ghostface_tryhard69
ghostface_tryhard69
About
- Username
- ghostface_tryhard69
- Joined
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Comments
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Pray
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So your saying if someone DC cause I’m running the body blocker hag build with an ebony mori, I should be able to use it again for another free win? Count me in!
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Yes
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Huntress. Has some good add on builds beside ire head and soldier belt.
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They just need to improve totem spots
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Lol legion at rank 1 on Xbox
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legion because whenever I get two or more kills I’m accused of cheating/camping/tunneling when I didn’t. Just like to piss off die hard survivor mains when they lose to the weakest killer.
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Try using wide lens add ons. Makes flashlights on controller much easier.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/751890#Comment_751890
Sadly his shield is like a piece of paper now
Yeah, but at least you play more aggressively without worrying about getting headshoted when peaking.
A better analogy would be thatnurse will be like ash after her acog was taken, it should have been a major balancing thing but people still pick her regardless.
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In different games, I had a Adam who thought he was a blendette, a feng who wanted me to tunnel a Dwight So she could get his key, a stand-off with head on Nancy, a bill who would sandbag teammates any chance he got, a team of David’s who kept dead Harding into walls, an entire team who didn’t remove there RBTs, a Steve who started mending the second I hit him with FF and who didn’t stop after I deactivated FF right in front of him, and many, many more.
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@Peasant said:
I welcome the loss of the ability to hit survivors while they are hooked. Now killer attacks will be more accurate than before, making them stronger and scarier.
If I had I dollar for each time I hit a hooked survivor instead of the guy who I’m chasing And is literally right in front of me, I’d be able to buy a small pc and I have only been playing this game for a month.
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you forgot part of the story. Sure he was nerfed pretty hard, but he still lives. He’s still good, just not as many people play him. That is what will happen with nurse, still viable but not picked as often.
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@Hoodied said:
The people who complain about noed usually use meta perks and ignore totems
I totally agree, just because a perk is meta does not mean that you should run it every time. You should take into account how you like to play and build on off of that. Hate hex’s? Run small game. Hate tunneling? Run DS. Hate camping? Run kindred or BT. Noed and all other hex perks have the easiest counter play of any killer perks. Complaining about easily counterable things while you run the perks spurgmaster69 said are god tier that don’t counter the things you hate is no one’s fault but your own.
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yes I tunnel. Mostly I just hook em if there is not an obsession. But if there is another one close, I’ll just slug em. Just the way it should be. Most survivors who complain about it will be your noobs who don’t know how the game works, people who get camped and tunneled at the same time (which is too far in my opinion), or p3 squadettes who believe that they are the best and the killer is obviously trash if they have to tunnel even though they only did three gens in the first 3 minutes. If you guys hate tunnelers, just run literally any obsession perk, most killers won’t tunnel the obsession or anyone if there is a survivor obsession perk in play in case of DS. You could also run BT. Or dead hard. Or MoM. Or just have a buddy take the killer off you. Or have a buddy flashlight the killer when you get tunneled. Or just don’t do toxic things that cause killers to be toxic like body blocking, pallet insta heals, or taunting.
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in my opinion, the optimal way to nerf gens without survivor mains being up in arms would be to add a new side objective. This new objective could be something that is not necessarily required to win the game, but would give survivors a worth while bonus. This could be something like a special gen that, when completed, shaves a couple seconds off the time it takes to open the gates, however it takes longer to repair but it still counts towards one of the five gens that must be done. This example would give survivors one thing to do other than normal gens. The point being that a healthy way to slow gens without actually slowing gen repair speeds is to add an optional objective that motivates survivors to do it for a small, but useful bonus that gives them enough of an advantage to motivate killers to try to defend it but not to hard patrol it. Ultimately, I don’t think another objective will ever be added. however this should make killers and survivors happy with gen speeds, in theory.
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Should only be used for alternative escape routes, like one in the catwalk of iron works or upstairs Hawkins.
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Unlocked BBQ teachable and had it at level 2 demogorgon
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/745001#Comment_745001
You don't get belittled. If you didn't want them to harrass you, you could simply turn them off. The game costs 7,30€ on instant gaming btw (8 $) .
Anyway, I don't understand how should ads make BHVR earn less money. They would earn money from ads, wouldn't they? Some games just live with ads.
Ads don’t matter, if you give people free cells it will hurt future development and income. In most games, ads only make up a small portion of revenue, with the most being dlc followed close behind be micro-transactions.
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@AshleyWB said:
I wonder who will be after spirit...Bubba and Billy have instadowns are...are they gonna come for them too😨
hopefully they will buff lower tier killers and rearrange the killer tier list a bit to allow for a fresh new meta, but yeah probably billy is next on the chopping block.
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Typically, most high tier killers require more finesse to play correctly, so high tier killers who can go up against full SWF squads and 4K are skilled players. Getting 4Ks consistently with lower tier killers (clown, legion, cannibal) at higher ranks is also a sign of unmeasurable skill.
Most players believe that since a killer is able to 4K they must be campers or tunnelers or crutch perkers, making them unskilled players. This is a common misconception among salty survivors that believe that they are amazing at the game and that the game must be broken and bugged if they are so much as downed.
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@Leonardo1ita said:
@ghostface_tryhard69 you didn't explain anything
A) it gets rid of One of BHVR’s primary sources of long term income.
B) I don’t care if you can turn them off, I did not buy a $40 game to get belittled by ads.
This stuff should go without saying.
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From what I can take from this post, killers hate SWF, consoles have more killer variety than pc, some survivors are scared they will have to go up against spirit every match, and grootdude also plays trapper
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Most killers hard patrol hooked survivors if the gates are powered because 9/10 times someone will try to rescue them. Killers get points from the “no man left behind” most survivors have.
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I feel that with the changes BHVR are making and are gonna make, they will have to either 1) make the nerfs minor ones that only give survivors more wiggle room and counter play against those killers or 2) reshuffle the general killer tier list, changing the meta for better or worst as the top 3 are nerfed and different killers rise to take they’re place at the top. These two options are the only viable ones in my opinion that keep high killer ranks playable.
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@Pulsar said:
Remember Legion...
Never forget
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@2Khours said:
https://forum.deadbydaylight.com/en/discussion/comment/742760#Comment_742760
that would be wonderful!
Yeah, I like to play legion, but they need to by more competitive
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Don’t worry, if it’s not spirit it’s gonna be legion
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you should only if you bought the Joey cosmetics and/or the Susie cosmetics
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There needs to be a second objective. Slowing gens won’t fix anything in the long run.
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There either needs to be an incentive for not dcing or a punishment for dcing
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What’s the point of a killer if they are not allowed to kill someone?
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I would like this cause 1) it would add some meaning to the phrase dead by daylight and 2) it would add some better call outs like “opening east gate”.
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In my opinion: boost move speed FF, Remove red stain in FF, and double terror radius after a successful FF hit
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/740883#Comment_740883
True. I see a lot of perks that may have great potential for killers and not being too bad on the beginners at the survivor's side. The thing with nefing killer perks is to prevent non experienced survivors to have an overwhelming experience but the truth is... killers should have more power than they have.
I do agree, but compared to other perks, it won’t change the meta. Stealth killers and bubbas will run it the most. It is really disappointing that there are so many perks with so much potential but they just don’t, like for example vigil and I’m all ears.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/735891#Comment_735891
Require a successful offensive action to lose a token. That's all it needs.
Sounds about right
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I think it would be fine but killers still won’t use it
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Survivors complain about Moris and killers complain about keys. It is the circle of life.
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I totally agree with all of the changes to the pig. It would make her much more viable and maybe a B- tier killer. Also, a change I want to see is more add-on’s that inflect status effects like blindness and hemorrhage. Those add-on’s always shake the game up a little bit and add an interesting twist.
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@Ark_the_Bonsai said:
Better change, and hear me out on this:
We revert the name to Cruel Confinement. Eh? Eh? Come onnnnnnn, you know you want it!
Viva la cruel confinement
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Cry and beg for mercy
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What, no xenomorph?
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Nea
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When I play pig, I mostly just crouch up to them then try to go for a normal attack. It is just as effective as the ambush
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Ghostface for sure. I’m All ears is a very underrated perk. It is really good on maps where it is easy to break line of sight, such as lery’s. It also counters the lithe + dance with me wombo combo.
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She can be good with a couple perks. My #1 perk to run on her is all ears. The pig is already hard to mindgame in low to high-mid ranks, but all ears is just the icing on the cake when mindgaming.
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@MegaWaffle said:
Assuming the "upstairs gen" is the one in the office-esc section with the small room/1 man gen then I disagree.
It is ill advised to leave a 1 person gen as one of the last simply because it takes longer to complete, also it is a very unsafe generator to work on unless you have Balanced Landing for the big double drop hole.
This is just what I find convenient and works for me.
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If you are having trouble on Hawkins, my advice is to let them take the gen by the portal and the one on the second level. Once those gens are done, there will be no reason to go over there unless in a chase. And since you no longer have a reason to patrol in those parts, the maps seems much smaller
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Use save the best for last or unrelenting, these perks hard counter 360’s and jukes that involve putting something between you and the killer.
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Thanks your the help
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/727522#Comment_727522
https://forum.deadbydaylight.com/en/discussion/comment/727525#Comment_727525
Why would Xenomorph make a great addition to Dead by Daylight? :)
I personally loved the first two films and I think that it would be cool to have them in the game. Also, I’m pretty sure that the original creators of it don’t care about who has a license for it(IE aliens: colonial marines), so I’m pretty sure getting the license will be easy.