MindBreaker buff idea

Mindbreaker should, instead of while working on the gen, activate when completing a gen



Upon completing the gen, survivors that completed the gen suffer from exhausted for 10/15/20 seconds

Comments

  • What if the generators themselves had an "aura effect" that caused the exhaustion status when within the radius?

    Would make it difficult to loop near a generator location (if running exhaustion perks) and would still do the original function the perk sort of failed at.

    I'm not sure what would be an appropriate aura range and this aura would have to not be vertical so as to make "The Game" or "Hawkins" busted.

  • @MegaWaffle said:

    What if the generators themselves had an "aura effect" that caused the exhaustion status when within the radius?

    Would make it difficult to loop near a generator location (if running exhaustion perks) and would still do the original function the perk sort of failed at.

    I'm not sure what would be an appropriate aura range and this aura would have to not be vertical so as to make "The Game" or "Hawkins" busted.

    This is how it should be, they can't Sprint Burst away from a gen.