Feedback and Suggestions

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  • I’ve had 3 games today where I finish all the generators and before I can even get to a door the killer quits and I don’t get any Blood Points for it. And on top of that I cant report the killer because theres no way to see the game you just played or see the killers username because of the fact that they disconnect.
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  • can we make the pounce and open portal separate buttons?
    4 comments 81 views last activity
  • And they shouldn't receive them in their webs. They don't deserve bonus points when they already get way more than survivors and they have no respect for players who use them.
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  • Plz Devs just remove the slowdown on her teleport. Its so unfun to have full move speed teleport and then go to zero. You can't even lunge when you teleport which is frustrating as hell. I don't understand why this is a thing you shouldn't be punished for teleporting. Either : 1 Just remove the slowdown and let her walk full move speed when teleporting. 2 Give her an addon that removes it. or
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  • I think we can all agree that FMT and Stab Wounds Study are Legion's most useless add-ons ever since his rework. Well, I came up with some rather simple ideas fir these addons that would make them TREMENDOUSLY better. Frank's Mix Tape: Missed attacks do not knock Legion out of Feral Frenzy. Slightly decreases Feral Frenzy Duration (Frank's devilish beats send an adrenaline rush throug
    7 comments 131 views last activity
  • In Tier 3 of Myers, to the survivors perspective, he holds his knife facing downwards. But the Killers POV is still the basic way the weapon is held. A small nitpick but would like it to be added.
    1 comments 31 views last activity
  • Dear BHVR, do I really need to pay the price for Swf? Its been almost two weeks now of literally not been able to play on solo queue, every single lobby i get consists of me and two rank 16 that paired with their rank 6 friend. I used to be at rank 1, but now i just depiped all the way to rank 4. Every lobby i don't dribble just ends with 2 dcs, the killer just chases me for 3 minutes and i die
    0 comments 11 views last activity
  • The only thing that showing secret offerings does is give survivors a reason to disconnect because most of the time the killer is using a mori, and this scares them. Hell, I've had survivors (seemingly) disconnect because I used an "Increase Sacrifice Points" offering. Killers aren't disconnecting for any survivor offerings.us. Or better yet, lets show the ones that are applicable to the team
    48 comments 1,111 views last activity
  • Hello, i have a sentence, devs, can you remove Blood Point limit, because collecting a million Blood Points is not very convenient, I want to collect more than 1 million, and many people also want this, so why don’t you do it as on older versions of the Dead by Daylight.
    2 comments 42 views last activity
  • Tunneling has ruined the fun of the game for everyone but the killer it's really taking a toll on players and has made many people stop playing the game in all and many wanting refunds because of it. I personally think tunneling should be bannable. But as for the cosmetic idea I thought the idea of Pajama's would be cool because of like The Night Before Christmas and how many people stay in their
    3 comments 61 views last activity
  • I will like they put chucky in the game
    4 comments 31 views last activity
  • This is just some buffs I would like to see. Feel free to share your thoughts! Trapper: Let him start with all traps on his hand, similar to Hag. Let him walk over traps and not get caught in them so as to not reveal their location. Wraith: Significantly increase cloaked moving speed. Give him slightly reduced uncloak speed. Perhaps give him quicker break/vault speed by default? Clown: Remove
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  • There's no reason to have it tied to the killer once dedicated servers are finished. It should only disconnect after everyone leaves or a set time (Say... 3 minutes after match close).
    1 comments 11 views last activity
  • Sabotaging is just not rewarding enough for how long it takes to do. Both the perk and Sabotaging in general could use a buff. We’ve been in a meta where nothing aside from cleansing hex totems is worth the Survivor’s time. It always feels like you have to Gen Rush if you want to win at high ranks. What do you guys think is the best way to go about buffing it? I personally think increasing
    23 comments 61 views last activity
  • *I'm pulling an @NMCKE " Prologue (Yoink, my style now) I was seeing this ridiculous post BunnyTrips titled "the worst totem spot I've seen". Yeah, after seeing that ridiculous picture... I could finally jump off a cliff as a killer in DBD. Therefore, I thought to myself: "What if they not only buff killer totem spots, but also let killers put leaves and the nature around and on them?". Lis
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  • Please allow the ability to sell back items from the blood-web to the entity for half of the original price. For example, a map offerring is 5000 BP - sell it and have the entity give us back 2500 BP. Is this a reasonable suggestion? What do others think?
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  • Spirit has no sword sound while breaking pallet/gen, this is so annoying
    1 comments 31 views last activity
  • Ive played a couple of dozen killer games so far on the servers. They seem to be running well. Only issues I have experienced. Head on stun pushed me back and did not stun me (only happened once all other head on stuns seemed fine) Kicking gens animation feels laggy About 4 Survivor Dc's that Im sure was not intentional (This could obviously have been their connection though, but as far as u
    1 comments 21 views last activity
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  • Devs will most likely not see this, but it is worth a shot. Mettle of man is a perk with huge potential, but it is sadly hold back with the buggy condition of getting 3 protection hits during a trial. The change I propose is make it slightly easier to earn the stacks, but make it so that it only activates once, similar to decisive strike. This will allow it to be usable and make it more clutc
    0 comments 21 views last activity
  • As I have been playing the Switch version with the rank reset bug, I've been playing with new survivors. While I don't expect them to be a looping god, the annoying thing about playing with them is that they instantly struggle and put themselves into second state. This has caused us to lose games that, if someone had one more hook state, we would have won. While it wouldn't stop all cases of thi
    2 comments 141 views last activity
  • Was having a nice discussion with a survivor when the "host disconnected" message suddenly came up, but I was the killer and did not press leave. Is this a side effect of dedicated servers?
    4 comments 111 views last activity
  • The experience on dedicated servers has been abysmal and I believe this is the time to call the dedicated servers off once and for all. It doesn't work for both roles: Survivor: dead hard doesn't work as intended, sometimes the latency is too large (even when in ping should have been around 60 ms) sometimes you get the exhaustion but no dash hits through pallets, they are becoming more and
    20 comments 391 views last activity
  • While in the lobby for killer it will play the music that was introduced with their chapter. It would be a nice small change to have the music that is associated with the killer also play while the corresponding survivor is selected in the survivor lobby.
    2 comments 21 views last activity
  • Is possible that survivors could chat although the killer goes away?
    2 comments 21 views last activity
  • So me and my friend had a discussion about the dlc's on dbd, and we came up with an idea of having as a new killer the Predator and survivor maybe arnold schwarzenegger. Personally i would love to the Predator in dbd, his power could be something like the scanning device he has on his mask so he can detect maybe survivors or something considering the balance of the killer itself
    0 comments 22 views last activity
  • For balance purposes, I hope that a future Survivor Perk will be allowed to directly counter the Exposed Status Effect. The Exposed Status Effect reads: "The Survivor is in peril and can be downed in one hit." There aren't any survivor Perks that mention the Exposed Status Effect within their text description. I often wonder why the Exposed Status Effect has no survivor Perks that can directly
    76 comments 2,204 views last activity
  • A perk that deserves Rework? HEX: Devour Hope can be STRONG, and useless at the same time. For the simple fact that all HEX are not difficult to find during the game, (rare cases lasting more than 1 minute), it is precisely because of this that Devour Hope ends up being useless, since it already starts lit up like every HEX on the map, since to really use it you need 3 stacks to have the "no
    1 comments 31 views last activity
  • it's depressing seeing that lonesome chest locked up with a item build poor buddy just wants to be searched
    2 comments 231 views last activity
  • I played killers for 150 hours and just started playing survivors recently. Compared to Killer ran system, I found one major probelm for survivor's: when you didn't save your teammates and survived, most of time you can't rank up. However, sometimes your teammates don't struggle so you do not have chance to save them and you survived without getting hooked but still can't rank up. I think a good
    0 comments 1 views last activity
  • It would be awesome to have a selection of perks saveable. Like 10 for survivor and 10 for killer. Select your character and perks, add a save icon somewhere on the screen and give it a name when you save it. Add a pulldown as well near the save icon to select the named builds. And don't forget to add a delete function :P maybe the pulldown also shows a trashcan near the name
    4 comments 11 views last activity
  • I do not like Freddie's rework. I miss where he could put people to sleep. And where you could not see him. It was unique. And also I don't like dream snares.
    1 comments 21 views last activity
  • So I just played as the Demogorgon on the Hawkins Lab map and I was able to successfully kill 3 of the survivors. I knew where the hatch was so I went straight to it of course. When the hooked survivor was about to die, therefore making it only me and another survivor, I was waiting for the hatch to open and I saw the other survivor running towards me, aka the hatch as I was standing right on it.
    2 comments 31 views last activity
  • Should only be able to be used on Other survivors not the survivor wielding. The Devs seem to have no interest in fixing the BUG where when you are about to down a survivor, you infact get that MAGICAL second hit, and suddenly they tapped spacebar and are now fully healed.
    6 comments 121 views last activity
  • Overwhelming Presence: In addition to the item consumption debuff, you terror radius is at max intensity throughout the whole thing. Also, survivors cannot see the red stain when inside your terror radius. Survivors can see your red stain if you enter chase when them. Territorial Imperative: Kicking a generator marks it as your territory. Gain killer instinct on all survivors within a 20m ra
    4 comments 71 views last activity
  • With the amount of perks killers have that helps killers babysi- I mean track survivors. Distortions needs more stacks with killers coupling Nurses with BBQ n Chili. At the very least give it 5 stacks since there's tons of add-ons and perks that reveals aura especially in high ranks. I already know there's gonna be comments saying DiSTorTion iz FiNe ThE WaY iT Izzz. But seriously you have way
    41 comments 621 views last activity
  • Yeah i know this Topic is old, but now that the Dedicated Servers are almost finaly here, we need to talk about this. Im a Main Killer and i never play Survivor so i only speak from a Killer Perspective. This Game was designed without Voice Comms in mind. Im pretty sure i heared it at some Point from a Dev somewhere. For me this would make sense because a Game like this normaly doesnt work with
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  • This discussion has been moved .
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  • This clip is enough evidence in my opinion https://xboxclips.com/ItsNotDonn/94f4aefa-1158-45fb-a932-de19ec9b7b5d
    3 comments 21 views last activity
  • This isn't a very complex and detailed concept, it's more just a general idea that the devs should follow if they want to fix Legion imo. He should be reverted to a 4.4 killer with a 24 meter terror radius and be reliant on his power, so he has a very special and unique kit, like spirit, nurse, hag and huntress. And myers at some point. So, in my opinion devs should take these steps: Fix Deep
    47 comments 501 views last activity
  • Secondary Objective The Survivors now have to destroy 5 small claws of the Entity in order to unblock the exit gate barriers. These claws’ auras are hidden for both sides. The Killer can reveal the auras by looking at the claws. 1 claw will always spawn in the basement, while the others are spread out on the map. Totem Changes The Survivors now have a totem counter that would show how many tot
    1 comments 12 views last activity
  • (Hello I'm a player who is 50% Survivor 50% Killer and I'm also working on a Killer version) It's common knowledge that it's easier to get BP when playing Killer than Survivor. (for example it's impossible to get 8K in the Survival category when a Killer can get up to it on all categories) This is why there many players who switched to Killer side leading in a longer queue situation. The
    2 comments 12 views last activity
  • literally worst than before
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  • How are rank 2, 4, 5, etc. survivors getting matched up with a 13/14 killer? Match-making so broken.
    Mod
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  • Iridescent Stone - Now places any survivor caught in a bear-trap into the dying state after they are released/release themselves. Base Kit - Iridescent Stone's OLD effect is now Base Kit. Reasoning - Iridescent Stone's RNG based nature is pretty fun to play with/against (imo), but it's far too weak for an "Iridescent" UR add-on. If traps 'naturally' set themselves over time as part of the
    6 comments 41 views last activity
  • Over the past 3 weeks of playing, I've gone up against 20 Ghostfaces ranging from Green rank to Red rank, and my record against him is 18-2 where both wins were in green rank and for obvious reasons. I win more often against Nurse, a character that can never be balanced. Solo play, btw. The fact that he can sprint across the map without a terror radius already makes him a superior Pig, since
    7 comments 81 views last activity
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  • I love the idea of plague, but playing as her is boring because you rarely get to use your power and playing against her is either overwhelming or incredibly quick. These are my proposed changes to make her more fun and over all balanced. First I'll give a summary of changes, then an in depth write up in case y'all have feedback on certain aspects, there's also some options at the very bottom for
    0 comments 11 views last activity