Clevarz
Clevarz
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- Clevarz
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since when did laurie have alat 🤤
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@idi_007 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011187#Comment_4011187
Thank you! You're too kind ❤️
Anytime <3
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Dropping my support here as some of these are good ideas
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Pointless nerf people have only started defending the nerf now because it was added
I feel like there wasn't any issue with it before even from my standpoint of seeing people use it from my killer perspective still wasn't an issue and beyond that if they wanted it to be stand alone haste they could just give it a better activation or rework it for better gameplay -
@BloodBird said:
https://us.v-cdn.net/6030815/uploads/DFOANCPFESY0/image.png
https://us.v-cdn.net/6030815/uploads/DPI6W5MF6VY1/image.png
Just one detail on my Wraith, I rarely tunnel when I play him and usually let ppl "try" and find hatch 😬
Damn 70% regardless is insane props to you man
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@tes said:
https://us.v-cdn.net/6030815/uploads/GO7PC114WLPF/img-1388.jpeg
https://us.v-cdn.net/6030815/uploads/LMTZ6V4PJLBU/img-1389.jpeg
Actually, my highest on Rebecca was around 55%, when I had period of playing in sfw
I definitely need to improve my skill as survivor. My micro is poor still, because I was focussing on killer too much (I had really bad period on killer, where my stats were lower 50%), while my games on survivor is usually really casual and chill. Hope one day I’ll achieve 60%, it’s what I’m aiming for
Rebecca is one of my favorite Resident evil characters I love to see this :D
also good luck getting 60% -
@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4011011#Comment_4011011
buddy, if you'd rather keep facing these killers and have the game balanced around them instead of having THEM balanced, I think you should heavily reconsider your priorities.
I think both need to be taken in to consideration to be fair the killers aren't the only thing that needs to be tweaked as the more they release the more the likely the outcome is going to be the same
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@Shroompy said:
Emotes Id be fine with as long as theyre character specific and showcase the characters personality more.
Custom mori's I think would be absolutely fire as well since not only have they shown they can be pretty creative, but once more it can showcase the characters personality a bit more
Yeah that's what I was hoping to it could also be a way to show your experience with a character if you are willing to purchase a emote and or mori for a character whatnot
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009932#Comment_4009932
:D
HAPPY DREDGE HERE WE COME
Yaaa :D
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@09SHARKBOSS said:
mortal Kombat friendship moris
those would be beautiful like the dredge handing out flowers or something
but that's not likely because its about killing not handing people flowers as the creation of darkness and despair
the entity does feed off positive emotions too though so that could work maybe
the flowers could also be poison -
@PetTheDoggo said:
I would say it's likely to happen, but probably not any time soon.
Hopefully so
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Maybe I'd be prompt to look at shop more
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008446#Comment_4008446
Why don't you take your own advice, mate? The forums are not now, nor have they ever been free of biases. Least of all now when they're mostly just a Survivor echo chamber.
I think you have been in a echo chamber of your own if you think no one in this forum could be free of biases just because they are speaking of the survivor role
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@Ricardo170373 said:
This map survey is the perfect time to bring back forgotten memories. Please, before any changes, bring us back to Dead by Daylight. The sounds, the darkness, the shadows, the lights, the noises, the fog, the feeling of being in a generator and hearing the whisper of a bird nearby, of an owl. Bring back the ambiance of the 2018 maps, the moonlight. Use your current tools to create stormy, rainy, windy atmospheres, sounds, noises; we need to feel the fear of the map. Today, everything is so still, clean, emotionless, colorful, and over-filtered. Please bring back the nostalgic feeling of the 2018 maps and evolve it.
https://us.v-cdn.net/6030815/uploads/XMJIYLMWU3P1/1200px-381210-screenshots-20160809213049-1.jpg
https://us.v-cdn.net/6030815/uploads/O9V8QLVZFUTJ/381210-screenshots-20161201033148-1.jpg
https://us.v-cdn.net/6030815/uploads/YOO13WWH15JK/381210-screenshots-20170225192242-1.jpg
https://us.v-cdn.net/6030815/uploads/VH3CFO1Q06OD/381210-screenshots-20170727195321-1.jpg
https://us.v-cdn.net/6030815/uploads/M131RG1O0E0M/381210-screenshots-20210615140941-1.jpg
https://us.v-cdn.net/6030815/uploads/YV4KFDD7B57V/381210-screenshots-20210615144533-1.jpg
https://us.v-cdn.net/6030815/uploads/FYD3CG7N0ULD/381210-screenshots-20221228124327-1.jpg
https://us.v-cdn.net/6030815/uploads/4LSDU5MXRVWN/2916420679-preview-cu.jpg
https://us.v-cdn.net/6030815/uploads/WZSDLMOH53X3/plague-dark-devotion-screen-34f6df130d.jpg
https://us.v-cdn.net/6030815/uploads/59HH274HOPE6/pascal-quintin-ingame-farmsilo3.jpg
they bring these back I might consider playing more often
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@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009019#Comment_4009019
this only works on some killers tho, with some like wraith or sadako committing too hard can 100% come back to bite you because they don't really have powerful chase powers free of addons. If it were my main xenomorph I'd agree but considering the OP has a skully pfp I'm assuming they prefer trap style killers which are some of the ones who specifically can't commit to chases unless they want to loose because they need to maintain a control area.
So once again, if it were a strong(ish) chase killer like xeno then sure you're right but the issue is quite a bit more complex (as with every issue in this game) when factoring in trap killers, stealth killers and other similarly low rank killers.
I think rather than the fact that it's healing itself its the fact that trap style killers as a whole are currently too weak for the games current state and need to be worked on if you are going for that idea because as of now healing hasn't been a issue as of my personal experience
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@BoneEnjoyer said:
Can we get a nerf to healing? Syringes and all the healing perks make games really miserable. I would say rework syringes and buff anti heal perks. It makes it really hard to play killers that i enjoy because i have to swap to killers like ghoul to counter healing. Please do something about this.
not to say aren't but you should commit to chases or please at the very least elaborate how healing is a problem I'm not going to hold you I've never had a issue with healing this is the first time I've ever heard a complaint like this it just surprising
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@drmcsleepy410 said:
OTR, Tenacity gutted even though the anti slug anti tunnelling patch was scrapped.
Another overturned ghoul 2.0 killer that can vault pallets and get easy double taps.None of the gen regression perks like pop, pain res getting the planned nerfs but the OTR nerf went through meaning it was intentional.
Y’all get crumbs every update but still continue to queue up. It’s honestly courageous and sad at the same timeAll My friends recently quit because of the survivor experience isn't fun anymore I can't express enough how disappointed I am that the game hasn't got any better for survivor as I used to love playing games with friends making joke builds and the loud screaming of laughter and cheer during chase it's saddening how now the last time we hopped on was a killer deciding to tunnel out our friend waiting out the 10 second timer and downing him again
I'm losing even more hope now with solo queue as its quite common now with the nerfing of a lot of anti tunnel perks to survive being tunneled I could loop for as long as I can but in the end the chase will end eventually with my death
recently I've been now only playing killer with my legion builds its much more fun now but saddening for the receiving end I hope Bhvr makes a solution so that both sides can be happy -
@OniEnthusiast said:
Solo queue survivor is miserable, that's no secret but at the same time survivor doesn't need buffs since it's the stronger role in an equal level match up with good coordination.
There are basekit systems coming to help solo q survivor experience that swfs definitely don't need and can abuse to make killer miserable instead. That gave me a not-so-original idea i'm aware not many people are fond of: a different queue. This way they can actually go all-out with the systems, make them actually impactful.
It seems like a good idea to me but I really would like to hear others' opinions about it and if they think it could be a feasible option. First things first, It doesn't need to be competitive, be it through wording or choice to show ranks, mmr, whatever.
And of course most importantly, why would killers choose to play here over stomping casuals?
Let me make a short list of what should differ between those modes:
- "Casual" mode will only be playable by solo survivors (maybe duos too).
- It will include "anti" systems available to help its players.
- Stricter matchmaking in "ranked" mode; so an experienced survivor without a team but that still wants to enjoy "bare" dbd or competition can still play here without getting matched with the 200 hour Timmy.
- Game-altering offerings will be unusable in the mode. They aren't very strong admittedly, but still.
- Maybe rank/mmr will be trackable through official data website which most casual players aren't even aware exists.
I'm honestly not sure how accurately this would seperate players that have different expectations from the game, but I firmly believe we might need such a change. A killer still can choose a chill match with loose matchmaking but against survivors with the help of basekit features; and survivors can enjoy a better solo q experience or the advantage of being in a group without basekit features ONLY solo survivors need.
Maybe they should add a better communication system rather than just pointing nodding and fanning a fart
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@Royval said:
I just don’t understand how players don’t bring anti tunnel when tunneling is so rampant in the game right now it’s literally throwing the game at the load screen
Same reason why killers don't bring lightborn because every SWF is bringing flashlights for flashlight saves
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They really need to add more lockers playing dredge can be really map dependant sometimes and trying to play for good locker teleports can be hell sometimes and not only for dredge but I'm personally a big fan of running head on and no scratch marks lucky star builds and finding a locker with good placement is like finding gold in a coal mine just as long as they dont add lockers right next to vault locations and pallets so locker kidnapping doesn't happen
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@BattleCast said:
This """"high speed""""" killer is moving 15% faster during their """""high speed"""" power.
Chaining hits genuinely just isn't viable and has never been viable because Legion moves TOO SLOW. Clown can move as fast as Legion with one purple add-on. A cloaked Wraith moves faster than a Legion with 3 Frenzy stacks. Bubba moves faster than Legion at full chainsaw sprint. I cannot even begin to express how bad it feels to be outrun by a survivor PERK during your "high speed" power. Adding a second of duration does nothing to help with these feelings. You could make Feral Frenzy infinite duration and he'd still be a disappointing mess to play because they'd still fail to deliver that high speed killer with complete freedom of movement fantasy.The issue lies in the fact that just increasing his Feral Frenzy speed would make him extremely difficult to avoid on smaller maps as Legion can actually traverse a lot of distance in Feral Frenzy because it lasts so long. Making him 6.0m/s base would make him exponentially stronger and maybe even unavoidable on certain maps like Forgotten Ruins. So… just make the duration of Frenzy shorter so he can properly sell his power fantasy.
An example of how this could work:
Trigger Feral Frenzy to run at 6.0m/s for 10 seconds. After hitting a survivor in Feral Frenzy the speed of Feral Frenzy increases drastically and the duration refreshes but is lowered.
First hit: 6.4m/s for 9 seconds / 0.8s frenzy vaults (57.6m total distance)
Second: 6.8m/s for 8 seconds / 0.75s frenzy vaults (54.4m total distance)
Third: 7.2m/s for 7 seconds / 0.7s frenzy vaults (50.4m total distance)
Fourth: 7.6m/s for 6 seconds / 0.65s frenzy vaults (45.6m total distance) *These numbers honestly don't matter as by this point the 5th hit is guaranteed regardless of speed.
Yes 7.6m/s sounds crazy for a Killer that has free range of movement. That's almost as fast as Oni's Demon Dash. That is quite literally the point, but I want you to take away the idea not the numbers (numbers can always be tweaked to fit whatever would feel balanced/fair). It's also worth noting their total range SHRINKS per hit during frenzy, lowering their chances of achieving a 5 hit combo if survivors are properly split up. The counterplay in this case becomes "I need to run away from this edgy teenager's terror radius or I will get stabbed" and not "I'm just gonna sit on a gen in their terror radius then when they turn to me I'm gonna hold W and break their legs because they're not really running that fast". Add-ons like Mischief List and Mural Sketch would need to be adjusted.PS: Legion should have more add-ons dedicated to speed and chaining hits. That is the most fun part of their power and sadly the least supported with add-ons. We don't need 20 status effect or information add-ons for a power that already gives you a ton of free info.
Other noteworthy side effects of this change:
- Legion is moving so fast during Frenzy it'll be harder to coordinate successful body blocks.
- Legion would have a higher skill ceiling (still pretty low) as you would have less time to waste to chain hits. Getting stuck on obstacles or having inefficient pathing would be punished harder.
- Using Feral Frenzy for "map mobility" would be far more effective with the base speed being increased to 6.0m/s.
This version of Legion would sell their power fantasy far better than the current iteration. With the Frenzy hits granting a bonus almost double the current Legion you'll actually feel yourself getting faster and as your momentum grows so does your vault speed. Your duration would shorten with each successful hit urging you to find your next target sooner than the last.
I read through this a second time because how much I love the idea but I also think it would be cool and dopamine inducing if they added a more notifying sound cue to legion and the survivors to what stab you are on like maybe like when you get to your second stab the terror radius gets changes to a faster pace metal beat and so forth which not only is dopamine inducing but also gives the survivors a indicator that the legion is in power also maybe like make it so the power is isn't almost useless after 1 survivor is out of the game maybe like lowering the fatigue time after power cancelling by like 0.5 seconds or a Frenzy vault speed increase both depending on how many survivors are out of the game or hooked but just an Idea I guess
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@Clevarz said:
What's a perk that's not really that strong or used often that you still hate regardless it can be any perk survivor or killer
I just realized someone changed my discussion name I guess they didn't like the joke😭
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Personally Forced Hesitation really screws me over considering Im always lingering near a survivor because of the builds I usually go for
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I see potential Legion buff I upvote
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https://forums.bhvr.com/dead-by-daylight/discussion/454041/what-do-you-all-think-about-the-state-of-solo-q
It's like a sneeze that never comes out
I mean I do enjoy the chase aspect though so winning isn't my goal anymore -
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001822#Comment_4001822
You can still add them tho. Just send a request through the game. Half my friends are random adds from different platforms.
sure I could but doing that still gives me no way of communication to them to even add them somewhere where I can ):
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I don't see why not
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Let me speak toxicity or not this "Blessing" is subjective );
I really wanted to add this person who I played with because they were really fun to play with but unfortunately the different devices disabled me from communicating with them -
@sinkra said:
If tunneling should be punished so should gen-rushing.
Oh yeah, because if the killer isn't applying enough pressure giving us time to do gens then we should just run around aimlessly instead of doing the only objective at hand and wait around to get killed killed. Gen-rushing is almost nonexistent, I'm sorry to tell you. I'm not going to say "skill issue" because I'm generous enough to actually consider people have the skill, but I'm pretty sure if generators are popping, you aren't doing something right.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999901#Comment_3999901
you forget the sky as well
you're so right how could I forget that
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Rng I suppose nothing to do with game updates or bugs I'm sure
unless someone is bringing map offerings
and lowering the chances of maps would kind of ruin the game -
Wholeheartedly agree
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@Blueberry said:
Onryo- tape destruction on hit. There’s currently no counter play to tapes other than preventing them getting them in the first place by spamming TVs
Wish this would be addressed maybe like a Addon at the very least
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@dreamWarden said:
It doesn't have to do anything, just make it an item you can hold, I really need a bucket
bucket should give permanent aura reading on grass
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@SweetbutaPsycho said:
Maybe just my opinion but seeing how this topic is discussed and how heated the discussions are they probably thing its best to reavaluate and try to hit the sweet spot with these changes instead of pushing it out and then majorly tweaking it afterwards.
Probably every time they change something about that system they would create a new shitstorm. Nerf the numbers: BHV is killer sided, only gave us the new system to now nerf it to the ground, sm treatment etc. Buff the numbers: BHV is survivor sided, everything except nurse is now unplayable, will never play killer again...
wish it was easier to make changes without some part of the community making it the end of the world but obviously its never that simple 😞
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@OrangeBear said:
They're likely doing both. Devs only have like a week to decide changes between PTB and live release and considering the complexity of these systems its very risky to only iterate on it once.
Ideally they could keep the the PTB and update it quickly instead of waiting for the next one but i suppose the problem is the release of the new chapter as well as killer updates they need to finish up for release as well.its a matter of the time it takes as we currently dont know when they’ll bring it back I meant as in like showing the changes as they tweak them
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@drag27 said:
The Nemesis
- Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
- Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
- Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
- Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
- Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
- Zombie Mori: If a zombie is nearby a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt).
Actually so cool of an idea :D
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@cogsturning said:
I want super speed for Wesker along the lines of Kaneki or Blight. I'd make just about any concessions for this. Buddy is faster than bullets in RE5 but in this game he's not even faster than some delinquent teenagers with knives.
Im for down for that as long as the super speed is well balanced 🙏
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I like this idea
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@Amanova said:
Yeah, I want her too, btw all new killers/survivors should come with only 1 good perk, rn devs are out of ideas, cuz some perks is just copy paste of others
I'm not too sure about the copy and paste thing but yeah one good perk should be the way to go maybe a perk that has to do with being in the killers line of sight could be cool little connection
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971803#Comment_3971803
if it's the moth one it's in the store for shards now
Im waiting for the Wraith Lara skin
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971815#Comment_3971815
Hello friend, interesting list! I like the Skull Merchant appreciation here!
I've noticed the Vecna appreciation these last few lists. Though I must admit I don't really like him.
I just really like the the items you can get from going against him spices up the game a bit :D
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Personally I have a lot of fun looping ghoul never understood the frustration of going against him 😞😞
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971473#Comment_3971473
But having more choice is really nice, and it stops FOMO in games, at least long term FOMO. Which I think is always Unhealthy. Time limited is fine.
I never like having to tell my friends "You can't get this anymore" when they like my cosmetic, it sucks.Happened to me with this one Jeff Skin My friend really wanted got so bad they started playing on my account just to use it really hope they bring that back eventually
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@Nathan13 said:
Seems like BHVR is considering bringing back old deep rift cosmetics because in the reddit AMA they say they don’t currently have plans to bring them back but they’re apparently talking about it. I personally feel like that would be disheartening to the playerbase because BHVR has always mentioned deep rifts were only gonna be available to players that completed the rift.
To think that these could return to the future would be disappointing because that would be BHVR going back on their word on exclusivity and it makes me wonder if they could face legal trouble for bringing cosmetics back that were advertised as exclusive.I personally don't agree as I reaaaallly want that lara skin, but I guess sure you may be right
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I support it as long as that doesn't include intended visual effects
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962414#Comment_3962414
I like Wraith because he was the original invisible Killer.
Fair enough
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@BritishFello said:
Yeah I think that if it wanted only negative emotions then Frank and Julie would be split up (as with the rest of the Legion), Wraith and Nurse wouldn't be hinted at having a relationship and Maurice and The Clown wouldn't be in the realm together. Also the clown has access to porn which no doubt makes him happy so I think it siphons all emotion but suffering and fear are the best.
CLOWN HAS ACCESS TO WHAT?😭
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@ratcoffee said:
They're role-playing
I mean I was playing Jill so that would make sense 😭
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/WNFGBQYQCE2W/tier-list-png.png
I will explain if necessary.
I like the list despite being a legion main but I just do NOT like wraith😭😭
