Saikonaxcv
Saikonaxcv
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Bumping this for visibility in hopes the devs see these and take any into consideration, but mainly the last point.
Again I heavily appreciate the effort put into this rework, I just want to see the kits actually be useful and not heavily countered by any method that doesn't involve in game elements (lockers) or possibly altering the benefit of hacking from revealing the skull merchant's aura to being immune from detection for either a time frame or having it be indefinite until detection happens, and regains it after next hack.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2531204#Comment_2531204
At least my brain isn't in overdrive. I could just chill and relax to music while messing about. Sure the team is dumb but eh the mindset is different when you don't have to think about every single thing going in the match.
This part right here but I have so many moods about this. If I am with friends and just feel like being dumb, survivor it is. If I feel like sweating, sure i'll play killer or just play an actual competitive game, but if I feel like memeing in a game I don't have to worry about sandbagging, i'll play Ghostface and teabag around the map or stealth with Pig.
But i'd be lying if I said killer wasn't too stressful compared to survivor where if they are just doing the simple M1 simulator, I can turn my brain off and just throw down pallets and escape. For some reason that just works too well