The game would be healthier if generators worked like Blood Moon.

Basically the title^.

Generators in DBD are an M1 simulator—not very interesting. With the blood fuel/bucket mechanic, at least there is more "activity" in trying to check corners, look out for the killer as you traverse the map. There's a real risk-reward tradeoff in sprinting vs walking to the objective. It force survivors to be more mobile and traverse the map.

Here's to me hoping that at least some inspiration can be taken from this blood moon event.

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