Feedback and Suggestions

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  • https://youtu.be/DX092gMFFSA Just please watch this. I have no idea or way to explain this, but the Entity really wanted me....
    11 comments 111 views last activity
  • Hello for the next DLC Ii would like to see Cosplay for surviors as superheros Dwight could be Cyclops Jake could be Wolverine Claudette could be Storm Nacy Could be Kitty Pride Kate could be Rogue Meg could Be Jean Grey Adam could be Cyborg or black panther Jane could Be Wonder women or She-Hulk Feng Min could be Psylocke Nea could be Catwomen Ace could be Gambit Also I would like to see streetf
    0 comments 21 views last activity
  • So I just get Spirit, and I have to say I like Spirit fury when combined with Endurance. But the problem is even Spirit fury is her perk, but I can not get the perk to tier2 even after 51 bloodweb, it never spawn. I think the teachable perks should be in high priorities, then the perks using in Loadout (if use the Perks for more than 10 match or something), then the other perks
    0 comments 11 views last activity
  • You start a trial with 3/4/5 tokens. When your Aura would be shown to the Killer, the Perk activates and a Token is consumed. For the next 8/7/6 seconds while the Perk is activated, your Aura and Scratch Marks will not be shown to the Killer. Distortion does not activate when you are in the Dying State or affected by Traps.
    8 comments 51 views last activity
  • Hello In my opinion, some killers might need a (slight) Buff. This is just an imput on how i would buff those. Leatherface Beast Marks should be basekit. When he is shredding a pallet with his Chainsaw, he should not stop moving after he breaks it. Trapper Should start with +1 Trap. Should be able to carry +1 Trap by default. Wraith Would make The Ghost Soot (6 Seconds no red s
    1 comments 41 views last activity
  • maybe have his leaning controlled more like rainbow six rather than having to have a prompt show up every time you want to lean
    2 comments 71 views last activity
  • To be a new meta perk, but its just to hard to even activate. I would suggest either making it a safe unhook. or simply be automatic and have you broken for 60 seconds after getting unhooked. This will also make it possible to synergise with delivarance.
    1 comments 52 views last activity
  • Maybe I'm not the only one who believes that these add-ons are too powerful. A simple fix - the first should restore 50% health, but at the same time the med-kit is not lost during use. The second restores only one state.
    35 comments 251 views last activity
  • Hello, and I would like to suggest a new type of killed called "the child"also known as samara from the film the ring in 2005 in are people would love to buy the DOC otherwise they have seven days.
    1 comments 12 views last activity
  • Why is it so poorly made? The idea behind it with Ruin is atrociously exciting and dangerous, but what really makes this perk weak and poorly designed is one word: "Hex". Why can't we make this into a regular perk, not based on hex totems? A song for the standing survivors grows its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors rec
    5 comments 1,091 views last activity
  • Hitting someone whose been stalked, converts the stalk into the broken status effect for the duration based on the amount stalked. This way someone can't run up to you to prevent you stalking, you hit them and then instahealing. Will generally make instant heals useless against ghostface so long as he can stalk even the slightest amount. Recovery add-ons decreased in strength but base power reco
    0 comments 21 views last activity
  • Fire up is also a perk which confuses me. I was experimenting with the Clown and Fire up today (because they clown has no map pressure and is a "chase" hero. I was hoping that stacking the fire up bonus on Brutal strength would really help with chases. Vault speed and pickup might help to. But the 4% bonus is pretty small. If it were say a 6-7% bonus, would that really be that bad? Faster vaults
    2 comments 31 views last activity
  • First of all I would like to start by saying I am aware the killers aim is to kill the survivors however I do not think camping is a fair way to achieve this goal. When aiming to rank up it is highly frustrating to be put on a hook and have the killer stare you down until you die or just tunnel you immediately when you are unhooked. Suggestions: 1) If you are camped or tunnelled you automatica
    20 comments 201 views last activity
  • Hey everybody I want to propose a clown buff, now this buff isnt anything giant but it is something that every clown main or someone that has played clown for at least a couple hours has probably noticed. I am talking about the slow that the clown receives while he is throwing a bottle of the tonic. just incase anybody got confused I am not talking about the clown running around while holding a
    0 comments 21 views last activity
  • With dedicated servers, can we remove the trigger for the chat to be disconnected when a killer leaves? Sometimes I want to chat with the other survivors and potentially group up. Who knows! That is all. Short, Sweep, Simple.
    2 comments 21 views last activity
  • What are some of the reasons your game "mysteriously closes", "internet goes out for 30 seconds and then back for the next match", or any other excuse used for getting out of a match ASAP as killer & survivor.
    14 comments 121 views last activity
  • It'd be nice if, when choosing a perk loadout, there were a way to choose to use a lower tier of a perk. Like if I have Discordance tier 3 but I'd like to equip the tier 1 version. There are some perks where using the lower tier can be beneficial, but once the perk is upgraded there's absolutely no way to go back. And as much as I try, the Bloodweb has forced me to purchase upgrades of perks I di
    5 comments 311 views last activity
  • When hatch is closed in many cases there is no real chance to escape via exit gate, even against non-mobile killers like myers or bubba. They can easily go from one gate to another in less than 1 full exit gate time (without remember me). Could you consider making gates spawn more often at the opposite site of maps (if not always, like in stranger things DLC map), so there is bigger chance to ac
    9 comments 401 views last activity
  • So not sure if this was an oversight or what. But how did you not add the ability to kick someone from SWF. Not only can anyone on my friends list just join at will, I have no way to remove them if they do... Really no one thought of this feature?
    1 comments 101 views last activity
  • Please make it that you wont lose a token when you miss a hit Thanks :) @Peanits
    0 comments 11 views last activity
  • the only thing less fun than waiting 20 minutes in the queue is waiting 15 minutes in the queue and then getting matched with a SWF of way-higher-ranked players who run circles around me and then I lose pips. I would rather wait in queue for as long as it takes to find a match at my rank than be horribly outmatched. if you can't do that, then weight my score based on the difference between my r
    0 comments 11 views last activity
  • The countdown timer had just started and I started to self heal. The entity claw impaled me and I died with at least 40 seconds left on the clock. #########?
    1 comments 11 views last activity
  • Doesn't have to be called Seasonal Barracks, just resembling such a thing like how Fortnite has it. You get a set of tasks to do each week along side dailies (maybe buying this unlocks 2 dailies as well). Rewards being blood points, iridescent shards, exclusive cosmetics, emotes, icon recoloring, unique offerings (personal/party). I am guessing I'm not the first person to think of this and not go
    1 comments 12 views last activity
  • When a survivor is hooked but filled the wiggling gauge by half, they can press an action key and try to succeed a extremly/tremendously/considerably hard serie of 3 skillchecks to free themselves. They can attempt it only once per hook. If the survivor fail it count has an escape attempt.
    13 comments 61 views last activity
  • Just an idea I had, but what if instead of a single skill check occasionally, we had 3 skill checks come at the survivor in rapid speed randomly. The idea behind this change as it means the survivors have to focus more. Put the "skill" back in skillcheck. If anyone else has any other ideas for improving the skillcheck experience then please say. I think as a current mechanic skillchecks are real
    11 comments 741 views last activity
  • First off, is this where we post survivor suggestions? I know the forum was changed recently and the specific "Survivors" topic is gone. Hope I'm not in the wrong place. Pretty much all the characters in this game seemed to be plucked by the Fog from times within the last century. But the Plague however comes from much further in the past in Babylon. I'm wondering if we will get any survivors
    1 comments 12 views last activity
  • Can't remember the name. 😅 So a review from a Wraith main. So. Many. Pallets. It's great that a lot of those can be mind-game'd, but having Enduring & Spirit Fury suddenly feels very redundant. You get stunned for 75% less long? Another Pallet 8 meters away. You get stunned and break it immediately? That Pallet is still only 8 meters away. Both? Still only 8 meters. Don't wanna take the
    0 comments 1 views last activity
  • The Dying Light rework is not just bad, it’s unhealthy for the game. This rework has certainly been substantial, however with the amount of conditions, drawbacks, and frankly tiny numbers placed on this perk, it remains an undesirable perk. At tier 3, Dying Light grants a stackable 3% slow to repair, healing and saboutage for each time a non-obsession is hooked. This bonus is lost if the obsess
    1 comments 291 views last activity
  • It's really silly to put so much effort into a match just to get them to escape by the hatch once they know they can't win. In red ranks people brings keys every single game because of this. My suggestion: The hatch takes 20 seconds to open, when it's open the key is lost, survivor can be grabbed while doing so. The hatch can be opened only once. Also remove addons that prevents key loss,
    12 comments 111 views last activity
  • Should killers be givin the option to place/hide their own hexs? Im not even talking about ruin here, I like running lulaby, but thanks to garbage rng, it rarely lasts long enough to get the 5 tokens for the full effect. It's not Uncommon for hex totems to spawn close to generators, which is essentially a death sentence for my poor hex. Even thrill of the hunt which is the only real way to ac
    14 comments 91 views last activity
  • Ok, I love the Clown. However; I have played a lot of Clown games, and I'm sad to say but he is a weak killer. His bottles are are designed to give him an "advantage" in a chase, however, the slowdown really isn't that much and typically does not prevent the survivor from making it to another palette. Palettes are a deep clown weakness (and it rubs salt in the wound that when the demogorgon st
    5 comments 61 views last activity
  • Hope (None level up perk): Every Match you win, you get a token that gives a 1% bonus in Run speed (max of 15%) Once a gen is completed (for 25 seconds) (carries over to next match) Once you are sacrificed you lose ALL tokens But you gain 10,000 Blood points per stack. Apon opening a complete exit gate gains you an additional 1 stack. "It feeds on hope, Try to keep it" ~ Benedict
    3 comments 61 views last activity
  • (Google Translate) The mere fact that corruption is OP compels players not to purify themselves, thus causing the killer not to use his true power. Being impossible to dodge corruption, players simply prefer to be broken, making noise and having a terrifying green effect than purifying themselves, making an unfortunate cycle where the killer does not earn points with his power because he
    0 comments 41 views last activity
  • The Stranger Things Chapter is great and all, but I feel that the Demogorgon's perks are very underwhelming. If Killers are expected to drop Ruin or BBQ for one of them, then they need some buffs first. Here are my suggestions. Surge: Downing a survivor causes all generators instantly explode and regress. This applies an additional regression of 9%/12%/15%. Removed radius requirement Removed
    0 comments 21 views last activity
  • Hello, and I would like to suggest a new type of killed called "the child"also known as samara from the film the ring in 2005 in are people would love to buy the DOC otherwise they have seven days.
    1 comments 11 views last activity
  • Add to it: "Survivors can no longer hear when you're traversing the Upside Down" The point of the add-on is to give the Demogorgon more jump-scare potential after exiting a portal, But survivors have already learned that when they hear the Demogorgon's loud roar as he traverses from portal to portal, they should leave their generators and hide until they are sure that he didn't come to their a
    6 comments 101 views last activity
  • Please, i have physical pain from this. Its a terrible mechanic. just make person HOLD the button instead of tapping
    3 comments 31 views last activity
  • Could we atleast get a bloodpoint bonus for wasting our time. Especially now that you have to wait up to 15 minutes as killer only to get canceled on and you have to restart the process. 10K bloodpoints for all participants that didn't DC during loading should be a fair amount.
    8 comments 52 views last activity
  • Just like the hook offerings Killer: decrease EGC timer for 10/20/30 seconds. Survivor: increase EGC timer for 10 seconds.
    0 comments 11 views last activity
  • I know it’s suppose to create suspense, but tapping space is kinda finicky since I’ve died many times while very clearly pressing space. I know it’s suppose to be struggling for your life but it is too inconsistent for me to be enjoyable. It would be a big QoL change.
    2 comments 31 views last activity
  • Why has she not been changed yet? She really ruins the game in my opinion. To me she has the same issue that legion had on release being they both could just ignore survivor defenses and end the chase in a set amount of time. Not to mention she just goes through walls and objects but not some objects for some weird reason. I use to feel she was balanced because "it takes skill" but it really does
    3 comments 44 views last activity
  • Dear developers, will you remove your anti-aliasing or not?I can't play on a soap chart!!! My eyes get tired very quickly!!! To the Legion I played in the middle where it had great graphics!But with the release of Legion on the medium was tratatele I switched to minimum graphics!!Now you've killed minimal graphics for some hair? Anyone that hair did not give up!!! You have a horror game, not a ha
    3 comments 71 views last activity
  • Even tho Demogorgon got a buff, I want him to manually remove his portal or I won’t use him
    1 comments 31 views last activity
  • Could we have an addon be it very rare/ultra rare. That allows the demogorgon to teleport to his portals from anywhere? Meaning he no longer needs to stand on a portal to teleport.
    0 comments 11 views last activity
  • Make it activate every time I gen is done whether or not you completed it.
    3 comments 22 views last activity
  • Hello, just a minor cosmetic request/suggestion to maintain consistency. While Exhausted, can the Exhaustion perks be greyed out, showing they are unavailable? Thoughts?
    2 comments 22 views last activity
  • I play Killer almost exclusively, and a big reason for that is because I hate Quick Time Events (aka "Skill Checks"). I view them as annoying, unfun and uninspired. I'd enjoy playing Survivor a lot more if I didn't have to do Quick Time Events every time I try to accomplish an objective.
    2 comments 51 views last activity
  • Bamboozle: Vault speed is 15% faster across all tiers. Blood Warden: Incresed the time of tier I and tier II to 40/50/60 seconds . Discordance: Notifications now appear after 12/10/8 seconds . Distressing: Incresed terror radius to 6/8/10 meters . Hex: Huntress Lullaby: Notification for Survivors now appears after hooking a Survivor. Thrilling Tremors: Decre
    0 comments 11 views last activity
  • After the last patch, it feels really bad blink at least with shadowborn, the fact that the camera goes down when i blink, it messes up my distance sometimes...
    0 comments 11 views last activity
  • People like numbers and so do DBD players. Some stats like escape %, sacrifice %, how many times get moried, 4-kills %, 3-kills %, 2-kills %, 1 kill %, merciless %, ruthless %, brutal %, entity displeased %, top rank record... would be nice.
    0 comments 41 views last activity