Feedback and Suggestions
Our team will be happy to read these!
-
I think all the perks could be divided (and balanced into) tier 1 and tier 2 perks. Tier 1 perks would be perks like: BBQC, Surveillance, Hex:Ruin, Enduring, Spirit Fury, Nurse's Calling; Borrowed Time, Decisive Strike, Adernaline, Inner Strength, Fixated, Balanced landing; etc Tier 2 perks would be like: Monstrous Shrine, Insidious, Mindbreaker, Hangman's Trick, Deerstalker, Remember Me, Mad G0 comments 11 views last activity
-
Well, I think you know the feeling when you verse a toxic survivor who tbags all time and is a real pain in the ass (abusing infinites etc.). The urge to mori this person so you can play in peace..... But you can't, because you could not see into the future and take an Ivory Mori with you. So: What would you think about a default single mori you could use after you hooked that person and a 60s15 comments 171 views last activity
-
Seriously, this new decisive strike discussions are blowing my head off, instead of going back to how ds used to be, why don't have a rework? This is my idea, when you are unhooked, the decisive strikes doesn't activate until you go down again by the killer, the second you hit the grown the ds activates for a certain amount of time... This will be more balanced because the way decisive strike is11 comments 161 views last activity
-
so currently the game dc me so much recently , either when im in lobby the game load and when it load full insta dc , or as a killer when the game is like end game it also kicks me , and it was never like this before and is so often and its rly frustraiting0 comments 1 views last activity
-
This is my third attempt to rework Moris, Keys and Insta-heals. I think it's my best attempt yet. 😁 Hopefully, you guys agree. What do you think? 1) Mori Rework : Ebony Mori -- Grants the ability to kill one survivor who has been hooked by your hand during the next trial, after hooking survivors four times. Ivory Mori -- Grants the ability to kill one survivor who has been hooked by y4 comments 111 views last activity
-
I know this map is gonna be reworked probably but please...do it right after Haddonfield. This map sucks. It is so unbalanced and the main building is a safe haven. You can't do anything as an m1 killer. 2 safe pallets guaranteed...really???0 comments 12 views last activity
-
This is my second ever post on here so bear with me, especially if I get formatting incorrect. I've played a good amount of games on Killer on this iteration of the dedicated servers, every one of those games was played at around 50-70ms (for me) No idea on the survivors' Ping. My last game however, was not, it was at about 120-130ms, I was clearly put onto a US server (I live in the UK) rather0 comments 22 views last activity
-
I know that DBD mobile hasn't been released yet, but I have a Samsung Galaxy J3 Orbit and I really want it to be eligible for DBD Mobile, so if you don't mind giving it that opportunity. I live on a fixed income and this is a low-budget phone that hardly gets attention for games like this. Please make a dream come true for me and make this possible. Thank you0 comments 41 views last activity
-
So, i've noticed that bill has endless supply of cigarettes and doesn't share. It would be nice of him to share some once we complete a generator or something. I mean, seems like the nice thing to do.. Just sayin' Bill..6 comments 71 views last activity
-
Why was temporal AA even enabled and why is there no officially supported method of disabling it in-game? My game is a blurry mess now, before the update is was completely fine! Or at least upgrade the AA technology the game uses even on low settings so it's a clearer picture to the eye!5 comments 81 views last activity
-
Since the new hotfix my game is blurry as hell and i would like to know if i follow this guide could i get banned? https://steamcommunity.com/sharedfiles/filedetails/?id=187271958010 comments 401 views last activity
-
This is something probably discussed, but I wanna know what else everyone thinks. Im on PS4, and its alright, but everyone mostly plays PC and there are exclusives and other things on there: twitch shirts, better gameplay/easier controls, and PTB. Im okay on my PS4, but I if I get a good gaming PC I wanna buy DBD on there. And that means buying all character DLC, cosmetics, grinding levels/rank0 comments 11 views last activity
-
Since SWF on comms have information they normally would not have it does give them certain time advantages like knowing the second a killer breaks chase and starts to move toward them when working on a gen and those few extra seconds of warning from their friend gives them a chance to get to a safe place. And there are obviously a lot of other instances SWF can communicate in order to coordinate4 comments 52 views last activity
-
Will there be any rewards for reaching rank 1 each season? You guys want it too?2 comments 71 views last activity
-
dying light and thanatophobia is WAY too strong right now. there are literally legions run around with sloppy, thanatophobia, and dying light and it makes it IMPOSSIBLE to do anything. there needs to be some sort of system that prevents progression penalty from going past a certain amount. because right now it's just not fun2 comments 21 views last activity
-
Hello, guys actually I wanna know y our opinions about the new matchmaking system. In my opinion, the old matchmaking system was bad but the new one is not also that much good. So I read about some comments and idead about the new system and I have seen this kind of comments "The game is better, now swf teams can not bully killer" . And yes you are absolutely right about it. I have seen this kin0 comments 31 views last activity
-
When the killer is chasing another survivor. If you get within 6m/7m/8m radius around the killer, you can chain them to the ground for 3s/4s/5s. Doing so will also bind you in place and reveal your aura to the killer for 5s. The perk then goes into a 60s/50s/40s cooldown. Additionally the killer is immune to holy bindings for 20s.4 comments 51 views last activity
-
After a 2nd hook the survivor should be Broken, Hindered, Exhausted with a -5% running penalty and 5% louder. Also some sort of screen effect showing your struggling and messes up. This would balance the game and make sense. After a survivor endures multiple hits and hooks they shouldn't be running around at full health like nothing happened. Ready to loop and T-bag like the don't have a worry.9 comments 72 views last activity
-
The killer version of this perk is a meta yet on the survivor side it gives no actual impact on the game and if anything will hurt your team from a lack of perk, what I'd like to suggest is: Ethier combine WGLF and borrowed time Combine WGLF and We will make it9 comments 61 views last activity
-
1 comments 11 views last activity
-
I’m starting to believe so because I noticed survivors get nerfed/patched immediately but killers on the other hand take weeks/months if your lucky. Ex.When chapter XIII released low rank killers got high ranking survivors, it got patched in like 2-3 days (I can’t recall the exact time frame) but now I’m getting potatoes as teammates and brown ranks on my team when I’m rank 1 going against rank 129 comments 402 views last activity
-
If you were REALLY concerned about harassment, you'd do two simple things: 1) Remove end game chat entirely - it serves no purpose 2) Honor Steam blocks of other players Since you do neither of those, and the second I've requested many months ago, you're updated EULA is a bit laughable. Further, if people employed by BHVR play this game (and stream) using their BHVR name, harassment by them2 comments 31 views last activity
-
BHVR can you stop wasting talent, time and resources on every original chapter that you do, on menu.You DO NOT need to waste talent, time and resources doing unique menu music every time you release an original killer. WHEN YOU COULD use all of that the talent, time and resources doing what the majority of people have been asking for every killer release after the Halloween chapter release WHICH IS ALMOST THREE YEARS now, is that we would very much like UNIQUE CHASE MUSIC instead of the4 comments 42 views last activity
-
Yep you guessed it another buff mettle of man thread so let's get started. As it stands the purpose of mettle of man was to give a powerful ability at the cost of a devastating downside however the downside could easily be avoided by keeping you healing progression at 99% so here is my proposed buff/rework Mettle of man After being hit by any attack 3 times the perk activates The next a6 comments 92 views last activity
-
https://www.youtube.com/watch?v=AaRLW4ZS4Jk&lc=z221jfhg4vigz1n05acdp4332nwe3e5p0xbbf5svgqpw03c010c.1570008552764919 Just thought this was pretty cool actually.0 comments 11 views last activity
-
It doesn't make sense that offerings are taken if someone DCs during loading just because a graphic goes off on the screen. They should only be actually disappearing once the game has actually started. It avoids people quiting purposely due to seeing X offering pop up or rather 'secret' ones that aren't really secret.4 comments 12 views last activity
-
Make it an Ultra Rare addon This is the easiest nerf I can think of, swap the rarity of Father's Glasses. Give it a downside It could go like this: Removes the whoosh sound while phasing, decreases the movement speed by 30%. OR Removes the whoosh sound while phasing, decreases the duration by 40%. (3 seconds of phasing) Change it back to the PTB version In the PTB it was like this:49 comments 301 views last activity
-
The 60 second window really is entirely too small and makes the perk absolutely useless. Hardly any killer is going to down and hook you again within 60 seconds of being saved from a hook. If you want to make the perk useful again I would suggest idealy removing the window entirely and make it store for when you are next picked up, or at the very least give survivors a 3 minute window. Considerin30 comments 281 views last activity
-
After seeing that demogorgon got a own chase music for both views different ones, I would personally really love to see for other Killers some own made musics. Atleast for the dlc Killers! I dont think that needs that much effort and it would spice up the dlc Killers alot more! Heres a example that I found, I personaly love this really much, this guy did a really good job! https://www.you7 comments 121 views last activity
-
it would be nice to have more maps inside places or more chance of getting an inside map to make the game less repetitive feeling and more fun because i have playes this alot since i got it but it is rare that i have gotten a map inside cus i get alot of maps outside and they all have the same stuff in them and alot of the same maps too outside and it gets quite repetitive when the maps are th0 comments 12 views last activity
-
İ think select button about nightmare who wants to use the new version or the old version4 comments 51 views last activity
-
So pig is bad. Yes yes I know there are some good pig players, but in the movies they didn’t know what to do until the trap was going off. That being said they shouldn’t know where to look until the traps start going off. And you could just do a generator while the trap isn’t on or get multiple done at the same time. This could make pigs rng actually somewhat useful.0 comments 21 views last activity
-
Nothing too overpowered just little additions that are based on the new event. Illstart Hallowed Fright Destroying pumpkins is scary, but destroying generators is scarier. When you kick a (new generator) within 32 meters of that generator scream revealing their location for 4/5/6 seconds0 comments 11 views last activity
-
its would beee soooo perfect that you add pennywise for the next chapter .... if you need idea I don’t mind helping I just want him in game soo bad with is laugh and everything 🙏🙏🙏1 comments 51 views last activity
-
1 comments 31 views last activity
-
hey all, today i'd like to discuss the shrine of secrets, my problems with the current version of it and how i would personally change it. the Shrine of Secrets: so how does the Shrine of Secrets even work? basically, it allows you to grab killer and survivor teachable perks without having to level the character first. this can be accomplished by earning shards by leveling up ingame and then s4 comments 81 views last activity
-
0 comments 1 views last activity
-
I think there is a lot of discussion about how the gens go to quickly. As a red rank killer, I have felt that way too - even with ruin, sometimes 2 gens pop as the first chase is happening in red ranks. However, decreasing gen speed (i.e. making them take longer) would severely hurt survivors at lower ranks even if it may balance the upper ranks. I appreciate this problem and the challenge. Ther0 comments 22 views last activity
-
So I think some dark souls bosses would fit good. Like pinwheel or idk witch quelaag with her creepy spider legs. The survivor would be solaire of the astora. And new perks: 1. dead hard but instead you are rolling 2. You can parry killer attack or block it New health kit add on - poison moss: let's you heal through plagues vomit Map could be like catacombs or some graveyard1 comments 31 views last activity
-
Match her ability to the Spirit in which there is a cooldown. All other addons and functionality stay the same. You can even add an addon which lowers the cooldown a bit. This makes her ability non-infinite, make looping a nurse possible after she burns her ability, leaves a LOT more room for mindgames from both the Nurse and survivors As a balance point, you can even slightly increase her spee15 comments 181 views last activity
-
I think this is such an exploit, Two survivors camping a hatch after i sacrificed another survivor, down one of the campers she d/cs the other jumps the hatch. I had two gens and two alive survivors why is hatch spawning? Further more why is a d/c instantly opening the hatch. If the Survivor on the ground was sacrificed at least i can have the ten seconds before the animation finishes for the h56 comments 481 views last activity
-
I believe Mettle of Man is a perk to rework with caution for 2 reasons. Both of which are because it's a powerful survivor perk. That being said, you don't want it to be too OP and you don't want it to be as useless as Decisive Strike used to be. I believe they should rework this perk to work similar fashion to borrowed time except it's not for the person on the hook, it's for the person pulling11 comments 101 views last activity
-
Please remove splinters from killer bloodwebs even if you have bought the characters with auric cells. Currently they only remove from bloodwebs if you buy them from Steam, this is not only a waste of BP's when it's the last item on the web, but completely pointless if you already OWN THE KILLER.7 comments 181 views last activity
-
0 comments 1 views last activity
-
Finally having a fun game after playing for hours, but this doctor started messing with his internet because he couldn't catch me, long story short I get hooked 3 times within a minute because I can't run away from him (I run 3 steps and get teleported back to him, constantly)7 comments 71 views last activity
-
Frenzy speed increased from 5.0m / s to 5.15m / s Usable time down from 10 to 9 seconds Overcoming the pallet is 1.2 → 1.1 seconds, Window crossing increased from 1.15 to 1.0 seconds Stan returns to 3 seconds after frenzy Frenzy Attack Mispena has 30% gauge reduction Relaxed & forced release erase When attacking with frenzy in a deep state, it stirs frenzy, but gives fatal wound debuff. * New2 comments 171 views last activity
-
Additionally with the insta down, you break pallets 5% faster, Pallet stun times are reduced by 20%, and you vault windows 8% faster. All survivors also scream and reveal their position as soon as the totem is cleansed. Since Haunted Ground Only has 1 use for 60 seconds and you might not even find anybody, these changes will almost guarantee you get a use out of it as you can find someone easier3 comments 61 views last activity
-
thanks, devs! I really enjoy the mechanic of keeping from attacking the obsession, but being encouraged to hook everyone else. Has great synergy with "save the best for last", and with ruin, because ruin slows survivors down in the early game, while dying light slows them down late game.2 comments 21 views last activity
-
Demogorgon, to put it bluntly, sucks. At least in the time that I have both played and gone up against him, he is weak. And I'll explain why I think that. Shred His Shred is the biggest problem. It was nerfed heavily from the PTB. I tested it out and at full charge (which isn't much farther than minimal charge) cant even reach the length of the killer shack. Idk if people were complaining in th7 comments 191 views last activity
-
Once per match after saving a survivor from the hook you become soulmates. The next hit that would injure one will instead injure the other, splitting their souls. If the survivor receiving the damage is already injured they scream and become broken for 25s/20s/15s.5 comments 261 views last activity
