Feedback and Suggestions

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  • 1 comments 11 views last activity
  • Hello, OK, we really need a fitting room, where you can mix and match store cosmetics without buying them first. I'm umming and ahhing about which Tapp combo to go for and really want to see how they all mix together first! Kindest of regards!
    Mod
    7 comments 81 views last activity
  • Hello, we have seen great strides to make perks that cut chases short. Bamboozle and spirit fury are great tools to shorten the length of chases, but there is one road that has not been visited fully yet. exhaustion I believe a perk that more actively punishes exhaustion would be a great addition to dead by daylight; kind of like sloppy butcher but instead of applying mangled & hemorrha
    0 comments 11 views last activity
  • Everyone knows that this perk is only used for camping or Leatherface basement build, everyone has experienced insidious camping strategy, and it's sooo annoying. So here's the idea. Make it so the killer get's undetectable after hooking a survivor for 15 or 20 seconds. It will be really fun perk to scare some people. And this game is all about horror that we love, so make it happen! I wonder w
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  • I'll start immediately with the idea, then I'll explain as to why it could be an interesting change: GenERATORS ruin All survivors are affected by Generators Ruin , which causes the following: Good Skill Checks result in 1 / 1.5 / 2 seconds of progress pause on the current Generator. Great Skill Checks grant 0% bonus progression on the Generator. ( Optional ) Skill checks are 5% / 7% / 10%
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  • I believe after hundreds upon hundreds of bloodweb consumption, we understand intimately that level 50 is the max and will continue forever. There should be an option to "don't remind me again" so to save ourselves an extra button click per web.
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  • As you know, many people will only play as survivor / killer, it is kind of annoying that the system will generate an opposite type of rituals that they dont play. That makes people need to wait a day to "Change" the rituals (but it sometimes will generate the same type again). I can understand that DBD team may want to use it to encourage the players to play different roles to balance the eco-s
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  • I think it would make coulrophobia more useful if it had continued affect for some time after a survivor leaves the killers terror radius. I'm not sure how long after but I think around 15-20 seconds would be ok.
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  • Anyone ever think it would be cool to be able to purchase Different Mori's for each killer? Sure it would be annoying at the fact there would be alot more Mori Kills each game But what if Mori's were tweaked to be more rare on the bloodweb, or Remove the Ebony. I'd personally spend money on new mori's for my favorite Killer
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  • Step one - remove his shimmer whilst cloaked outside of a 16m radius. This will allow him to sneak up on people undetected. Smart survivors will still be able to see grass moving. Step two - make his speed decrease and increase whilst uncloaking and sneak attacking even out at base kit - what this means is make the 3s to decloak and the decreased speed and distance even with the amount of distan
    5 comments 51 views last activity
  • So I had an idea for the Pig's RBTs yesterday and I wanted to share it here. RBT death timer is reduced to 2 minutes . Survivors now must search every single Jigsaw Box, every successful Jigsaw Box search extends the RBT death timer by 20 seconds . The last Jigsaw Box will always remove the RBT from a Survivor. This will remove the RNG from the Jigsaw Boxes and extends the game for the K
    5 comments 51 views last activity
  • ============================== WE HAVE TO FIX PLAGUE! ================================= ====================================================================================== So I've mained Plague since she came out and she is by far one of Behaviors crowning achievements when it comes to design and killer aesthetic, but unfortunately her gameplay o
    35 comments 911 views last activity
  • Hi! Thank you so much for your hard work!! I have a request. Please allow us to rate whether or not we had fun two or three times. Sometimes, I am so pumped after a fun game, that I make a mistake and pick a lower rating! I assume that you will use these for future user stats, but I believe I am not the only one who enters the wrong amount sometimes. Thank you. -Somnyad
    2 comments 11 views last activity
  • We all hate when a killer takes hex ruin and just runs around hooking you all before you find the hex totem, and when you do you are probably the only one alive. I propose a rework to this bane of survivors, the great success skill check is made a bit bigger, about 30 or 45% of the check bar, while landing in the good skill check makes the hex go off and notify the killer, this gives survivors b
    1 comments 51 views last activity
  • DULL KEY Can be consumed to open the Hatch . When opening the Hatch you will be faced up with tremendously difficult Skill Check. Failing Skill Check will result in Changing Key to Broken Key. When another Survivor miss the Skill Check, Hatch will be permanently locked. Skeleton Key Can be cons umed to open the Hatch When ope ning the Hatch you will be faced up with considerably d
    1 comments 141 views last activity
  • Yeah, this is mostly about Michael Myers losing his full immunity to detection thanks to the “undetectable buff” making him being able to be detected by Spine Chill and Premonition, but is also about the philosophy for these changes that worries me a little: They were made to make EW1 Myers more consistent with other stealth killers, but it doesn’t make sense, because EW1 Myers relies all in stea
    25 comments 451 views last activity
  • Mettle of Man While you are Healthy, injured Survivors within 8/12/16 meters of you have the Endurance status effect If a Survivor absorbs a hit this way you will be put into the injured state Basically you transfer hits on other Survivors to "hit" you instead.
    9 comments 121 views last activity
  • Was thinking of ways player counts could be boosted - cross platform is a obvious one but im aware there are technical hurdles there Would be cool to see a Free-To-Play version on all Platforms - that comes with say, two survivors and one killer? Free players could then either upgrade to full retail, or pick and choose killers & survivors from full retail ala carte with Auric Cells like you
    0 comments 41 views last activity
  • It would be nice to have an option to apply a filter or a customization to select daily rituals based strictly on either killer or survivor. I hate playing killer, yet all my daily rituals are for killers. Everyday I delete a new one only to have a killer daily ritual appear. Killer mains probably love this but us survivor mains do not.
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  • For balance, generator repair time should be increased, but with the potential to be faster or slower based on player actions. As a survivor works on a generator, the repair speed will accelerate the longer a survivor continuously works on the generator. Once a survivor stops repairing the generator, the acceleration will drop down to base and start again. This will reward the killer with more
    7 comments 81 views last activity
  • He is awesome, I want this skin. Do you? From Dark Hood video.
    0 comments 11 views last activity
  • Good morning everyone. In the latest Q&A for 3.3.0 there was a question concerning Myers having the Undetectable Status at Tier I wich would give him 0m TR but he would also be detectable by Premonition and Spine Chill (not OoO, Alert etc. though). I do not know what I should think about it. A great upside Myers had, was to be able to stalk without someone noticing (no perks giving you cl
    0 comments 21 views last activity
  • Hey there everyone! So I just wanted to give my opinion and personal experience with the Switch version of the game. Since what I'm talking about is mainly negative, let me go over some of the good points about the Switch release. I have about 500 hours total on PC and a couple of hours on the Switch if that helps. Free DLC is always welcome. Even though the remainder is still expensive having
    1 comments 11 views last activity
  • As I get more and more experience playing the same map every single time, I grow tired of being able to solve every generator very quickly because I memorize the entire map and close approximate where nearby gens might be located without using any map item. In DEVOTION 1 (71) n ow I'm feeling the game maps lacks randomness. By randomness I mean random building placement, random rooms of house
    1 comments 21 views last activity
  • Большое спасибо за ваше понимание, так как я посоветовал вашу игру моему друзья и те интересуются, мне бы не хотелось попадаться им на глаза.А у меня были ... несколько идей для улучшения моей игры, так как я азартный игрок и заметил, что игра делает не хвастайтесь разнообразием: в крайнем случае сносный смертный приговор висит на крючке можно было бы заменить или добавить камеры пыток, газо
    0 comments 11 views last activity
  • Okay listen. I just played Ghost face as Killer. I'm usually a survivor gamer but I also play randomly killer rounds. I was at the doctors map. Hooked a survivorthat wasn't getting help from the others. Than I hooked another, she was freed, I got both and hooked them again. Meanwhile the first one died. As I got to the 4th one and hit her, she disconnected and all of the remaining with her. All
    8 comments 31 views last activity
  • Great skill checks are concept without any sense honestly. You are repairing generator and you did something randomly that was far better than anything else to progress repairs. This has 0 sense to me. And what i mean by title is removing great skill checks but only from normal repairs that are not affected by perks (hex:ruin is kinda only one now that i can think of). This would normalize game
    2 comments 41 views last activity
  • Prior to the change, as a killer, you would queue for a match and within seconds, with exception to the brown and red ranks, you would be matched in a lobby almost instantly. It wasn't often you would be matched with full SWF groups and it wasn't a big deal to avoid them if you didn't feel like getting absolutely pooped on. With the change, it feels like SWF are now prioritized as I have yet to
    15 comments 972 views last activity
  • I like Legion, but their power is very disappointing, when the power can't down a single Survivor (or help to down a Survivor) you know there is something wrong. So I made a couple of changes to Feral Frenzy just to make them feel a little bit better to play and play against. Base Stats 110 % movement speed. 24 meter terror radius. I want Legion to rely on their power, so I decreased th
    3 comments 171 views last activity
  • No Mither You will start the Trial Healthy . After the Killer hits you once, you will suffer from the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly. You don't leave pools of Blood . While running or in the Dying State Grunts of pain are reduced by 50 % otherwise Grunts of pain are reduced by 50/75/100 %. Grants the ability to fu
    4 comments 31 views last activity
  • You want balance, I'll give you me.. Playing against balls and winning is easy! But playing against teams with microphones .. it's not easy! Trapper; needs two more traps (no addon)! Spectrum; needs to be discreet.. we hear him walk and breathe 100m! Nurse; need to see his teleportation (no addon)! This is the base, we must know where we are going! Hag; His traps are easy to avoid.. crouchin
    3 comments 32 views last activity
  • Someone on one of the forums made the point that Ghostface's secondary power, crouch, is very underwhelming and that most of his add-ons aren't worth running. That got me thinking of a way to make his crouch and some of his add-ons more useful. My idea -- While Ghostface is crouched, the Night Shroud recovery rate increases by 25 percent. 1. Reusable Cinch Straps -- Increases movement speed wh
    12 comments 112 views last activity
  • Some potential Killers that would be cool For dead by daylight just some ideas -Chucky could use his iconic knife and have a jump lunge as he is small -Pinhead could use hooks as a mori and trap people with his box -Pennywise could use balloons as a trap and bite people as a mori -Samara from the ring she could teleport between TV's or wells -Alien/xenomorph Could hear more than other kille
    12 comments 11 views last activity
  • Good evening! The basic idea is adding an option on the store where you are able to purchase 1/3/7/15/30 days of double Bloodpoints while this boost is active or adding an option where you are able to purchase 1/5/15/30/50 matches where your Bloodpoints are doubled. I would buy it, and I'm sure a lot of people would too, I'm not sure if everyone likes this idea though, I hope I can hear out on
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  • After hitting and downing a Marked survivor, HALF of Ghostface's "Night Shroud" is instantly recharged. Rewards Ghostface for prioritizing stealth. Assists Ghostface in getting his power back more easily.
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  • https://youtu.be/OYNrdTqt6TE
    18 comments 121 views last activity
  • Make it so killers could use 2 offerings at the same time.There is situations when you want to go on certain map and also get more bloodpoints or less fog/closer hooks.But make so killers wont be able to use same offerings to prevent mori stacks. Cypress mori. Survivors never just leave the map if there is a chance to help anothe survivor,loot chest or get points for hatch escape. Make it so i
    2 comments 21 views last activity
  • An ebony mori should require more effort since it rewards the killer an easy kill. Instead of hooking a survivor, an ebony mori should grant the ability to kill all survivors who have been hit 8 or more times. Legion: Feral Frenzy hits only apply when they down the survivor. It may encounter slugging though. Or have the ebony mori kill only 2 survivors who have been hooked.
    17 comments 873 views last activity
  • MoM have a cooldown of 4/3.45/3.30 minutes; When you are full health it will protect you from a fatal hit (caused by the Vulnerability status effect, killers with chainsaw can oneshot you anyway) but it will cost you 1 health state (Example: if Tier 3 Myers hit you when you are full Health you will be injured instead of be downed); MoM increase the chance of be the Killer's obsession; MoM w
    4 comments 81 views last activity
  • Can you increase the sensititvity for console. And alos kyf is not working btw.
    4 comments 51 views last activity
  • I feel like ######### garbage for playing against new/low skill player anytime I take a month or two of break because the game start to get boring or I want to go play something else. The rank reset serve no purpose apart for giving another reason to grind, I could understand if rank reward was a thing. But come on... It's been 3+ year, if the dev wanted rank to be rewarded it would have been
    13 comments 161 views last activity
  • Hello, Let's jump straight to the topic, without foreplay - most killers in this game are addon dependant. What I understand by saying "addon dependant"? They are underpowered without them, and sometimes overpowered with them. This is not good, nor healthy for the game. No killer should be addon dependant. My proposition is to buff addon dependant killers (here I wanted to point them, bu
    8 comments 51 views last activity
  • With the incredible amount of perks currently in the game (and ever-increasing), what would you guys think about 5 perk slots (for both sides)? This would allow for more creativity and fun in builds, without having to forfeit the strong perks that help you to win. As for the UI, the 5th slot would go in between the 4 current ones.
    6 comments 101 views last activity
  • some people don't get the chance to get all the petals or serum when they work all day. it;s just like the shards, it takes a very long time to mount up. : )
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  • Lithe gives 10% additional speed when vaulting permanently and Head on doesn’t give exhaustion and is instead on cooldown
    5 comments 101 views last activity
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  • I got a couples of ideas for new skins for killers.I realy wish I had some drawing skill,that would be much easier but I will try to explain with all small details. Sorry for bad english,not native. First one is for traper-"Butcher"-As mask he gonna wear pig face, with sutured mouth,but on the right side,mask is gonna be ruined a little so we can see his eye and a lower jaw but he gonna b
    0 comments 12 views last activity
  • For a few days I was thinking about this perk. It's widely regarded as one of the worst perks as it's meant to act as a stealth perk but activates too late to be of any use. Even if you got it from the start of the game, as seen with Distortion, hiding your aura isn't an amazing thing as there's still many ways a killer can track you. Therefore I propose the following buff: As more of your frien
    2 comments 503 views last activity