Feedback and Suggestions

Our team will be happy to read these!
  • title. the reason is. hex perk should be a early game perk because it could be destory. so perk like Hex: Huntress Lullaby Hex: The Third Seal Hex: Devour Hope should be rework.
    4 comments 61 views last activity
  • Hello ! I really love to try new perk and i feel like Autodidact can be quite good if it's not for the odds of triggering Skill Checks. I try it multiples games and sometimes didn't even made it to 3 tokens because even while healing a full state on an other survivor, i wouldn't get any skill checks. ----- It already has a down side with the two negative progress tokens, so i think
    0 comments 11 views last activity
  • 0 comments 1 views last activity
  • There are some known sounds that were removed from the game, and one my two personal favorites was that incredibly creepy noise that The Ghost made in stealth. Why not bring that noise back, but only on marked survivors? A survivor that's marked by GhostFace would hear this sound play for the duration of the exposed effect. I feel on the survivor side, it could make the gameplay more intense. Spe
    0 comments 32 views last activity
  • I’m sure I’m not the first to think of or even suggest this specific idea, but there should really be a competitive mode in DBD that would actually make rank mean something. More specifically, if this were to be implemented, I think it should work to where the survivors have no perks whatsoever, and the only items available would be the ones they may find during the trial. As for killers, no ad
    0 comments 61 views last activity
  • Dear Behaviour So I've been playing DBD for a long time and I've been through at least two "progress" wipes. You guys have been extremely kind and quick to respond by refunding my bloodpoints when this happened and I really appreciate it, however the masks I unlocked with Bubba(Cannibal) never restored. But that's not a complete train smash. The reason I'm contacting you is this: I wanted to
    0 comments 11 views last activity
  • Beartraps could become a 1 time use consumable with a cap on how many active traps can be out at a single time. Trapper refills bear traps from lockers and when traps are destroyed or used from stepping on them they're permanently gone. Then just increase the base amount of traps he can hold up to like 2-3, give him some addons for increasing the amount of traps that can be active at one tim
    0 comments 11 views last activity
  • playing against spirit with recovery addons is quite hard but when bring prayer beads it's unplayable remove it please okay thanks bye . also look at recovery addons she traverse whole map - start chase and in few sec her bar is ready to traverse again chases end very fast because of that
    0 comments 1 views last activity
  • in my opinion the perk should last longer than 30 seconds. like, thats barely enough time to get over to the gen in the first place, but you also gotta find the survivor and chase them to get any use out of the perk. and honestly, 30 seconds is not nearly enough for that. my suggestion is to make it last 60/70/80 seconds. its a 24m radius. you can still get out of that rather easily. just
    12 comments 11 views last activity
  • Basically, I hate how kobeing is so luck-based and swingy. I also think Slippery Meat is stupid (Deliverance is totes fine, though). Here is my attempt at changing how players would unhook themselves, along with changes to Deliverance so it still functions properly and a new Slippery Meat (not sure how I feel about it, admittedly). -While in Hook Stage 1, Survivors have 45 seconds to attempt a
    15 comments 71 views last activity
  • Could toolboxes receive a rarity pass? Or more specifically, can Commodious get a rarity pass. Toolbox | charges | bonus | saved seconds | sabo'd hooks Worn-out: 80, | 15%, | - 10.44s | 5.33, 80s Regular: 130, | 15%, | - 16.96s | 8.67, 130s Mechanic's: 80, | 20% | - 13.33s | 5.33, 92s Commo: 180, | 15% | - 23.48s | 12, 180s Engineer':
    3 comments 21 views last activity
  • It would be interesting if we got individual maps from patch to patch, no survivor neither killer along with them, just the map. Those, however, won't replace a chapter, obviously. It gets kinda boring to go to the maps you've always went to and you already memorized where the pallets are, the gens, totems, the safest places to go. It would be nice if the devs released a random map, like, mid-cha
    0 comments 1 views last activity
  • When the killer kicks a generator or pallet, their aura is revealed to you for 3/4/5 seconds. In the case where the killer has the undetectable status effect the aura of the pallet or generator is revealed to you instead for 3/4/5 seconds.
    0 comments 11 views last activity
  • You know, this is only used for meme builds (or the one and only TrU3Ta1ent) so I thought I would change it. When you are hit No Mither Activates. You becomes broken for the rest of the trial. You leave no blood trail. Grunts of pains are decreased by 0%/25%/50% Grants the ability to get back up from the downed state. Decreases noises you produce when do actions by 8 meters. if you c
    0 comments 1 views last activity
  • After we destroyed nurse, i would just like to remember how we never had any major nerfs and how we complain about everything. -Mettle of Man used to be a Perk -Ds used to be on your first hook -There were double pallets on a jungle gym -You recovered from exhaustion while sprinting -Brand New parts were a full gen -The Shack had 2 windows -Pallet vaccuum was removed -You could fast vault
    7 comments 21 views last activity
  • 0 comments 1 views last activity
  • Hey, BHVR, thank you for your "BEST" servers :D Why are you still trying to reanimate deadman? P2P is better for this game. And launching servers without an announcement shows your disregard for the players and community. I won’t be surprised if the topic is deleted, and I get banned. You only know how to do it, and not listen to players.
    Mod
    20 comments 421 views last activity
  • Add 10 seconds to finish a generator, remove the hatch and the keys, thus leaving the possibility of escaping from the exit gates to the last survivor in case of 3 sacrifices, with the activation of the endgame. Remove the red mori and yellow mori , remove the red istant heal.
    2 comments 31 views last activity
  • Can you increase the sensetivity on console so it's faster. It's would help
    0 comments 11 views last activity
  • It would be pretty cool if the pallet/ gen break animation while using Brutal Strength turned into just a single solid attack (not any faster or slower), The ol' "two quick hits/ kicks" thing has always felt a bit weird. If I'm using a perk called brutal strength, I would think the added strength would let me destroy something in a single stomp/ swipe, not kick/ hit faster.
    7 comments 891 views last activity
  • First of all I would like to start this post by saying yes I know camping is a play style, I recently made a post saying camping killers should be punished but I have came to realise for some killers this is the only play style they know. Also this has also been addressed by devs and it is in fact a play style, I have given this some thought and punishing them for a play style is not a solution a
    5 comments 81 views last activity
  • This perk has a few problems holding it back: It only works when a survivor gets out of the locker next to you. Easily countered by Head On, as they make enough distance to be safe. Once a survivor figures out you have it, they'll never fall for it again, rendering it useless. The only good thing about it is the increased speed you open lockers at. With these problems in mind I propose a new
    11 comments 102 views last activity
  • Keep your event items and base game items by sending them to the vault to access later. If you have 100 green medkits the vault will accept them all but return only 50 back to you. Event items will not have a penalty upon transfer so 100 spoopy flashlights equals 100 spoopy flashlights. These items stored in The Vault can be sent to any survivor or killer of your choice. The point of this is
    2 comments 41 views last activity
  • So spirit is a challenging killer to balance. She's not insanely strong but she is among the best killers still. Survivors hate her because they have nothing they have extremely little they can do to outplay her ability, which outside of nurse is not the case on most other killers. But it's one of those things where the lacking counterplay and speed of downing somebody is what makes her good in
    1 comments 41 views last activity
  • Here are some ideas i think would help make the stuff more balance. Please tell me what you think of it and why. First is killers, then perks and then offerings and then overall game stuff Wraith: Give him an addon that makes his clock completly invisible like when spirit is phasing. This wont be too op due to he still needs to come out of his cloak where people can see him. If this with silent
    0 comments 1 views last activity
  • I just wanted to put some ideas out there that will benefit everyone with cosmetics. I think it would be really helpful for the developers to allow us to pick different cosmetic parts from the store and let us see what it would look like altogether, instead of having to buy the pieces separately. Also, there should be a first person mode in the store (for killers) to see what cosmetics would
    1 comments 31 views last activity
  • Everything the same but rank is not included...
    0 comments 1 views last activity
  • The Killer's ping should be shown to Survivors in the lobby, and ideally vice versa. Assuming hit registration is handled with client authority, which it appears to be, a Killer with an excessively high latency will basically offset the fact that the Survivor is playing with low latency on a nearby server and will appear to hit from a significant distance away. On the original P2P system, players
    3 comments 31 views last activity
  • They actually just fixed the base objective that is too fast and too boring. Nuff said. Also DEVS! stop tampering with the sound. Its bs
    2 comments 31 views last activity
  • I haven't been playing long, maybe a month. It's been fun, im use to moba's. Getting a chance to think of strategies that could work when playing with a team of 4, and sadly like most games it has its frustrations that can't be easily fixed without gutting the entire game. The skill sabotage, specifically for the perks owner Jake, give 1 permanent sabotage for the trial. Seems innocuous enou
    11 comments 81 views last activity
  • i imagine this was suggested before but just in case, here it goes : Ok i think that the best and fastest way to fix this problem " no i`m not going to say just take if off the game ... :p " is just to create the friend tax, the most ppl you have in your party the higher % it is 15% more gen time whit two friends, 20% whit three, 25 whit a full group " i dont know what are the right number
    49 comments 971 views last activity
  • I’m just going to get straight to the point. Hit boxes are actually horrifyingly frustrating whenever playing as a survivor, I know how’s large hit boxes are in this game as it’s a pellet sized hit box around the model and it’s honestly a joke. getting constantly hit or downed when your a pallet length away and dropping the pallet? watching a killer swing for you and MISS your player model but
    3 comments 51 views last activity
  • barbecue and chilli shouldnt work if your in the floor thats what deerstalker is for
    3 comments 51 views last activity
  • No Mither should activate after you have been injured by the killer. The player should start the game with full health state until injured, this would make running the perk less obvious.
    4 comments 41 views last activity
  • Alright so I have some issues that if like to say about how the games current state and it's future. I think right it's not good and the reason for that is there's to many people that gen rush and no that's not a tactic. It's unfair to a killer that just wants a casual game and you got people working on gens in front of the killer being toxic and t-bagging. Anyone in there right mind would say it
    1 comments 21 views last activity
  • Hello, i noticed how many of the unlicensed killers have major traits and characteristics that remind of know horror movies killers... So why not creating a character very similar to the silent hill pyramid head. All gamers know the shape, is scary just looking at it... And fit with the atmosphere and lore as well I would say. Cheers
    0 comments 1 views last activity
  • Legion has a major flaw in Feral Frenzy. Other than addons, why would you hit a survivor again after they've been inflicted with deep wounds? I propose a change that allows Legion to hit survivors already inflicted with deep wounds repeatedly (but it doesn't recharge Legion's power) and change Frank's Mixtape to end Feral Frenzy when hitting a survior with deep wounds. This will give Legion a cha
    14 comments 31 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • i literally cant play stalking ghostface , i 99 % survivor then i meet them later i chase them fast turn on power and stalk and the stalking bar doesnt go up even by milimetr and i get broken out , ghostface is unplayable atleast for me and the dedicated servers are a joke, if this go pernament i literally wasted all money on ghostface and his skins just to be not able to play him
    0 comments 11 views last activity
  • 0 comments 1 views last activity
  • I've seen online there is new cosmetics coming to Michael Myers after all these years which great news and appreciated although I was kinda hoping for the 2018 theatrical release version of Myers to come out since they are making two more Halloween films for 2020 and 2021. Can we get a cosmetic theatrical release version of Myers? be cool if we can get a higher detailed mask compared to his o
    0 comments 152 views last activity
  • All I ask is to change the duration of the Undetectable status to last around 20-24 seconds instead of 16. The charge time for 1 blink is 3 seconds which means you would and the cooldown is 60 seconds. For how the addon is right now you have to wait 47 or 50 (if you blink twice) seconds before using this addon again. And this is if you get a hit, which is not always happening. Increasing the du
    0 comments 31 views last activity
  • 4 comments 51 views last activity
  • Today, I have surv matches with 45ms ping to killer, but game is still full of bugs, 3 meters hitboxes and position jumping. Also few times I was unable to heal someone or unhook someone. Last time when those behaviours occurred in my game was when the dedicated server test was out.
    1 comments 11 views last activity
  • Power 1 - Quack, Quack: if the survivors are doing gens or healing.. they stop and scream, effect similar to failing a skill check. (Average Radius). Power 2 - Quaaaaack: all survivors in terror radius, randomly drop their items. The animation for carrying survivors and hooking them up: Just add some claws and make the goose fly holding the survivor. The mori: the goose is soo annoying with
    0 comments 21 views last activity
  • I can't seem to find a lobby as killer and had to wait 15 minutes to get one game in yesterday before giving up. I live in NA and know there's probably more players in EU. Is there anyway to switch regions?
    0 comments 11 views last activity
  • So, even before testing the PTB, every single killer player only said one thing: "Nurse is Dead" "OMG Spirit's Next" "The survivors mains did this". But honestly, nurse is still the best killer. I did some frame timing with a clip i got from the PTB gameplay, and the only real thing that changed is if you double blink with The Nurse you will wait 2.4 seconds more than usual (measured from end of
    12 comments 91 views last activity
  • Is it possible to add (by default) the possibility of seeing where teleported? Yes I know there are addons, but this addon is RARE and is used only once... If the nurse had this posibility by default it would be easier to play! Already she is nerve, and then she is super slow with a radius of terror of 32m.. I just tested this addon and I saw a big improvement in my way of playing...
    0 comments 1 views last activity
  • Hello. Demogorgon is a monster that is supposed to scare, not tbag at the end of each game! He should shoot one ... His power is great. His perks .. need a buff, like Surge, Mindbreaker would need a buff! Surge 32m is not enough .. 64m that it is resonable! Mindbreaker .. I do not need to specify The survivors have keys to pass the hatch, the lamps, decisive shots, they are 4
    6 comments 51 views last activity
  • Adding the ability for the killer to hex a randomly generated dull totem, would satisfy people and stop the BS of bad totem spawns and little use of the perk. Increasing the cleansing time of a dull totem a bit would also aid in having people just cleanse rush dull totems early.
    3 comments 12 views last activity