A Legion Rework

Yes, it's another rework idea. However, I tried my hardest to stay true to his counterplay available while in Feral Frenzy and as a base killer, yet still expand as much as I could into new ideas while still being fair to both sides. Let me start with Deep Wounds first:

·Deep Wounds can no longer be removed by the survivor without having mended for 30 seconds overall. Instead, the survivor sees the auras of all other survivors within the trial. The timer (30 seconds) will still not tick down within the terror radius, chase, or mending. Stab Wounds Study shortens the 30 seconds to mend to 24 seconds.

·The survivor inflicted with Deep Wounds may mend for an amount of time equal to half the time they have been bleeding out in Deep Wounds. E.g. You have 10 seconds left before you are knocked down. In order to be at the 30 second mark once more, you must mend for 10 seconds becuase they have already wasted 20.

·Recovering from Deep Wounds replenishes half of your healing progress. Frank's Mixtape is now reworked to remove this benefit.

·Lessened the VFX of Deep Wounds when not in a Chase.

Next, we have The Legion changes.

·Extended the base Feral Frenzy time to 12 seconds.

·Feral Frenzy counts as a secondary action and no longer views survivors in Deep Wounds as injured. This means exemption from Thanatophobia, Sloppy Butcher, STBFL, and so on.

·The Legion's cooldown is 3 seconds at base. Hitting a survivor extends the cooldown by .25 seconds. Cooldown add-ons reworked to lessening the time added with each stab. Caps at 4 seconds.

·Inflicting a survivor with Deep Wounds adds 3 seconds to the base Feral Frenzy time (12 seconds) and still refreshes the timer. The Legion will also gain 2% per hit to a max of 8%. Duration add-ons adds extra time to the base duration, not time added by hitting a survivor.

·Upon hitting the fourth unmarked survivor, The Legion gains Killer Instinct of the remaining survivors. Hitting a survivor still in Deep Wounds will put them into the dying state. The survivor last put into Deep Wounds is immune to Killer Instinct and the down mechanic. Hitting a survivor not in Deep Wounds will still inflict them with Deep Wounds, yet not add any benefits to the Legion.

·Cooldown of power extended by 7 seconds per survivor hit. Recharge add-ons left unchanged as they change the base time.

·Hitting a survivor with your basic attack lowers the cooldown time of your power by 15%

·All potential benefits and downsides (cooldown, speed, time in Feral Frenzy) are related to how many survivors are in Deep Wounds currently.

So what does this accomplish? It encourages a higher skill level on both sides, it spreads continuous pressure to gens without the need for perks, and gives lethality to The Legion that is fair to the survivor and killer. The Legion can still play as a base killer if the situation calls for it, but now it isn't intertwined into their ability.

Because of this heavy gen pressure being put onto survivors, I also made the point to remove perks from affecting the Deep Wounds status. Survivors can easily be afflicted by this now and not allowing them to be healthy makes playing the game tedious and frankly unbearable. Legion still has the potential to keep multiple survivors in the trial injured, it's just harder too.

Thoughts? Criticisms?

Comments

  • Well, at first glance, this sounds more tedious while also being weaker and way less dynamic.

    Stab Wounds Study shortens the 30 seconds to mend to 24 seconds.

    Unless I misunderstand a shorter mending time would be beneficial for survivors?? Or do you mean DW timer?

    ·The survivor inflicted with Deep Wounds may mend for an amount of time equal to half the time they have been bleeding out in Deep Wounds. E.g. You have 10 seconds left before you are knocked down. In order to be at the 30 second mark once more, you must mend for 10 seconds becuase they have already wasted 20.

    I don't really get what this supposed to mean. Do you mean that ignoring DW means you'll have to mend for even longer? 15s mending is already yikes, 30+ is 😬

    ·Upon hitting the fourth unmarked survivor, The Legion gains Killer Instinct of the remaining survivors. Hitting a survivor still in Deep Wounds will put them into the dying state. The survivor last put into Deep Wounds is immune to Killer Instinct and the down mechanic. Hitting a survivor not in Deep Wounds will still inflict them with Deep Wounds, yet not add any benefits to the Legion.

    Well, that's something that would never happen, hitting all 4 survivors within 30s (aka before the first one had a chance to finish mending) without any sort of tracking (no scratchmark, no blood, no auras, no KI, slightly blurred vision). And all that for only a chance at an easier second hit.

    This really doesn't give you an edge against seasoned, good veterans, just simply punishes unexperienced new players making Legion just another noob-slayer killer. There's a super easy counterplay: splitting up and keeping distance, which is already the optimal strategy for gen repairing. (And is already a pretty huge counter to Legion)

    Also, since you worded it in a really specific way, what if there are only 3 survivors remaining? Can Legion no longer go berserk as they need to hit exactly 4 survivors? :V

    ·Cooldown of power extended by 7 seconds per survivor hit. Recharge add-ons left unchanged as they change the base time.

    ·Hitting a survivor with your basic attack lowers the cooldown time of your power by 15%

    Yeah, sure, because getting punished for successfully using your power is a great game mechanic. That's why Hillbilly gets stunned for 30 minutes after chainsawing someone.

    It encourages a higher skill level on both sides

    See, I don't really think it does. The only extra skill being brought in is somehow being able to find survivors without any sort of tracking. Which really just puts you at the mercy of skill level of the survivors. They would decimate potatoes, probably, but would be helpless against anyone with half a brain.

    But on the survivor side, I don't see any changes beside having to hold M1 for even longer. 😴