Hope Rework Idea:

Hope (None level up perk):

Every Match you win, you get a token that gives a 1% bonus in Run speed (max of 15%) Once a gen is completed (for 25 seconds) (carries over to next match)

Once you are sacrificed you lose ALL tokens But you gain 10,000 Blood points per stack.

Apon opening a complete exit gate gains you an additional 1 stack.


"It feeds on hope, Try to keep it" ~ Benedict

Comments

  • @OnryosTapeRentals said:

    • The mechanic of stacks transferring over into another match would be tricky to implement and be hard to keep track of.
    • Gaining 10,000 bloodpoints per stack when sacrificed is far too much. It would throw off the game's economy and make progression for survivors far easier than progressing killers. With the maximum amount of stacks, this perk would give 150,000 bloodpoints which is about 5 matches worth of bloodpoints.
    • 15% increased run speed for 25 seconds is an incredibly powerful benefit. This would make a running survivor (default: 4.0 m/s (100%)) move at 4.6 m/s (115%). Most killers move at 4.6m/s too which basically means that while this perk is active the survivor is invulnerable because most killers would be unable to catch up. With 115% movement speed, the survivor would be able to out-run killers with lower movement speed like The Huntress.
    • Hope doesn't really need a buff. It is a decent perk which helps you get things done in the end-game faster.

    1, The game already has a system for keeping track per game things. EI: The halloween & anniversary Events


    2: what economy?


    3: right now its 5% for 2 minutes, so no 25 seconds is fine with the condition.


    4: no one runs hope for a reason.


    5: This is a fan thing, an idea. im not a dev, try to have fun.

  • 1: it would'nt be a stretch or hard to redesign a set thing in game into a permanent feature. expressly one that would reset apon death. another thing they have for this already is Daily Rituals. They work exactly how Hope would keep track.


    2:

    So BBQ and Chili for Survivors is a no go for you for some reason?

    BPS, Cake, chili... And so on. These features already exist. and it would only proc on escape / doors. and would lose all of the stacks every time you die, having to GRIND to build up again.


    3: Once a generator is complete, not forever. and its for 25 seconds after. it would'nt be to strong as Sprint burst is a 3 second burst of 175% movement speed burst.


    4: i have seen very few people run it in almost 2,000 hours... anecdotal evidence should be thrown out. but i also don't hear people talking about it.

  • @Saitofox said:

    1: it would'nt be a stretch or hard to redesign a set thing in game into a permanent feature. expressly one that would reset apon death. another thing they have for this already is Daily Rituals. They work exactly how Hope would keep track.

    2:

    So BBQ and Chili for Survivors is a no go for you for some reason?

    BPS, Cake, chili... And so on. These features already exist. and it would only proc on escape / doors. and would lose all of the stacks every time you die, having to GRIND to build up again.

    3: Once a generator is complete, not forever. and its for 25 seconds after. it would'nt be to strong as Sprint burst is a 3 second burst of 175% movement speed burst.

    4: i have seen very few people run it in almost 2,000 hours... anecdotal evidence should be thrown out. but i also don't hear people talking about it.

    Sprint Burst is 150% speed btw just as a note, not 175%

    25 seconds of this idea is the same as 25 seconds of invincibility, since most killers can't actually catch up to you.

    I also did the math. Sprint burst or any other exhaustion mobility perk besides Adrenaline gives you 6 m/s for 3 seconds, totaling 18m traveled. Default speed would be 12m traveled. Killer default speed is usually 4.6 m/s which would take you 13.8m in this time. So the distance gained by the surv without vaults during this period is 4.2m

    Now let's put this hope suggestion into the picture

    5 m/s due to the 125% increase for 25 seconds totaling at 125m traveled. With the default being a total distance of 100m meaning an extra 25m. With the killers distance traveled in this time factored in being 115m traveled, meaning an extra 10m gained.

    So, this proves that you'd gain more distance from the killer by over double sprint bursts grant, without any exhaustion effect preventing you from using this twice mid chase.

    Basically, against an M1 killer this pretty much proves that this is balanced compared to other speed perks

    And 'We're going to live forever' is literally BBQ for surv, 100% bloodpoints in everything for doing a few things, same as BBQ's reward.