geni
geni
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- geni
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Comments
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Even 10 shards per p3 would be good enough for me!!! 🥺🥺🥺
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3014147#Comment_3014147
Why shouldn't good survivors have a chance to win?
I said that weaker killers only wins if the survivors are bad or do a lot of mistakes.
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@Sluzzy said:
No killer is weak in the game. When they are played well, they win a majority of matches.
Only if the survivors are bad
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@Seraphor said:
Trapper needs an easier set up. He starts with all his traps halfway across the map unarmed. This gives him double the amount of set up of say Hag, Demo or Plague.
He either needs to start with more traps, or the prespawned traps need to be already armed and in half-decent locations.
The stealth killers; Myers, Pig and Ghostface, all have a nonsense mechanic. They're slower in stealth. For Pig and Ghostface this means you want to cross the map out of stealth, then go into stealth, at which points it's probably too late, you've been spotted.
So, crouching needs to have regular movement speed. You're still getting a trade off in FoV, but this would allow you to approach survivors in stealth at a decent speed more reliably.
Myers too shouldn't move slower in Tier 1, he already has to slow to a crawl when stalking, that's enough.
Doc and Clown? Not so sure they need much more.
Doc is king at locating survivors and comes with innate slowdown, while Clown now has his speedy bottle. Maybe that could do with a bit of a buff, a shorter delay or a longer duration.
Clown's yellow bottles doesnt do much because most of the time you only need the purple one, i would give him the ability to drink yellow bottles that would increase his speed by 150% for 4 seconds but when in the speed boost is up you couldnt attack. Now hes a very strong killer with an antiloop and map mobility, perfect (for me atleast).
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@SimplyPixelated06 said:
Need to know ASAP. I wanna stop wasting bps on prestiging if its a lame reward and I'm nervous it is. But I'll certainly be happy if they blow my expectations out of the water.
Its not a waste of time to prestige, because even if the reward is lame you will still unlock their perks for every other character
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@GentlemanFridge said:
I’m guessing it’s going to be mentioned in a dev update. One’s coming next week by the look of it, so maybe then?
This week because the post was made on friday last week
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3009382#Comment_3009382
read my comment right, i said very hard to loop... good demogorgon. good killers are supposed to be hard to loop. i said almost impossibly, but as an exxageration to how you can not loop conventionally against a good demo and you cant save pallets very often. i have over 2000 hours in the game, and a good blight is fun to go against and a great nurse is horrible and a spirit player used to be ass because it felt very unfair. now that spirit has auditory phasing she is pretty fair and good. so your point is invalid.. all because you would rather insult me and take what i said wrong even though you are fully capable of reading my post
Bubba can shred trough pallets and has an instadow and still nobody complains about him (except for the easy camp but still), every killer who could instantly switch from power to m1 (deathsliger and pyramid head) has been changed to have counterplay on this side, demogorgon is fair because he needs to hold down his shred to actually shred and then he cant insta switch like old deathslinger and pyramid head, i think you feel like this because now there are a low number of demogorgons playing, so you just forgot how it was to play against him
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3009334#Comment_3009334
um sorry but a trapper cant, hag cant, wraith cant, oni cant, dredge cant, artist cant, sadako cant... my point is his ability lets him go into m2 and instantly let go. so if you greed pallets you either take an m1 or a shred, or you drop it and waste the pallet. a good demogorgon is very hard to loop and almost impossibly so. making a good demogorgon only weakness generators. its unfun to go against tbh, but it seems he is stronger than most give him credit for
Bro, demogorgon impossibly to loop? Its one of the most balanced killers in the game, did you started to play yesterday or something? If demogorgon is too strong wait until you play against a good nurse, spirit or blight, you will probably cry
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I hate your dead hard rework, everyone complains about dead hard for distance and not the invencible part, i would like if when you were injured you could crouch to protect you from a attack and then it would give you the exhausted status
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@HexDevourAvocado said:
will we be able to earn the prestige bloody clothes after the rework?
Yes
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Twins. Hit with Charlotte then send victor, ez
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2972655#Comment_2972655
Well, a crest would be cosmetic, wouldnt it?
My personal guess is that it might grant a permanent BP multiplier or multiplied prestige rewards(aka, if p1 unlocks 100k increased BP cap, you'd recieve 150k increased cap. So instead of unlocking 8 million, you'd recieve 12 million total if you p1'd all characters).
I personally was hoping for Legacy Prestige 2.0, since arguably, this BP change is much more impactful than the last one. So maybe at the very least, this will unlock the Legacy Prestige outfits on existing characters. But Legacy Prestige 2.0 would also take a huge amount of time considering the amount of characters. Back in the day, it was only 9 outfits, now it would be 39 outfits. Let alone that they would also need to be good outfits too. Not only that, but 20 characters would be excluded due to licenses. That's nearly half the cast.
The thing is, the devs are really excited about it, a special crest isnt really something to be excited about. It might be part of the full package, but I am assuming it is gonna be something that people have asked a lot, and the only people who definitely would need certain things are people who played this game over 1000 hours(again, bloodpoint cap being increased doesnt really matter for a huge portion of the players, but it does for veterans). If it's not cosmetic, its 100% going to be mechanics that are not part of the game.
Legacy is basically an gold splash texture over the default outfits of the characters, it would be cool if legacy 2.0 was an black or blue splash texture over the default outfits of the characters. I dont think it would be too much work
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Why do people keep saying "i think..." instead of waiting and seeing.
Anyways i just want a new experience and this perk rework seems promising.
Plus: iron will is overrated by survivors and killers.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/2972069#Comment_2972069
I mean so is Midwich but no one asks for that to be reworked :p
I dont think so, maybe with nurse but with other killers i find it pretty balanced
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2956943#Comment_2956943
The teachable rarity is going to go the way of the dinosaur, but you will be able to find higher tier versions of perks which you've unlocked in the bloodweb.
Say, for example, you unlocked Agitation Tier 1 (whether from the shrine or by prestiging The Trapper). You'll have Agitation Tier 1 on all of your killers, and you'll be able to find Tier 2 & 3 in your bloodwebs.
What if i already bought perks from the shrine before the prestige update, what tier it would be unlocked for all the characters?
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2942627#Comment_2942627
The majority of the perks in this game are worthless, don't worry about it.
My clown is p3 but my save the best is level 1, i dont have hex: third seal on my p3 demogorgon (i need it for a blind meme build), i just want to have some fun with dumb and worthless ways to play
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@Sludge said:
I don't think they want people to get 2 million BP without playing everyday.
I advise you to stop caring about pips and just enjoy playing less DBD.
But i want to have every perk for every killer so i can play in the way i want...
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Nice
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If not in the anniversary chapter/update, then never
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A killer who can rotate loops while chasing, change structures of the trial, example, puting myers house in dead dawg saloon.
It would be fun i guess.
Or a killer that is really big and the entire power is that he is strong and big, so he break everything in 1 second and instadown survivors normally, but he is slower than the average killer, like 4.3.
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@CharlieChatBox said:
Billy and Leatherface have a charge up period. Where they slow down while charging up.
Your change has it so he doesn't slow down at all. His instant down instant. It also would then cost nothing in the chase to "out play them", even if the trap was a random spawn. If you wanted to make him more of a threat, then you ask for him to not have to fetch his traps and completely abandon his defended area, not make him another chaser.
He's the quintessential trapper character. Why would you want him to have the same counterplay as all the other killers?
And if you have to constantly retrap, it means your traps were in bad locations.
Speaking of current Meta, he's fine. He's great at camping. If you can't manage the 3-4 traps needed to camp a survivor, maybe you should play Bubba, like you said.
Billy and Leatherface have a instadown and can control it, trapper doesn't.
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Its happening with me too, i think its a behaviour issue.
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I dont think so, because i play payday 2, paladins, saints row, just cause 3 and a bunch of other games just fine.
I will definitely take a break, thanks for triyng to help!