Rarity pass on Toolboxes

Could toolboxes receive a rarity pass? Or more specifically, can Commodious get a rarity pass.

Toolbox | charges | bonus | saved seconds | sabo'd hooks

  • Worn-out: 80, | 15%, | - 10.44s | 5.33, 80s 
  • Regular: 130, | 15%,  | - 16.96s | 8.67, 130s
  • Mechanic's: 80, | 20% | - 13.33s | 5.33, 92s
  • Commo: 180, | 15% | - 23.48s | 12, 180s
  • Engineer': 80, | 25% | - 16s | -
  • Alex's: 130, | 10% | - 11.81s | 8.67, 113s

Extra seconds saved with add-ons:

Toolbox |  Scraps  | Clean Rag | Wire Spool | Socket Swivels | Instructions

  • Worn-out: | 1.95 | 5.56 | 3.91 | 8.02 | 2.6
  • Regular: | 1.95 | 9 | 3.91 | 13.04 | 4.23
  • Mechanic's: | 2.5 | 5.132 | 5 | 7.41 | 3.33
  • Commo: | 1.95 | 12.52 | 3.91 | 18.05 | 5.87
  • Engineer': | 3 | 4.74 | 6 | 6.86 | 4
  • Alex's: | 1.36s | 9.86s | 2.72 | 14.19 | 2.95

Commodious just blows the two very rare toolboxes out of the water, it's both better for repairing and sabotaging, how is it not an Ultra rare item already?

The current, nerfed version of BNP shaves off 10 to 20s from repair time. A single Commodious without add-ons saves 23.48 seconds and with both Clean Rag and Socket Swivels it can remove 51.4s from the overall gen repair time. So like how can Commodious be considered 'Rare' when just by itself it saves more time than a one-time use Ultra Rare add-on.


Also, some issues with add-ons

  • Spring Clamp and Grip Wrench are just training wheel add-ons
  • For the purpose of repairing, Clean Rag and Socket Swivels massively overshadow Scraps, Wire Spools and Instructions. The last one specifically is quite problematic
  • The only real benefit of Scraps and Wire Spools offer is being able to sabo 1/2 extra hooks.

Comments

  • Let me link this cause this has some pretty dope ideas.

    @brokedownpalace said:

    Inspired by the medkit rework. Toolboxes and their add ons no longer affect the speed of gen repair and will instead:

    - alter the size of good and great skill checks

    - prevent gen explosions when you miss a regular skill check (not one from Overcharge)

    - increase the amount of progress awarded for great skill checks (~3%)

    - make the skill check warning sound occur sooner

    - reduce the sound of repairs for anyone working on the gen

    - make the aura of any gen you are working on (with the toolbox) appear to all other survivors in yellow

    - reduce the regression speed when the gen is kicked (similar to BNP you will need to install a part which is then consumed. For the rest of the trial this gen's regression will be slowed if kicked)

    - a very rare add on that let's you keep the toolbox and other add on when being sacrificed

    - an ultra rare add on similar to BNP that you install which makes it so the aura of this gen never changes color, countering perks such as Discordance and Surveillance

    - an ultra rare add on that let's you boobytrap a gen (consuming the toolbox and add ons) that will stun the killer for 3 seconds (one time only)

  • Hey thanks!

    They nerfed the BNP a bit too much IMO. At the very least it should no longer be an ultra rare with its current numbers.

    And yeah the commodius toolbox is far and away the best.

  • This has always annoyed me, hope they fix it. The better versions should always be the higher rarity ones.