EarlWayneRogers
EarlWayneRogers
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- EarlWayneRogers
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I made a similar post about this idea. Glad it is being shared with more people.
This is good for both sides. Survivors get a speed boost for committing to a generator and killers get more time for defending generators.
It could in turn stop camping by giving more power to defending generators over defending hooks. A survivor would have to give up their accelerated repair speed to make the save, while the killer chases the other survivors off generators before their repair speed becomes too fast.
An accelerated repair speed would also make the dull task of repairing a generator feel better for survivors. Instead of looking at the same stagnant repair bar, you are constantly improving and are rewarded every second you maintain your current task.
There are many perks, items, and variables that would need to be adjusted for this change, but I would leave that to the devs if they ever picked up on this idea.
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@Lambda said:
Hmm okay but what if 4 Man SWF, 1 guy keeps running killer around and the other 3 work on individual gens with no interruptions
Omega speed gens
Yes, SWF is a whole different problem in its own. This might be another topic, but perhaps Generator Difficulty? For Non-SWF survivors, a generator will spawn with a corresponding difficulty based on a survivors rank for each. SWF would probably have their generators difficulty level raised depending on how many in the group.
Generator Difficulty could effect; skillchecks, repair time, generator noise, progress revealed to the killer by the aura, the entity could block the generator for a time. Just throwing things out there.