Feedback and Suggestions

Our team will be happy to read these!
  • I don't care about going around to scatter 8 or 9 traps around a map. It takes LONGER to go for the traps than actually setting them up. Give him all traps by default, it's too tedious to go around grabbing traps which is not beneficial to the Trapper. Make traps larger: Don't let it be so easy to get around. I understand "good placing", but seriously? Make 'em larger. Traps are darker: Maybe
    2 comments 31 views last activity
  • I've been playing this game since it launched on PC, then bought it for xbox, the lobbies have been hit or miss now for about 2 years. For the past 4-5 months no matter what I can either get killer lobbies instantly and never find a survivor lobby, or vice versa, no exceptions. With the latest update we now have a fatal error which forces you to reboot the game in order to fix it (forever loading
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  • Im a fairly new player and like any other game with skins there are few exclusives that only people playing at the time of the event/sale could get, I would like to suggest a second chance to get some event cosmetics for new players. Im not talking about legacy, that I can understand why they are exclusive, but Im mean event skins like howling ground cosmetics, you can buy the boar mask and the
    3 comments 31 views last activity
  • I noticed that there is no longer a button to switch from killer and survivor on the side bar and I now have to go back to the main menu to choose which role I want to play. A button is a lot faster and more convenient and I do not see a reason to remove it. You've made it easier for survivors to invite their friends and took out the SWF menu which is fine but now you've made it a bit of a hassle
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  • I have an idea and you can comment on it but I also want to hear your ideas. With Vigil on, you recover from all status effects 25% faster. While running, you recover from the exhaustion status effect at 15/20/25% the speed. Other survivors within 20 meters are also affected. For every other survivor within 20 meters of you, recovery speed for you and all other survivors within 20 meters of y
    2 comments 31 views last activity
  • Hey everyone, I'm new to the forums. I'm guessing there's probably a section for introductions and such but I don't really think I'd post here too often. I've playing this game for about 2 months now and often also watching you tube videos of gameplay. During this time I've noticed that the current gameplay is lacking on so many aspects that when you win a game whether survivor or killer it ra
    1 comments 22 views last activity
  • Some maps are just too little and some are too big, making the doctor extremely overpowered or extremely underwhelming. The range addons on small maps make the game unplayable. Paired with king addon, unnerving presence and distressing, that makes him OP on a few small maps and it is basically unwinnable, especially with 3 genning situations. The laggy 30fps skill checks which are small like t
    0 comments 21 views last activity
  • Found yet another bug -> Connection lost to the host at the end of the match -> We're losing our items for no reasons 😅 Go ahead and check my other post too there are some other bugs like f.e. the visual bug of the exit time.
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  • I know someone already asked for french because the devs are from Montreal. But actually, BCAUSE youare from Montreal guys, I don't understand why you priorities other languages in the upper right "language" forums as Dutch, Spanish, Italian, etc. Furthermore, the only support you give is in english, even if you can read us in french and still respond in english. Actually, people who play in fren
    3 comments 21 views last activity
  • Please let me know what you think of them!
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  • I play as both a survivor and killer. I have good and bad matches like anyone, and when im getting beat, yes I get angry, but I play it out anyway. What has been the most annoying thing about DBD to me lately is the rage quitting! When a survivor quits, the killer gets a quitter bonus. But when the killer disconnects, the survivors get zip. This needs to be addressed. Specifically regarding b
    2 comments 401 views last activity
  • I've just been on YouTube, and watched the videos of this guy. He created custom chase soundtracks for some killers, and in my opinion these two ( in reality everyone imo) are really cool: https://youtu.be/eA4maA-oPKs https://youtu.be/ONVJnkbAm0I Dear Devs, will you ever consider remaking ( or copying ) some of his soundtracks? These little improve
    0 comments 41 views last activity
  • Yes, it's another rework idea. However, I tried my hardest to stay true to his counterplay available while in Feral Frenzy and as a base killer, yet still expand as much as I could into new ideas while still being fair to both sides. Let me start with Deep Wounds first: ·Deep Wounds can no longer be removed by the survivor without having mended for 30 seconds overall. Instead, the survivor sees
    1 comments 21 views last activity
  • At the beggining, propably most of the people will disagree with me and overly hate me, but I want to show people my thoughts about the game's health. So: God windows: It needs to go. The maps that still has that are: Ironworks of Misery Coal Tower (RNG) Suffocation Pit (RNG) Groaning Storehouse (RNG) Wretched Shop Gas Heaven (RNG) Torment Creek (RNG) Rancid Abattoir (RNG) Disturbed W
    10 comments 122 views last activity
  • Something like special event for a few days. It would help people to get more perks, addons...
    1 comments 32 views last activity
  • So it's double bloodpoints time again and I decide that I'm going to use my Escape! Cake offering so I can get the most out of what little time I have for the extra bloodpoints. Now I get into the game and the normal beginning plays out but then we all loose connection to Host. I thought 'oh that's fine, I'll just jump into another game' but then I find that mt bloodpoints where a little low if I
    1 comments 21 views last activity
  • Technician: You are a skilled technician who takes the greatest amount of care. For every 15 seconds you are working on a generator, receive a token up to a maximum of 3/4/5 tokens. When you have at least one token, any survivor who fails a repair skill check on the generator you are repairing on will be considered as good skill check while consuming a token. Feedback? :D
    3 comments 52 views last activity
  • The Demogorgons portals are far to weak, not only can they be destroyed far too easily but they dont seem to help as much as they should the addons are very clearly centered around his portals but they barley help! The shred ability is much stronger and so i think that some changes should be made to his power 1, make the portals harder to destory three survs can work on one at a time thats silly
    5 comments 31 views last activity
  • Love this perk but I feel the uninjured requirement really holds this perk back. It's very useful for maneuverig without making scratch marks and would be very useful when you're injured. If nothing else maybe it could still work while injured but to a lesser degree. Like a 12% speed bonus.
    16 comments 541 views last activity
  • I feel like GhostFace should be able to cancel NightShroud without having to swing or be revealed, but when canceling it you are put to 50% on the meter instead of 0% You cannot cancel Nightshroud when in a chase or when being revealed
    3 comments 41 views last activity
  • From Thursday double bloodpoints start killers have being Dc's like in middle or end of games before you get to the result screens or end game, because of that as surviours not getting their blloodpoints. On Friday seen alot more killers Dc's end of the game and in results screen show ingtheir no points for them and had one Dc's middle of the game and no srviours got their points so what happen
    0 comments 11 views last activity
  • Hello, Has a general stats screen ever been considered ? I think it would be fun to check and also show our progression as a survivor/killer. It would also help tracking the grindy trophies on PS4 because it's not built-in.
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  • Just gonna leave this here don't mind me. Hooked survivor shows killers aura if he/she is within 5m(or 10m if that's too short) of said survivor Whisper system (ping, but without the pinging) - once per 30 sec survivors are allowed to send a silent message to all survivors in an 20m range, ranging from a phrases related to objectives like: "Cleanse totems" "Baiting killer" "Do generators" "K
    5 comments 41 views last activity
  • Whilst uninjured walk 20% faster and the survivor can press the action key to activate this perk and not leave scratchmarks for 4s/7s/10s. When used, it take 60s/50s/40s to recharge and cause the oblivious status effect whilst recharging. (Maybe it's just me but the original perk seems extremly weak and unuseful unless you never played has a killer and don't understand how scratchmarks
    0 comments 91 views last activity
  • I really loved the thought of the Perk at the beginning, but as it turned out, you really dont notice the amount of the faster walking speed. Seeing your scratchmarks is fine and good, I mean, you can see if the killer has Predator or if you use Leightweight. But that really is NOT enough. I think the Perk should grant you extra Bloodpoints in the Boldness category. If you use that perk you a
    8 comments 281 views last activity
  • Hello guys I am a big fan of DbD but I really can't stand that "stalking" crap. People chase you and stalk you while they are right next to you. I have 2 ideas of how to make it better so I don't hate the Shape and Ghostface: 1. Stalking is just available/people get only stalked from 10 metres (or whatever) distance 2. You cannot stalk while you are in a chase I don't see anything unfair abou
    10 comments 2,621 views last activity
  • (I have nothing against the original perk just giving ideas) When a survivor is unhooked outside of your terror radius, all survivors become oblivious for 10s/20s/30s. It can stack if multiple survivors were unhooked before the timer ran out but not more than 60s. Thoughts ?
    0 comments 11 views last activity
  • Either change the way the perk works or get rid of it. The game punishes campers and that perk is used for camping.
    7 comments 51 views last activity
  • Every 60s/50s/40s you can send an astral projection(with a fake sprintburst) of yourself to get the attention of the killer. This cause the survivor to become exhausted. It'll run in the direction the survivor is looking for 10s/15s/20s or until destroyed and will vault if possible. The projection is a perfect duplicate of the survivor. It will show up if an aura reading perk is active for the
    0 comments 22 views last activity
  • Activate-able perk. After being chased for 45/30/15 seconds, the perk activates. Once Ambitious is activated, press the Active Ability button near a dropped pallet to pick it up. Ambitious deactivates once it has been used.
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  • A terrain piece that slows survivor but not the killer, as killer are much tougher and accustom to pain. an example of its use would be a a room with 2 exits and several obstacles to hide in/behind in the room. one exit is open the other has a steam vent/bramble bush in it. The survivor would want to run in and juke the killer then run back out the same exit dropping the pallet on the way out.
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  • This discussion has been moved .
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  • It negatively impacts your team more times that it will help them or yourself. An idea I had was to make SC only usable once per trial . My reasoning for this is that with SC currently taking a minimum of 32s (almost half a gen) you're likely only going to use it once. It should heal the same as a med-kit* and no longer grant efficiency. *That might be a bit too fast, but I felt that since yo
    21 comments 231 views last activity
  • Every single performance update has actually hampered mine since DbD for some weird reason doesn't like high-end GPUs. I've been playing on LOW for the longest time as that was the only setting allowing me to get consistent 60fps at 4K resolution as it was the only setting that didn't use Anti-Aliasing, also known as the biggest performance-hogger ever. Now that you enforce it even on LOW, my f
    14 comments 331 views last activity
  • Introduction Since when the game has been released in its beta, we still have no other way for obtaining items or add-ons, except for the good ol' farming chests with plunder's instinct and/or BP farming for the bloodweb. Today, me and a friend of mine thought of a smithing system. Probably the devs have already thought about it and considered this idea, but still, i wanted to tell you guys abo
    0 comments 21 views last activity
  • The party system is so buggy I’m forced to restart my ps4 application almost after every match. Did you guys even test it?
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  • Can we please just have it so you have to hold down the button rather than mashing it.
    1 comments 21 views last activity
  • First of all allow me to say that im always for better quality matchmaking even that means longer waiting but i have a problem with matchmaking when playing as killer and here is why. My avarage waiting time to put me in looby is 7 minutes every time when playing as killer plus 1 more minute to find players and while they press ready button so if i play 5 games today i will spent 40 minutes only
    0 comments 11 views last activity
  • Make it to where it shows the red stain as killer kinda like fixated shows scratch marks to help out.
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  • You start the match as the caretaker, Jack Torrence. You switch to other ghosts via a weapon wheel-like hub. Ghost 1: the twins- they phase blink similar to nurse however there is a much shorter charge and no Cooldown and no transition animation viewable to survivors. The drawback is they do not attack in any way they shift between dead and undead, giggle and scream. Ghost 2: Mad Jack torrence-
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  • Here is another one! Please tell me what you think of them
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  • So a lot of people are asking to nerf nurse, me and my friends and i know a lot of other people hate it to play against her. I have a couple of tips: Make her 1 blink only would help, or instead, when she blinks, she is blind for survivors, like spirit. Another tip is too make her lunge like michael in tier 1, so she can't lunge at you like michael in tier 3... In my oppinion a lot of people woul
    4 comments 52 views last activity
  • Hello everyone, As a Ghost Face Killer and survivor, I find Shroud an amazing advantage, however, we do have a point of improvement that people should focus on whenever working on GF. As we all know, its very easy to hit a survivor, as one, you are naturally in disadvantage against the killer. When facing GF, the power Shroud will alert the killer that he got ''starred'' followed by the status
    0 comments 12 views last activity
  • So I had an idea that I wanted to run by you guys. As you level up across the game you gather a large collection of add-ons, offerings, items etc... Personally I find that I end up with a surplus of these in my inventory and I thought it might be a good idea if you could offer these to the entity in return for blood points. So you could basically get rid of a load of common items or whatever
    2 comments 11 views last activity
  • So, just a background: I am running a Level 50-Steve with the following perks: Sprint Burst, Spine Chill, Self-Care and Dark Sense. While leveling up Steve, it was taking WAY too long to get the perks that I needed. And when I mean too long, I mean I had to literally finish the bloodweb TWICE at level 50 in order to finally get Self-Care III. I know you have to level up your character in order t
    2 comments 3,321 views last activity
  • Familiar Crowed You are Obsessed with all Survivors Gain 50/75/100% more Bloodpoints in the Sacrifice Category
    15 comments 61 views last activity
  • I think that each killer should have a unique animation for closing the hatch because it helps show their individual personality. (Side note: I realize that this would be hard to implement because for one thing, the actual kid of the hatch isn’t always in a good position to reach. Maybe the devs could work on something to prevent it from clipping old.) I will also not mention killers that have a
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  • Lets list our favorite streamers and the winner gets their likeness added as a new survivor (or cosmetic at the very least) I nominate; Hybridpanda Tru3ta1ent Paulie Esther Puppers
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  • I think we can all agree that No Mither is a very underwhelming, possibly the worst, Survivor perk, unless used in a very specific type of build. I'm going to offer some ideas that I think could give the perk some life, and maybe have it see more usage, outside of meme builds. 1. 100% Noise Reduction: Very simple change. This would take away the requirement of running Iron Will to be somewhat e
    1 comments 41 views last activity