Some QoL I'd like to see

  1. Offerings rework

- BP offerings should be most removed (there are too many and they are barely used) - keep only Event Offerings, Escape Cake, BPS, and Bound Envelope. Instead of the current individual category offerings, we should have more all category (individual and group) offerings, and the group ones can affect killers (cause Envelope does not affect killer.).

2. Reduce/Remove the amount of useless addons for Survivors/Killers.

- Most of the brown addons are pretty useless/not used, remove them and implement effects on other rarities.

3. Remove Green Key off chests until you rework them.

4. Update L4D/Meet Your Maker Shirts/Frank Stone with the original survivors that does not have them.

5. Fix the issue that you cannot see limited cosmetics even if you remove the available filter (i don't know if it's a bug or not, but i don't have Fairy Claudette so I cannot see it even untagging Available cause I don't own it).

7. Survivors and Killer should have a Shared Inventory.

- Killers should have Offerings shared.

- Survivors should have items/addons (if possible) and offerings shared.

8. Rework Totems Spawn.

- It should be something the team should do every six months or so, to make running Hexes more enjoyable.

9. Make it visible teammates perks when clicking ESC while in-game - this will make the lobby dodging issue disappear and even if people abandon a match due to that, they will get a suspension so it's a win-win situation especially since there will be a go-next prevention update this year.

10. Update perks faster, some perks are just in need of numbers changes or effects updated.

Some example:

- Leader: Increase the range (could be 12), and adds Blessing.

- Empathy: It says it doesnt reveal allies if they are in chase, but it does. It should be removed of the description.

- Calm Spirit: Removes the penalty, it makes no sense - this perk is not even worth a slot, and it does not need a penalty. Unless you add other actions such as opening gate exits, unhooking, and sabotage.

- Saboteur: Adds the effect of seeing the carried survivor aura.

- Streetwise: Increase the range (could be 12).

- Object of Obession: Increase the repair speed bonus or/and the aura duration.

- Sole Survivor: Increases the repair speed to 100% - since you are the last survivor, it will only matter if there is a gen left.

- Up the Ante: Rework luck first (makes it works on chests as well), and increase the chance to 3/4/5 per tier.

- Technician: Increases the range of hearing distance a little - could be 12 instead of 8.

- No Mither: should stay as it is, except it should only activate after you get injured by any means.

- Detective's Hunch: Remove the limit range, make it map-wide.

- Aftercare: Should work if you complete a generator together, since it removes the aura once you are hooked (can be nerfed into dying state if it works on generator as well).

- Invocations: They need to work like Boons, you shouldn't need to do it more than once if you have more than one equiped. They are already very risky to do and takes a good amount of time.

Those are some ideas I had. I will add more if needed.

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