Feedback and Suggestions

Our team will be happy to read these!
  • How about removing the lunge after a blink? The blinks are already enough powerful to overcome distance, the lunge is just overkill. Also i would like her to have no collision while blinking, but being able to get stunned during blink. Then for the addons she shouldnt be able to have anything like omegablink at lower rarity, that should be highest rarity. Also not more than two blinks without a
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  • Now I'm not saying that there shouldn't be unique uh "strengths and weaknesses" to playing a survivor. But it's very clear that some survivors (ace/Kate -jane/Jeff) have abnormally high/low injured audio sounds. Some charecters have dark "blendy" outfits (particularly Adam and Claudette) and as effort was made to normalize some of the darker outfits recently to make them stand out a bit more, wou
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  • I would like a hard timelimit in the game like 25 mins to prevent situations like two remaining survivors hiding in lockers for eternitys. Daylight arrives after 25 or 20 minutes and every remaining survivor will be killed by the entity cause he failed to escape But the killer failed too. There will be no extra bloodpoints for this kind of kills and he get a little punishment for the sacrificed
    2 comments 31 views last activity
  • Currently, with Freddy, survivors in the dream world can see you with Object of Obsession. Therefore, I think that Oblivious should also disable a survivors ability to see the killer's aura.
    3 comments 51 views last activity
  • So since Nurse is getting updated so her addons meet the standards that BHVR have set (4 common, 5 uncommon, 5 rare, 4 very rare and 2 ultra rare) will Bubba be getting the same treatment? Bubba's distribution is 3 common, 9 uncommon, 5 rare, 2 very rare and 0 ultra rare addons. That's with me counting both the Chili upgrades which have little to no effect.
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  • Shows totem aura for x seconds. Different sound notification for totems/traps.
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  • The current pip/emblem system is broken in many ways. In short, players in similar ranks have a lot of variations in skill and understanding of the game. Survivor can climb to red ranks just by playing the game a lot, and not necessarily reaching the skill set at the highest level. On the other hand, killers can only gain ranks by playing in a way that the emblem system intends them to, and not n
    2 comments 91 views last activity
  • Just throwing it out there for the world to see, but DBD creators, consider adding Chucky!! Please and thank you. That is all!
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  • Iron Maiden You open lockers 50% faster. Survivors who exit lockers have their location revealed for 3 seconds. After downing a survivor , any survivors within 16/18/20 meters will suffer from the exposed status effect for 15 seconds. Overwhelming Presence Survivors within your Terror radius have the great skill check zone reduced. This effect persists for 15 seconds after exiting
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  • Slow-Release Toxin Ultra Rare Jigsaw's Baptism Add-On A modification to the Reverse Bear Trap. Instead of killing its wearer, it administers a poison that is not fatal but severely weakens body muscles. Unlimited Reverse Bear Traps. Reverse Bear Trap timers automatically activate when placed on Survivors as long as there is more than one Survivor remaining. Moderately reduces the Reverse B
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  • Prologue So, I was thinking about Dead by Daylight and the EGC. Then it hit me, we never see daytime maps at all because every map takes place during the night. Therefore, as a thought, what if the EGC slowly transitioned the time of day for every map? Like, as the timer gets closer to expiring, you can tell the sun is rising but you won't actually see the sun rising — you will be Dead by Da
    46 comments 521 views last activity
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  • If she is gonna be less powerful, she should be easier to play... nuff said. We will see how she plays...
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  • I think vigil should effect the timers on certain killers abilities such as slowing down plague infection or Freddie’s micro sleep or RBT death timer (but does no effect deep wound). Personally I think that this would make this perk much more viable.
    3 comments 51 views last activity
  • BHVR please put more time into Nancy's hair for her alternative outfit (the reporter one). In the show it is more curly than what is displayed in the game play trailer. Also in the trailer/render done by the youtuber Skemooo it looks like Chewbacca's fur from Star Wars. Don't do this to my queen 😔
    6 comments 81 views last activity
  • While I'm apprehensive about her blink changes (I won't make a final decision on how I feel until I've played with and against it) I'm very happy with the addon changes so far. They almost all do what I think addons should do: They change her playstyle. They make you do something different from normal. I find charge changing addons incredibly boring (if a bit necessary for certain killers wh
    1 comments 31 views last activity
  • I would like to suggest that the following Offering be considered for killers: Blacklight (Uncommon/Rare/Very Rare Killer Offering): At the start of the match, one of your Hex totems is chosen at random. That totem is unlit for 30 seconds/1 minute/2 minutes before turning into a lit totem. The Hex has full effect for the duration of this offering, and this offering has no effect on a Hex tote
    0 comments 13 views last activity
  • I love Plague personally but She is kinda.......Meh. So I have came up with a buff to help Her out in the long run. So my buff is basically to increase the speed of her charging her vile purge from 110% to 115%. I know that may sound OP but she would still be a M1 killer that can't hit you until she purges.
    2 comments 41 views last activity
  • Now Im not gonna ask for the entire map to be covered per gen but I am asking for: CRUEL LIMITS (2.0) Your ties to the otherworldly manifest when your prey attempts to get away. Every time a generator is completed, all windows and vault locations within a 24 meter radius from the completed generator are blocked for all Survivors for the next 20/25/30 seconds. When the last generator is fully r
    14 comments 101 views last activity
  • Now I can already tell this is gonna be showered with comments all saying "Just get good lol" but when killers with 0 map pressure can't play the game without running a super meta build like ruin and what not, then I can't really say that it's very fair. I mean seriously, it takes 80 seconds to complete a generator alone... And as a killer with 0 map pressure, it can sometimes take around 20 seco
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  • Could trapper get an extra option to just reset a trap without picking it up? It's a small time saver, but I think it would really save a lot of time overall.
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  • Make the cooldown the same as Quick and Quiet. (30/25/20) And maybe lower the aura reading to 5 or 4 seconds to balance it out.
    4 comments 111 views last activity
  • I just think it would be neat to have a survivor that holds items in the left hand instead of the right.
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  • Every Halloween I hope this will happen knowing it will never happen. I have been wanting to play as Dr. Loomis since the Halloween release in 2016. Figured I'd post it again with some sh!tty perks to add to it. From wiki in case people aren't familiar with the character. This would be based on the 1978 Donald Pleasence version. https://en.wikipedia.org/wiki/Samuel_Loomis You've foole
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  • He is not weak IMHO, wall hacks, stalling, in these moments Legion is not as bad as everyone think. But devs in Legion patch COMPLETELY killed dynamic in their gameplay: movement speed, ability cool down, FATIGUE, they even decreased vaulting speed bcs of which experienced survivors now can loop them even in short and long walls, all of these changes feel so (BADWORD) bad. The only thing Legion
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  • "You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism Forever devoted to her master's cause, she punished the ungrateful and the guilty with slyness and murderous puzzles. The Pig can move stealthily, dash in
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  • I know we got T-800 in Deathgarden, but as a skin to the Poacher, but we can get a different model, like T-1000 or T-X. I would prefer T-1000, with the ability to pass through pallets and windows, but moves slower(with a cooldown to use it again).
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  • Mindbreaker is a useless perk, and I can't think of any possible build it would be worth a perk slot in. My idea of a fix: Hex: Mindbreaker Your distressing presence drains and weakens your prey. All survivors are afflicted with permanent exhaustion upon gaining it for the first time. This effect lasts until the totem is cleansed. I think this would be fine, considering you would still
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  • Mindbreaker should, instead of while working on the gen, activate when completing a gen Upon completing the gen, survivors that completed the gen suffer from exhausted for 10/15/20 seconds
    2 comments 41 views last activity
  • I feel that the game ending system is unfair to all parties. While running out of time The punished parties are only survivors. Why is the killer not punished? Survivors infringe on the actual killer. But the killer who harasses the survivors by allowing time to pass But the survivors were punished unilaterally unjustly Or this game was created especially for the killer To have so many spec
    4 comments 111 views last activity
  • Losing to a player who DC's, or not getting enough BP before a killer DC's should not punish other survivors or the killer by forcing them to lose a pip in rank. You're allowing other people's toxic behavior to punish the others in the game. This needs to stop. If a DC happens, the absolute worst that should happen to everyone else is getting the safety pip, while rank-up pips keep their
    4 comments 21 views last activity
  • Is it possible to add a tooltip for the bloodpoints, like there is for emblems: I especially mean, the score events grouped/aggregated? Hover over the Blood Point category (for examble) aultralism gives you an aggregated list of which points you got (even over MAX of 8k) - just for the data. Tooltip example for Aultralism: Good Skillcheck - 350 BP
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  • This perk does nothing to help except purposely leave the obsession, then whiffing hurts you
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  • This discussion has been moved .
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  • Would be pretty handy if you could examine the perks / addons while in a game and see their description and what they do, like you can with offerings. Maybe not having to pause for it would be ideal though. Sure you learn them as you play, but what got me to make this discussion was playing against Freddy. There was that red jump rope and I had no idea what it meant (I do now). I'm going to slowl
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  • Considering Jeff has been nicknamed "Fat Jesus" by the community, could there a possibility of a purchasable rare or very rare outfit with a robe as the torso piece and a lower robe piece + sandals as the legs piece?
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  • Hello fellow Killers and survivors, i was thinking about some things that i dislike on Dead by Daylight and some things i like about it and was thinking of making a thread about "polishing" Dead by Daylight. The first thing i came into my mind is balancing Dead by Daylight. Of course, those are just ideas and maybe they feel a little bit heavy but i will try to give ideas that make sense and g
    4 comments 41 views last activity
  • I'm not sure if I am allowed to post direct links in here, but if you type "Spirit Chase Music" on Youtube, you can view the track that Jon Rob created for the killer. Even the Dead by Daylight Youtube Channel posted a comment on that video already. We just need to let DBD know we actually want this. If everyone is on board with this, let's make this message clear to the DBD team that we want
    2 comments 62 views last activity
  • I said it before and i'll say it again. It would be much apreciated if there were tutorials for each available killer. Survivors are kinda all the same but each killer has their unique powers and i find it awful that new players or even old players have to go through the proccess of being bullied just because they are learning how to play the killer. There should just be one tutorial in which yo
    2 comments 21 views last activity
  • My biggest issue with daily rituals currently is how difficult some of them are compared to others, especially in regards to specific killers. You can reroll them sure, but there is nothing preventing you from getting the same ones multiple times on alternating days. To prevent this, it would be nice if, when rerolling, the rerolled rituals would be put into some kind of "do not populate" list.
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  • The title says it all mettle of man is far to difficult and situational to pull off and needs to be more rewarding for those who manage to get it.
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  • At this current time saboteur or hook breaking in general really gives your team no advantage at all and if not wastes more time since you could be doing other things since there are hooks every 20 meters making both alex's tool box and this perk worthless in solo queuing but has the very slim chance of working in a four man squad but even then there isn't much worth to bringing them which is why
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  • Let me preface this by saying that I believe DS is in a very good spot at the moment. Obviously, this shouldn't be high up on the devs priority list, as I think there are FAR more important issues to be addressed first. That being said, Decisive Strike is an anti-tunneling perk. However, if a Killer is very efficient or if the Survivor is...aggressive, you can still be hit by it even if you are n
    77 comments 702 views last activity
  • As the title says, these are two very simple quality of life changes to the perk selection screen I would absolutely adore. Searchbar for perks Dead by Daylight's perk selection is getting bigger and bigger every update. They've already made one change with this in mind, being more perks every bloodweb, how about another? I know it's alphabetical, but not every perk is the same rarity, and ha
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  • I'm sure everybody knows that a majority of the Killers are considered "not viable". First of all, I disagree, since the point of the game is to have fun. Second of all, that's not what we're here to talk about. Instead, I've just come up with a few small changes to certain Killers to hopefully shed some light onto these poor Killers who could use a bit of a hand. Killers are meant to be strong a
    30 comments 1,021 views last activity
  • Kinda annoying to lose items even with a White Ward just because the killer was using Franklin's Demise. It is a little unfair that you lose a very rare offering and a Ultra Rare Item with Addons because of a single perk. Basically making this post out of frustration but I would like to see some changes which allow items to be protected from Franklin's Demise.
    6 comments 51 views last activity
  • Diversion has been completely forgotten so here is my probably broken rework Diversion: After being within the killer terror radius for 45 seconds the perk activates when activated press the activate ability button while crouched and motionless to throw a pebble if the pebble hits the ground a distraction will take place for the killer at a distance of 10/15/20 meters. if the pebble hits a kill
    10 comments 91 views last activity
  • The rank system needs to allow all players of all ranks to be queued together, there simply isn't enough players to have quick queues and people end up waiting in 20+ minute wait times because of it. I assume that when you've worked out how to make the servers dedicated so players can queue up from around the world without having high pings you'll let ranks queue together or maybe that'll fix the
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