Feedback and Suggestions

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  • [DISCLAIMER] First, sorry for my bad english Second, i'm not saying that i'm smarter than developers but i just want to share my ideas with you and maybe get the attention from BH to improve the game [DISCLAIMER] I hate the thing that in this game every survivor plays like the others when you have unlocked every perk; i would prefer have pros and cons with certain surv. I will explain mys
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  • I mean, just look at this one https://youtu.be/AaRLW4ZS4Jk
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  • Furtive Chase is a good perk, and this isn’t a huge buff, but I’ve used this perk multiple times now and I can say it can be situational because you don’t always find the Obsession. So for a buff, I believe the first Survivor the Killer hits immediately becomes the Obsession, so it gets immediate use.
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  • Can we have a decrease recovery time on ghostface night shroud? The only add ons worth taking is the recovery add ons. In return make it easier to break him out.
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  • THE LEGION A lot of people must agree that Legion was too butchered in their update... So I have some ideas how to improve them in other way rather than lethal! LEGION's BASE KIT - MY CHANGES: Legion can now destroy the pallets by default in Feral Frenzy once they vault it. Each time Legion apply a Deep Wound Status Effect they gain a bonus
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  • I just bought him today and I don’t think I will ever want to use him again. His shred is easily dodged, more easy than hillbilly’s chainsaw, like his shred should steer. He should turn (at normal speed) after a shred hit, so I wouldn’t lose sight of a survivor, and manually remove his portals.
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  • Basically just 1k Survival points per remaining hook states if you are the final Survivor up to a maximum of 3k points if you die to the end game collapse without ever being hooked. Being hooked once (for the first time) is 2000, twice is 1000 and if it's your last hook then you didn't earn any points and thus get nothing. This I'd basically a point compensation for being denied the possibilit
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  • Idk why this was even taken out. Now we've to go back to main menu to select playing Killer or Survivor. The old switch button was much better. Bring it back :) @Peanits
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  • Mettle of man was once on the ptb after a rework, and it was a great perk, you had to unhook and take protection hits, which is a great way to get a reward for altruism. You could counter NOED and other instadowns, so MOM and NOED were balanced together. But now, when you equip MOM, all you do the whole game is just trying to get tokens for mettle of men. I tried to run it for 3 weeks, and used
    3 comments 71 views last activity
  • Why can't the game be balanced swf vs pug? SWF if I have a group of friends we escape 3-4 90% of the time. Pug games I score top in game around 50% of the time and 0 people escape around 50% and 1 person escape usually through the hatch around 10%. Its time to change up how the game works for SWF vs pug to balance things out to make each the right level of challenge for both sides. I'm not
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  • https://youtu.be/AaRLW4ZS4Jk this would be something that I think would really enhance the game experience; certainly for me. I’d love to see more killers get unique chase music like the demogorgeon. The dude who made this is awesome. I would love to see this see the “light of day.”
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  • Since Halloween is approaching, I thought this would be both fitting and funny, since I see them every year in my local Halloween shops. The idea is a "bloody" knife and mask, you know, the ones that have the too-bright-to-be-blood liquid swishing around all behind a plastic case? Since more and more cosmetics are having physics, I figure probably the most noticeable way to differentiate the
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  • Instead of mashing a button for a minute which can sometimes be unreliable, allow the survivor to be in auto struggle, but have the option to "give up" by pressing a button a single time. Also, for survivors recovering in the dying state, let the recovery be automatic instead of holding a button to recover. The perk Unbreakable can be turned into an activatable perk once they reach 100% if this
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  • “Tunneling” is usually nothing more than the result of a bad teammate who doesn’t wait for the killer to leave the area. To punish that, it’d be nice if we had a perk that when you unhook someone within 3/5/7 seconds of them being hooked, you instantly lose 1 health state and have the exposed status for 10 seconds.
    9 comments 71 views last activity
  • It would be great if we could keep event items and offerings while prestiging. I got my Jake to 50 and decided not to prestige him. There were store cosmetics meaning I did not have to get the prestiged clothes for customization. Also, my level for Jake was not being shown at the time. However, now that the character levels are being displayed, I would like to prestige my Jake and don't min
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  • To slow the game, all killers rely on perks, however most perks require the killer to interact with the survivors before the perks have any real impact on survivor progress. Which seems to give the survivors the upper hand at the start of the match, which they slowly lose as the killer's strength grows. This upper hand at the start isn't a big deal with faster killers, however, base movement spee
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  • "Kill Your Friends" was funnier, "Custom Game" just makes it dull It didn't really need a clarification. Please revert the change 😥
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  • Slippery Meat - Get rid of increase 15% chance of escaping from bear trap and just have increased 15% luck. Light Weight - Decreases the volume of your footsteps by 75%. Babysitter - They Gain a notification in the bottom right that they are under the effect and they see the killers aura for 4 seconds. Second Wind - Make it safe unhook rescue instead of heal somebody. Deja Vu - Al
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  • So I am gonna start this off by saying I don't really have a main. I play both survivor and killer equally though I have more fun playing killer. I've hit nearly 3,000hrs and over the time I have played I find the game rather...boring. To start off with what I am saying I realize it is a rather daring thing to throw out as even a suggestion but ######### it I will accept the criticism I may get f
    38 comments 491 views last activity
  • Yes, another DS post. Decisive does not only punish tunnellers, and 60 seconds of a match is literally 1/5th of the whole game usually. Anyways, here's my suggestion for DS. After being unhooked, DS remains active for (same time 40-60). However, if the killer hits another survivor, your DS timer is cut by 10-15 seconds, if the killer hooks another survivor then DS deactivate. Also, at the e
    6 comments 71 views last activity
  • So I’ve been thinking, if the perks description says “Your hunt is an irresistible song of dread which muddles your prey's attention”. Shouldn’t that mean the perk should only come into effect if and when a survivor is within the Killer’s terror radius? So with that knowledge, I believe Lullaby should only work if and when a survivor is within the Killer’s terror radius.
    28 comments 431 views last activity
  • hello! and i would like to inform you with more info on the ring chapter suggestion! 1: weapon/something to attack ithink for this one you could either add a weapon/something to attack as Samara's eyes and her special ability is to trvel throw tv's scattered around the map (survivors can break the screen to stop her from coming out) 2: her special perks i think her special perks should be cal
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  • I posted this as part of a General Discussion topic and think it's a great idea. Someone was saying they wished there was an alternative to Decisive Strike. My thought is what if Slippery Meat was changed so there was a certain percent chance that the killer drops the survivor while attempting to hook them and is stunned. Personally I would rather have that then the three additional hook escape a
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  • Making the killer, by pressing space, interrupt a pallet slam. This will "stun" the killer. But shorter than if the pallet hit. And the pallet will still be useable by survivors. Now killers can choose, if they will do a pallet interrupt, or a swing to hit. At the pallet. If killer swing, and survivors throws the pallet. We know what happens. If killer interupt the pallet slam. But survi
    1 comments 41 views last activity
  • Just like the end game screen with bloodpoints and emblems. It would be personal so other players can't see it as some sort of information abusement what you might be doing now. I struggle a lot in ranking up just because I don't know what I should focus on in match in terms of emblems points (and let's face it - they are not as simple as old blood points rank up). Genes? Chasing? Healing? Hooki
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  • I know that people complained that the music was too elevated before, but why don’t you just give us the option to adjust the volume. I liked the dramatic nature of the volume turned up. Gives it a sense of urgency.
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  • Just an idea, X amounts of BP everyday, scaling up everyday, maybe some iridescent shards on the final day every week. Similar to the mobile version thoughts?
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  • One rage quits, than another, then the others are left to give up or quit too. (Props to those who stick around and see the game through.) DCing survivors is a major problem. The selfish act of one is payed by the rest. Your essentially screwing over the other 3 survivors. And trust me your not hurting the killer, he/she gets a quitter bonus or “a reward for your salt.” The only people hurting
    4 comments 62 views last activity
  • Probably request before, but I'd really like a salute gesture. Even for killers. I find that software (so much more so for games) should offer feature sets that motivate the user/player base towards a positive culture.
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  • Can we see a change to this perk to make it less toxic? Maybe instead of dropping the item we can increase the percentage that it deteriorates the items charge instead. Sometimes you just need that "ohshoot" key when you play solo with the way matchmaking is.
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  • For example: Claudette: Excels at healing. Meg: Excels at recovering from exhaustion. Bill: Excels at smoking
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  • Rework EndGame The Hatch Closed by killer can open again until 15-20 sec maybe? Plz??
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  • How about an event just like the bloodhunt but all Bloodwebs are filled with perks! Only perks as long as you have enough Perks to unlock, if not the you will get the usuall stuff (addons and offerings). This would be nice for 2 kind of peoples: 1) The one who want to prestige the character and quickly gain all the perks needed to play again -> the Prestige (part of the name) 2) New player
    4 comments 61 views last activity
  • There has to be an easier way to allow streamers to play this game, about 90% of them are extremely desperate enough to just slap their stream link in their steam profile description. No matter what you say, the killer is going to view that stream I promise you. I literally just played a match a guy with barely any stream delay followed me around everywhere and it's not like I can stop doing gens
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  • I just want the Devs to have evidence on hand of how unbalanced the game is at high ranks in favor of the survivors at red ranks. This video from the fog whisperer, TrU3Ta1ent , is perhaps one of the best examples I have ever seen of this concept. I have faced teams like this before as well, and, once you do, you realize the game heavily favors high skilled survivors! Sure, it is true you get g
    0 comments 51 views last activity
  • M.o.M. recently got a well deserved nerf. It used to be impenetrable to M1 killers, and just plain annoying to killers overall. But now it's on a similar level to Autodidact. where in VERY niche situations, in builds COMPLETELY based around the perk, it can have some use. I think that this could be done just a little bit better. ---------------------------------------------------------------
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  • So i am a major fan of the game and been playing for a long time and i really really love the halloween lobby theme from 2017, i feel like the game should be more customizable, more than just cosmetics. it would be so amazing if you could personally change your lobby to another theme that we have previously had before that only that user can see. I would genually be on more to see the lobby theme
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  • Playing solo survivor is simply not fun. You get so little information compared to SWF. Way less fun since you have noone to share it with. And generaly way less bloodpoints than playing killer or with a SWF party. So here is a list of things i want to see in the game before i will ever consider playing solo survivor consistently. Let me see perks/items/addons/offerings that my teammates are b
    4 comments 71 views last activity
  • I constantly get to the exit gates just for the killer to DC and cause me to lose my items. I don’t know if this if a gameplay flaw/or something intended but if it’s intended why punish players for playing good?
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  • I am a writer by trade and would love to expand the Dead By Daylight universe into books. Does anyone know the individuals I would have to contact? I have several short stories based on the IP as proof of concept for it.
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  • doesn’t matters id you launch over th was windows or boards. The hits in the game are unfair. Need to fix the hits from killers
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  • Hey everyone, dont we all know this scenario where you hook a survivor and they just immediately kill themselves on the hook, or an even better known scenario: where a survivor just DCs after getting downed? that way the survivor makes sure you wont be able to gain many BPs or Emblem points, which imo is just unfair, so ive come up with ideas to change that. Hook suicides: first off, how do
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  • That would be great for people like me who are not great at the game.
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  • I want to voice a frustration here regarding balance at the red ranks. I recently got rank 1 killer by main-ing Spirit. However, my favorite killer is the Clown (a "chase" killer). I was playing a game as the Spirit, got a strong SWF 4-man. Played an excellent game but 4 escaped. Ran dying light and thanatophobia but no ruin. However, I got quite a bit of hooks (3 survivors were on death hook),
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  • the survivors healing needs a new design or animation (excuse my lack of technical terms) but, it`s been 5 minutes since i just played huntress and i throw an ax directly to the point of the head of a survivor, yes, but i was thinking man, there should be something of the ax in the survivor`s head, so that goes to all the survivors, every time there`s a stab or claw attack or ax attack, the damag
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  • I want to place traps here.
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  • So Demogorgon recently got a rework for the Red Moss add on, and it got me thinking of a possibility of another add on that might be cool or at least useful with a bit of a drawback. I have no idea what it should be called, perhaps "Black Substance" or "Black Roots" (like the roots that had a connection to Will/the Upside Down realm in season 2 when they were burned) This add on allows the Dem
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  • Can we get a survivor status icon for when a survivor has an _active deliverence_ token? This perk is nearly useless in solo queue because of overly altruistic players, or even players just thinking they're doing the right thing. This wouldn't really increase it's power much, it's still a crap shoot if you manage a save before someone else or before being hooked once yourself, but it would be a
    2 comments 51 views last activity