Botany Knowledge + Streetwise
With a green medkit you can have 100% more helaing speed or 50% with a brown (the same as a base green kit) really cool
Breakdown + Boil over
Really funny, even more when you get hooked at a corner
Empathy + Lucky Break
Infinite Lucky Break, i often run it with Botany Knowledge but it works without it
Red Herring + Head On
Active Red Herring and wait ... then BOOOM, really cool stuff
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@Gylfie said:
Because the discount is there to entice you into buying the whole set even though you maybe only wanted a piece of it. It tricks you into thinking you saved money but you actually spent more than you were planning to. ✨
Bruh 🥺
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@EvilSerje said:
Maybe just add some process to gen repair, like different minigames.
I would like the connect wires minigame from amogus...
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Resident evil fans probably already know how the game plays, so they played nemesis last year, saw that nemesis doesnt feel as a unstoppable force like in the games, left disappointed and never came back, thats my theory
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3148870#Comment_3148870
I think that would melt my phone lmao. My phone is on its last legs.
No no, its literally a video but it register your commands and sends to the device, any phone can run it, you only need internet
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3148870#Comment_3148870
Dbd Mobile dosnt even run on my phone
Its not dbd mobile, its an app that stream the game for you from a device, its basicaly like watching a video but you can control it, you only need internet to run it
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3148635#Comment_3148635
Op could be like me. I work during the week and don't have time to turn my PC on just to log in and put codes in. I work overnights so I wake up go to job 1 then get off job 1 head to overnight job come home sleep and repeat.
Bp codes should last at least a week or given out on weekends
You can use cloud gaming to open the game from your phone, i use Geforce Now free subscription when im outside to get my points (for Steam and Epic Games), if you play on xbox you can use Xcloud, i dont know if PSnow has Dead by Daylight...
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When the guy trying to kill himself is the first to be hooked i immediately unhook them and teabag, if you doesnt want to play them just dc and go play something else or take a rest
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I would like to have a collection with every original killer that doesnt have a blighted cosmetic, so it would consist of:
Deathslinger, Oni, Dredge, Twins, Artist and Trickster.
It could be done as in previous collections it would have a max of 5 blighted killer skins.
Well, lets wait...
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-Iron Maiden counters Head on, Flash bang, Inner Healing, The Fish from Zarina and Built to Last.
-Lightborn counters Flash bang, Flashlights in general, half of Blast Mine and Residual Manifest.
-Forced Penance counters WGLF, almost overcome, almost all healing perks, almost MOM.
There is nothing wrong with that because the perks that they counter arent that good either
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clown
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3131513#Comment_3131513
Then give me your damn solo teams.
Combine terrible matchmaking with defeatist attitudes with a lack of communication and it's one big shitstorm. I'd genuinely kill to get a decent match vs Pinhead in solo.
Do you go get the box or wait for your teammates to do it? If your teammates are so bad then you need to do the box, simple
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If survivors play safe and do gens you cant 4k, it will be very hard,unless you tunnel or if you use the build from Otz 50 winstreak on clown).
I love clown too.
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Well now you can use it with pop i guess
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@Sparks741420 said:
Ok I had this discussion with a friend who is a killer main, He Said Killers Have to play a near perfect game to get a 4k (Pre 6.1 patch - which all can agree is killer sided).
I had said, "Well isn't that the way it should be?". OFC this varies with different lvls of Skill/MMR etc. But, As PVP game with a 4v1 set-up.. Wouldn't it be logical that If 1 survivor does extremely well they should be rewarded? That As Killer You have the strength equal to 4 players and that a "Near perfect Game" should be required to get a 4k?
I Just feel that many killer mains have taken the "challenge" away from being a good killer when they argue against it..
So i'm opening the discussion and would love to hear everyone's opinions on it... Should Killers Have to play a near perfect game to get a 4k? Or Is that really asking too much?
For a killer to play perfect they need survivors to make mistakes, so if survivors doesnt make mistakes killers cant play perfect because they wouldnt be able to catch a survivors, so imo killers should be stronger than 4 survivors instead of equal to 4 survivors
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@ad19970 said:
I think we need to wait and see if it will still be a problem on Legion and Plague. Cause as soon as only one survivor is healed, it has very little impact. It's definitely nerfed on those two killers as well, just not nearly as much as for all the other killers.
It's pretty much useless on every other killer now though, that's for sure.
The problem is not that its too strong, its that no other killer can benefit from the perk, i just wanted that they gave it a rework (new mechanic that isnt that boring but has the same effect(gen slowdown)) so more killers could use it, maybe make it so injured survivors cant work on generators together with healthy survivors and vice versa... idk
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I NEED IT, its the only perk left to unlock from ace (i don't have the character), maybe thats why it doesn't appear
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107148#Comment_3107148
not really a buff
still an F tier perk that should've been reworked with the perk patch
But more usable, supposing that you can tank 2 hits, one being with dead hard, now you have another endurance if you mend and it's like a infinite Off The Record without getting hooked which is nice
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@dugman said:
Right, the 6.2.0 patch is the second full chapter patch of the 6th fiscal year.
Thanks!
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@GuyFawx said:
Lately alot of Pinheads which i rarely used to see but now its been a huge wave of them....probably the same killer lol i sometimes dont check their name
Im playing pinhead because clow got killswitched, maybe they are doing the same?
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@Superyoshiegg said:
It isn't coming back in anyway, they've gone on record stating this dozens of times. Get over it.
The only people who should get it are folk who lost it in the first place.
>killers: Trapper, Billy, Nurse and Wraith and for the survivors: Claudette, Meg, Nea and Dwight?
Jake erasure once again. :/ Why does everyone forgot about my man, he was one of the original four!
Jake has legacy too
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@Tsela said:
4 gen perks are even necessary? I never felt the need for it. I usually use Thanato and Overcharge, even before the patch I used those. And for the remaining slots I use some useful stuff like Franklins or something else
So I'm fine with only 2 gen regress perks, I don't really think there was ever a need for more
Me too, i use Pain Resonance and Jolt, the rest is chase perks (Save the Best, Brutal Strengh, Bambozzle) or Franklins and Hoarder on Pinhead
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When playing with pop i dont feel the regression, its feels that the gen didnt get affected, maybe because im used to the flat 25% regression, i'll probably never use it again
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3099230#Comment_3099230
Discordance and Lethal Pursuer are meta depending on the Killer.
Discordance on Killers without good Aura-reading Add-Ons, and Lethal for the Killers with.
For slowdown, probably passive ones, Jolt, PR, maybe even Deadlock
Yeah, for me the meta with m1 killers are 2 chase perks (Save the best, Bambozzle, Brutal, Enduring, Spirit Fury...) + 2 passive slowdows (jolt and Pain resonace for me)
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@Xperian said:
https://forum.deadbydaylight.com/en/discussion/comment/3094426#Comment_3094426
That doesn't help if you're the first survivor he pops T3 on. Thanks for your suggestion but "jumping in a locker" is not great advice in many cases. Are you going to be at a locker every time he might have T3? Are you going to do that against every Mikey until you know if he has it? Just change the stupid addon.
You can see if he has tombstone by locking at his free hand, if its open then he has it, if its closed then he doesnt have it
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If the l**ks are true then yes
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I dont think it was a nerf, i have been using it and it had times were i could get 3 green medkits using pharmacy, i think its really good
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@Ghostofsnow said:
It was a hex that had to be cleansed 5 times on top of giving the killer full arua reading on all of bones making it impossible to cleanse or bless against anything with good mobility . Yes it is too much and I was honestly baffled it's design made it to live on the same patch as blight.
Basically Hex: Plaything slightly better?
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For survivor: Botany + Pharmacy+ Streetwise
For killer: SH: Pain Resonance + SH: Floods of Rage + Make Your Choice + SH: Monstrous Shrine
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3098617#Comment_3098617
This is a great argument to nerf boons (aka COH because Shadow Step is decent, Exponential is trash, and Dark Theory is genuinely one of the worst perks in DBD while COH remains busted) and not to bring back Old Undying.
But old undying had a limit of 4 cleanses, circle of healing doesnt, im not saying that old undyin + ruin wasnt busted, im just saying that old undying in the current game would be balanced, plus plaything has to be cleansed 4 times to stop working and nobody complains about it, its balanced
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3098682#Comment_3098682
What perk would you actually run it with if it didnt keep stacks.
The only decent hex perk to use it with would be NOED
Hex: Blood Favour + Hex: Crow Control, Hex: Third Seal for fun and Hex: Huntress Lullaby for impossible skillchecks Doctor, it would give more opportunities for less used/weaker perks
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/3098617#Comment_3098617
Ok. Does it take killers 20 seconds to snuff a boon totem though?
It takes 14 seconds to lose a perk slot / hex and as killer you only have 4, survivors have 16 slots and boons can be used by anyone even if they dont waste a perk slot for it, but why are we arguing about boons again? There's enough posts about boons in this forum
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3098601#Comment_3098601
I'd have to agree with this one.
You guys need to read before commenting, it literally says "losing any Tokens in the process" thats means that if Devour hope is cleansed, all the tokens are gone, but Devour hope is still there and can gain the tokens again, so if a Devour Hope with 5 tokens is cleansed it will respawn but without the tokens so you need to gain again 3 tokens to instadown an 5 tokens to mori
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@Akumakaji said:
Hmm. This are some pretty good ideas and musings. I would love to give this a try, as I always was a fan of hexes in theory, but never got much usage out of them in the current meta.
Exactly what im saying, i wanted to try trickster's and the pallet block from blight hexes but its too much risk for low reward
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@lagosta said:
I don't think that's a good idea. Now Undying also transfers stacks and having to cleanse anywhere between 2-5 totems to get rid of a single perk effect seems way too drastic. Imagine the pressure of 3 stacks of Devour Hope.
"When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process."
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3095484#Comment_3095484
Dead Hard's nerf was best part of update.
But they nerfed Calm Spirit, Pharmacy, Botany for no reason. These perks were so rare already. And Self Care's nerf is joke tho.
But worst part of patch was nerfing DS twice. End game part is fair but it should be 5 seconds again.
I disagree with "they nerfed botany amd pharmacy" i had games were i have used 3 green medkits in one match, is crazy good especially if you pair botany and streetwise, streetwise negates botany debuffs on medkit, i can heal in what it feels 8 seconds with pharmacy + botany + streetwise, streetwise help your teammates too as toolboxes are more commom in this meta
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3093801#Comment_3093801
There is no solution to hiding in a locker all game. But you can reduce the incentive to do it by adding crows. Think think think.
If you hide in a locker all game the game would last a long time, you wouldnt have fun because you would just be waiting to others die and at the end game you would only have 50% chance of getting hatch, its not a efficient way of playing, its the contrary of tunneling
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3093801#Comment_3093801
what? I get where you are coming from but the games where tunneling is a problem, are the games that don't make it to end game.
Thats the point, if killers know that they dont need to tryhard because they have a last chance at the endgame to catch the survivor then they would go get more hooks on other survivors
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there is no solution to camping and tunneling, but you can reduce it by giving killer incentives to not do it, like more bloodpoints or a basekit No Way Out, basekit NWo only if soloq receive buffs and nurse and blight receive nerfs, thats my take
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3092183#Comment_3092183
I do think there is a place for him in modern DBD as well (except for one aspect which I will get into). Freddy was a tracking killer mostly. He could pull survivors into the dream world using his power and if they were outside his TR, he could see their auras. Survivors in the dream world also suffered from an action speed penalty.
This is what I think most survivors didn't like. Back then, there weren't many gen regress perks so his power being this way was fine for the most part. However many Freddy players used Dying Light + Thanatophobia to further increase that action speed penalty (he add add-ons that could do it as well). This is where the term "Forever Freddy" came from because objectives too forever to do. Obviously if he were the same today, that would be even worse considering the current meta of killer has plenty of slowdown perks to choose from.
Therefore, I think if he were to be added back, they should change the action speed penalty to a different debuff and I think both sides would be happy with his tracking power afterwards. That's just my thinking of it anyway.
https://forum.deadbydaylight.com/en/discussion/comment/3092177#Comment_3092177
And yeah, my original post was just showing what Old Freddy was like for those that never experienced it or wanted to relive it again. I do still think his older power could work if they change the action speed penalty for a different debuff because obviously nobody enjoyed Forever Freddy back then, but his gameplay without those slowdown perks was interesting and just needed some small buffs in my opinion. Either way though, they definitely need to do something with Freddy whether they give him a buffed and slightly changed old power or fix his current one because I think everyone can agree he is not in a good state.
Regarding the swap from action speed debuff to another debuff, it could be that asleep survivors couldnt see wake survivors, so the wake ones would need to catch the sleeping ones to wake them, plus missed skillchecks dont wake up survivors but the clocks from todays freddy continue existing, just a idea
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@Oscarnator said:
If but it honestly would still be trash. Nothing is touching COH and Botany
Yeah, one time i was playing with second wind, i had dead hard and the killer had noed, when he swings at me i couldnt dead hard because i was healed at the same time then i got downed and killed on hook, i have never runned second wind again since that match
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@Remedicist said:
Whenever I'm in that missing old Freddy mood, I like to watch gameplay of him with his old power. Thought I'd share a video of the power here for those that never experienced it or want to relive it again as I do.
how did Nea used DS at the start of the match and without getting hooked?
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3091102#Comment_3091102
Is it really though? To me that just says I need content for my viewers because I'm having trouble on my real account, you really want a hardcore survivor challenge? How about going perkless on their real accounts against good players?
yes it is, its fun seeing people going from bottom (ash grade) to top (iridescent grade) and with limited perks and lives, plus their interactions in the game are fun
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/337160/dbd-has-58-585-viewers-on-twitch-right-now
Lmao if you even want to call it hardcore survivor, more like playing on a Smurf account for my viewers
but its cool
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@Rescultir said:
https://forum.deadbydaylight.com/en/discussion/comment/3089537#Comment_3089537
What was the compensation?
The matchmaking incentive for the side that is lacking players (Survivor or killer)
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3086751#Comment_3086751
You know what this means? We are witnessing the birth of a new meta live and in color! How exciting! This is literally happening right before our eyes: because of increased gen time survivors use more Proof Thyself. Because of Proof, killers use Discordance. What will be the next counter step? Distortion?
Well Distortion doesnt hide Discordamce information so i would say that next counter would be more "do gen faster" perks like Deja Vu, Overzealous and Resilience so the gen could be done before the killer reach it OR Sprint Burst so they can escape the killer when he reach the gen