Atomicrow
Atomicrow
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- Atomicrow
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Had this issuue as well, video is me when I encountered this bug, as well as after reloading my game. Note that my bloodpoints are still lost after the bloodweb repeats, even after reloading the game. As far as I know, this DOES still give you the items you buy in the bloodweb over and over, but if you're looking for prestige progress, the BP is wasted
https://www.youtube.com/watch?v=1g93gMdOgGQ -
@Xenn said:
I swear this isn't a bug. This has been known, I believe, and is intentional if I am not mistaken. You're supposed to wait until after she's done being fatigued to stun her. Same with Legion coming out of his power, you need to wait until the animation is done to stun these types of killers. Her being fatigued counts as a stun in of itself since she can't hit or walk at full speed when she is fatigued. You are messing up the timing when you try to throw the pallet, which is why she's not being stunned on the pallet throw. Need to wait until the animation is fully complete.
Isn't her fatigue animation completely done at the second pallet? She's already moving at normal speed again
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976884#Comment_3976884
Respectfully, considering how long it takes to even exploit the bug, it isn't affecting games enough to meet the criteria. I am not discounting the frustration or feedback about how it is being used. However, until it is gamebreaking, it will not receive a Kill Switch. It is a nuclear option.
Considering how long it takes to exploit the bug? Not going to list how to do it here but seriously? It takes less time than completing half a gen, and in return you can complete all gens for the rest of the trial at DOUBLE speed, even faster if you bring specific addons for it. How on earth is that not gamebreaking? If even one survivor per match is bringing the perk to exploit it (which in my experience is a lucky match!) then that can still sway the results of the entire game! Nemesis was killswitched when PWYF didn't remove stacks, resulting in permanent +15% movement speed, yet +100% repair speed on survivor isn't worthy of a killswitch too?
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I reported this a month ago here with logs attached, sadly no video but still another log can't hurt to nail down this bug
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975138#Comment_3975138
This has in fact been in the game for years. Its intentional and its a good feature seeing as if you're opening the menu you'd want to be closer to all options equally.
It has not been in the game for years. I've never had this happen before this update, and it just disorients you by moving your mouse between screens.
I know this because I have 5 years of muscle memory that's suddenly been screwed with after a single update. -
SUMMARY OF THE ISSUE: When entering or exiting certain menus in the main menu, the mouse is snapped to the center of the screen, including when tabbed out of the game and loading into the menu for the first time. This behaviour was not present pre-9.1.0 and is very annoying for navigation
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Open Dead By Daylight, navigate to any submenu of the main menu and move your mouse away from the centre of the screen. Then back out into the main menu and notice that your mouse is automatically centered. This behaviour also occurs when opening the Options menu, and strangely does NOT occur when backing out of the Options menu and into the main menu
VIDEO:
https://www.youtube.com/watch?v=IvkDIKxbw5APLAYER LOGS:
DeadByDaylight.log -
I really thought that the information would be added to stuff like this, but it seems like they only list it on the high rarity stuff which is a shame
Without watching a youtube video you'd never know that some weapons have unique sounds, it would be a big undertaking but for introducing a system that tells you what unique effects certain cosmetics have, it barely scratches the surface
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3858436#Comment_3858436
Thanks for highlighting this potential connection! I've passed both of these issues along to the team.
in the meantime, is there any way to still get this pack before it goes away? i've been waiting for this charm for quite a while and would hate to lose the opportunity because of this bug
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Can also confirm this. While it CAN notify you of cameras being disabled across the map as if you were looking through them, the high pitched sound is extremely irritating and playing even a single match can become headache inducing
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@LiunUK said:
these are decent ideas, but is the rust coloured-egg says you cant see the aura of a survivor in the cage but wouldn't you still be able to see the cages aura anyway or did you mean the cages aura is hidden instead.
also my idea for a very rare/ultra rare pyramid head addon was to make it that punishment of the dammed also creates a trail of torment after the spikes disappear that way if you use your range attack at a loop and the survivor decides to stay at it there will be large lines of torment trails all over the place making it very hard to not get tormented
Rust-Coloured Egg would make it so Tormented survivors can't see the aura of the cage OR the survivor, since being unable to see the survivor, but still see the cage would be pretty pointless
I figured this would be a somewhat powerful Very Rare, since tormented survivors tend to try to rescue caged teammates to get rid of torment
Making that harder would force non-tormented survivors to prioritise rescue and make torment much harder to remove without PH caging you
I've seen a couple UR ideas revolving around giving Punishment Of The Damned a tormenting effect, whether that be directly inflicting it or by leaving lines of trail. I felt directly applying it would be OP, but on the other hand, leaving trail in the wake of an attack would make actually dragging your knife through the ground very pointless compared to just stabbing it in for a quick attack that leaves trail anyway
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@anarchy753 said:
The beaten horse that is springtrap;
https://us.v-cdn.net/6030815/uploads/IDMACAO8R1X9/image.png
Edit: also you place a survivor inside a suit which makes them broken, so what's stopping you downing them instantly, or tunnelling them straight away? And instantly dying for failing skillchecks means that either it's going to be laughably easy to do them and it'll be like 4 "snap out of its" a match, or actually difficult and just instakill new players.
I mean, almost any killer can use their power to tunnel and idk how to balance a power specifically to stop tunneling. As i said, I really just made this out of boredom and I don't know how balanced it is.
As for the skillchecks, they're as easy as gen skillchecks, so nobody is gonna be dying to them very often but taking up survivors time by forcing them to remove the suit/find someone to remove it for you is it's main purpose.
Also I think it'd make looping scarier since you have to complete a skillcheck while getting chased after vaulting or get one step closer to death. The rushed action skillchecks might trip up new players, but i dont think anyone of any skill level is gonna fail the manual removal checks unless they get interrupted (which is their own fault if your attempting to remove it while the killer is nearby)