Shrine of Secrets rework idea

hey all, today i'd like to discuss the shrine of secrets, my problems with the current version of it and how i would personally change it.

the Shrine of Secrets:

so how does the Shrine of Secrets even work?

basically, it allows you to grab killer and survivor teachable perks without having to level the character first. this can be accomplished by earning shards by leveling up ingame and then spending them on the desired perk, unlocking it for each of your characters and allowing it to appear in the bloodweb of those characters (the perk will not automatically be added to their inventory).

the shrine contains 4 perks to choose from - 2 survivor perks and 2 killer perks. you can only obtain those through the shrine and you can also only buy each perk once during one time periode. the shrine will automatically refresh every week on wednesdays, adding 4 random new perks to it and allowing for new purchases.

if you wish to purchase a perk that is already in your posession, you will, instead of gaining the perk, get a certain amount of Bloodpoints instead.

the shrine is the same for every player and the perks on it are randomly chosen - it is a great chance to obtain perks from characters that you dont have unlocked yet.


My problem with the Shrine of Secrets:

i personally have two main problems with the shrine, though i am only going to address one of them in my rework suggestion, as the other one is really just a personal thing.

1) the currency needed for the shrine being shards. back in the day i used the shrine from time to time to cash in some Bloodpoints, though with the store addition i rather spend them on cosmetics, so the shrine is pretty much dead for me. as i have mentioned above, thats just a personal problem i have with it.

2) the shrine being random. this is what i believe hurts players the most, as they have to wait ages for the one perk they want to appear on the shrine (e.g. BBQ). combined with the ever increasing number of perks in the game, it pretty much forces players to buy the chapter only to be able to obtain a certain perk, as the chances of the perk actually appearing in the shrine are very slim and they usually have waited for long times aswell, so they rather just spend the money on something they dont actually want (e.g. Leatherface - lets be real, the only treason people buy this killer is eigther them not knowing about the game too well or them wanting to have BBQ, as thats pretty much a requirement right now).


My change suggestion:

the Shrine of Secrets should always contain all possible teachable perks for both Survivor and Killer. this can be achieved by adding a list with the names of the perks and a price behind it, similar to this (they should be split up between survivor perks and killer perks, so killers are on the right and survivors are on the left, as it already is the case in the store):

  • Monitor & Abuse - 4000 Shards
  • Overcharge - 4000 Shards
  • ...

by clicking on the perk and confirming the purchase, you will spend the Shards and obtain the perk you wanted. this way there will always be the perks you want in the shrine and no one has to wait months for this one perk they really want (or in BBQs case, need) to appear in the shrine, as it is always there now.

but wait, did he just say 4000 Shards? thats more expensive than it currently is! (current prices lie between 2000 and 2700 shards)

and that is the drawback to the perks always being obtainable: they will cost more.

though, there is another feature i havent talked about yet: the current shrines randomness. yes, i want that to be a part of the new Shrine of Secrets aswell - but this time instead of being the only perks available, those are the perks that will have a reduced price instead! so, just as it works now 2 Survivor perks and 2 Killer perks will be chosen randomly. those will then be highlighted by appearing with their perk symbol and description above the general perk list (similar to the current shrine, but parted in a killer and survivor section) and the prices will be set down to 2000 shards for these perks, until the shrine refreshes the next week.

those would also be the only perks you could purchase and obtain Bloodpoints for. after purchasing a perk from the list, you wont be able to purchase it anymore from there.

it would be neat if we would add the little box behind the perk name and prices with a check mark inside of it, if the perk is already in the players posession (similar to those that can be found in the character info), so its liek a little checklist for the player, where he has all the perks listed and can see exactly what he has and what he is still missing.


and thats it!

sorry for the wall of text, i hope you made it through it unharmed! here, take a cookie for your troubles :3 🍪

please share your opinion on my idea down below in the comments!

have a wonderful day / night,

i'll see you in the fog!

Comments

  • Your idea is pretty awesome from a gameplay perspective. It would still be quite a grind to obtain all of the perks I. E. The time it will take to grind 4000 shards per perk is much heavier than levelling your characters to 40. However on the upside, you don't have to buy any of the dlcs unless you actually like the characters and expect to enjoy playing them. I think the fact that it will be easier to unlock content currently mostly locked behind a dlc will motivate more people to grind it out.

    The discount idea is a nice addition.


    The problem I see with your idea is that potential change may lead to a drop in revenue for Bhvr (dlc sales) and thus asking for it may not be a reasonable request.

  • @Accullla said:

    Your idea is pretty awesome from a gameplay perspective. It would still be quite a grind to obtain all of the perks I. E. The time it will take to grind 4000 shards per perk is much heavier than levelling your characters to 40. However on the upside, you don't have to buy any of the dlcs unless you actually like the characters and expect to enjoy playing them. I think the fact that it will be easier to unlock content currently mostly locked behind a dlc will motivate more people to grind it out.

    The discount idea is a nice addition.

    The problem I see with your idea is that potential change may lead to a drop in revenue for Bhvr (dlc sales) and thus asking for it may not be a reasonable request.

    honestly, i think the reason for one to purchase a DLC should be the new character and playstyles, not because there is this one perk that you have to use if you want to stand a chance.

    thats what i hate when i see players ask the community which DLCs they would suggest buying, since even though they really like freddy and find him to be super fun looking, they need hag or leatherface for these must have perks.

    a DLC should be sold because players like the contend it provides, not because they dont stand a chance wwithout a certain tool the character comes with.

  • God I wish they would do this.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/722849#Comment_722849

    honestly, i think the reason for one to purchase a DLC should be the new character and playstyles, not because there is this one perk that you have to use if you want to stand a chance.

    thats what i hate when i see players ask the community which DLCs they would suggest buying, since even though they really like freddy and find him to be super fun looking, they need hag or leatherface for these must have perks.

    a DLC should be sold because players like the contend it provides, not because they dont stand a chance wwithout a certain tool the character comes with.

    I do agree with you on this one. I am one of those people who bought bubba just to grind bps with bbq and never even played the character. I would absolutely love it for people to be able to unlock the perks they want through playtime and only spend money on characters they like. My comment was rather trying to look at this from Bhvr's perspective.