NaroxdamXias
NaroxdamXias
About
- Username
- NaroxdamXias
- Joined
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Comments
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The game accepted all then. I made sure just to accept the checkmark on a daily and not the one on the bottom right. There goes my points lol
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I should have added this bit, does it still give me the same amount as well say if I used it on myself too? Like if I happened to run Botany, Resilience, Self Care, Streetwise, or even if the killer brought Dying Light? I haven't been able to do a custom match to try out these combos to make a purple medkit last and get a lot of use from it, while also affecting its capabilities with so little capacity.
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Im on console but trust me its bad with deep wound
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Its even worse when in Deep Wound status. Someone used borrowed time on me and I happened to get away barely seeing anything.
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Okay well im dumb, thanks at least
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Thanks y'all, it opens up at least one more perk slot just for that.
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@Milo said:
You should plop that into bugs i think
I tried but somehow it got sent to feedback, and yeah I figured the endgame bug was related, but it was completely different as for others the meter was still but going at the same time, but for me it was still going and I actually had time left. Still it scared me and I got a good laugh.
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@Hoodied said:
Should have escaped, this is sorta karma but is a bug
Very much was, I just wanted to have a moment with him since he only got two sacrifices I believe and possibly get some hits off me. Thing is, i didn't wanna get too close because I had no idea of he tried to max the stalk meter on me and pull it out last second.
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@Mat_Sella said:
That should honestly be an anti-toxicity mechanic. repeatedly taunting the killer at the gate ends in the Entity punishing you by personally skewering you.
It was kinda my bad. He was t bagging and I wanted to stay a while to humor him and give him hunting points and get a hit or two on me before leaving.
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@lazytension said:
I had to laugh. But even poor ghostface was confused... :(
Yeah he was, I felt bad because really I was just there for the bold/reveal points at the end since they weren't maxed out yet. Plus I believe I was still giving him hunting points too
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I got another idea, a grim reaper skin for Wraith, like a scythe with a small blade. It kinda goes with his scarecrow skin though.
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What about "The Deadlight/s"?
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I thought of one more idea, its kinda weird though. A there could be one of those glowing skins for the Plauge, but her weapon is like a candy bucket.
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@Redd said:
I am hoping for another 5 hallowed blight skins, some more lore, Myers and Laurie cosmetics, and a Benedict Baker killer.
For Laurie I'm guessing the Laurie Strode we had in the recent Halloween Movie, older looking. Not sure about Michael Though, the only thing I have in mind that is close to being in the cannon movies as a cosmetic change is him being in a sheet with glasses like the first movie. As for Benedict Baker, I have the feeling the devs are working that out in later chapters
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@Mookywolf said:
i love that totem idea. thats kinda cool.
I figured it could work seeing as Jack O'Lanterns are lit and normal pumpkins aren't like totems to a hex.
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@lynelmane said:
I think they should have a Spirit cosmetic that looks like her body is all ember-y and glowing, and her hair is straight up fire. Her sword could also be on fire.
Really cool, something like "Ghoulish Girls" for a cosmetic pack for Spirit and Hag or Plauge
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Okay since this is a problem I can give a few solutions.
1. Do not go for the totem straight away. I cannot stress this enough, as this is the obvious trap. That's the first things killers check on to know if a survivor will target it and know will try to keep they're eyes on you if you've seen where it is. Always give yourself time to know where the killer is and use that to your advantage if they are in chase with someone and what killer they are, know their add ons, and possibly assume their other perks. I suggest empathy or Bond or any item that shows you survivor/killer locations if you have trouble with knowing who is where.
2. Chances are that the Spirit brought Haunted Ground, so I rather you work or gens best you can with a toolbox and/or Prove Thyself with Spine Chill for the repair speed bonus and alertness when Spirit is near. Besides that, if there isn't a ruin, there is no actual use in destroying the totem, and that will throw them off seeing as they will constantly check the totems like you're saying they are. Id focus on dull totems in case for NOED though.
3. Since Spine Chill has a lower detection, Premonition can be used as well so you can get an earlier warning to hide if you are unsure of how far the killer is from you.
4. Iron Will/Technician is another perk that can throw the Spirit off if they are solely relying on hearing a generators progression to pull survivors off or by their sounds if they are injured or breathing.
5. Since scratchmarks are another sole indicator of where you are to the spirit when they're phasewalking, you should use perks like Urban Evasion or Fixated to give you a movement speed bonus that doesn't involve running, and you also could juke with Fixated to make a Spirit, or any killer for that matter assume your location just by abusing your scratchmarks with Fixated.
6. One thing that I always do if a Spirit is in a chase with me and begins to phase, I run into their direction. This sounds odd, but it works most of the time. They always assume you keep moving forward, unless they hear you that is, so they go ahead as usual. However, if you know that they're phasing, running into their direction will throw them off as the scratchmarks will make no difference going towards them as they are still fresh. So with that in mind, the Spirit will assume you've started walking or crouching away or ahead where your marks would "lead" them to you. Another good pairing can be Diversion since that's one of the main perks made to throw Spirit off while phasing.
These are all the tips I can offer by far, but I'm sure you've got a lot to experiment with before you should assume a Spirit with Prayer Beads should be nerfed.
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@DonnieTheZombie said:
https://forum.deadbydaylight.com/en/discussion/comment/695480#Comment_695480
That honestly looks really cool. I was pretty sad to see survivors have no interaction with the upside down whatsoever other then clearing portals. I kinda wouldnt mind if that stayed. Makes it feel more like ST
Yeah I was hoping Demo's power would be to take survivors to the upside down, like Freddy's old setup and everything would have been affected. All survivors would appear invisible, but you can hear them at certain portal rifts that will be their exit (others are false and meant to be like pigs macabre search), and if you don't escape in time you die from the Thesslehydra's influence consuming you, unlike when Will was taken over by it. But seeing as Demo's released now, im just hoping for an add on that allows the Demogorgon to make portal rifts on things like trees and walls like it did from the first season.
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@Milo said:
Atleast you werent oblivious for the whole match
I was at first apparently when I sealed that portal until I sealed another. The particles just stayed though, and became distracting.
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I have a video where I faced the same issue. Its like this right? https://youtu.be/0kP63jlscJQ