Kaneki Change Ideas

The Ghoul is strong and the free injures are kind of obnoxious so I want to suggest a set of changes that would tone him down and give some QOL, while keeping intact the skill expressive high mobility gameplay. Not all of these numbers are super specific, but this gets across a general idea.

  • The Ghoul can only mark another survivor (and injure) while no one else on the map is marked

This prevents him from constantly being enraged and makes the free injure less prevalent. When enraged its better anyway to m1 first for a shorter cooldown when possible so this wouldn't be that major of a nerf if you're good.

  • The mark no longer applies deep wound

This isn't super necessary because of the first change, but it makes it so MFT is less of an issue. The enraged base timer might need to be a little longer if this were to happen (or make the perfectly timed hits condition more obvious, because it seems kind of random whether you get the 45 or 60 seconds)

  • The Auto aim on survivors is greatly reduced (like half, maybe less)

This solves issues for both the survivor side to a degree (outrageous free injures through walls), and on the killer side (trying to grapple near a survivor and it locking onto them instead)

Other Suggestions:

  • Maybe some add-on adjustments like the Umbrella
  • Enraged vault after a survivor toned down (it is very free)

These are some general ideas let me know what you guys think.

Comments

  • All these nerfs people are spitting out are wild. His only issue is the Free Hit he gets that makes you mend. That's it. If they fix that he will be just fine. Nurse and Blight are still just as strong if not stronger.

    There needs to be a give and a take.