Feedback and Suggestions

Our team will be happy to read these!
  • Bubba should be able to see the hooks from the basement at all times during a match. This will help him find the basement in the beginning so he can protect his chest
    13 comments 81 views last activity
  • I'm not sure about everyone else, but i would love for all killers to have their own individual chase music. Not only does that make it more exciting to the survivor and killer. It makes the game that much better as a whole. I think it would be a good idea for the developers to have a killer chase music contest and whoever wins the contest will have their chase music in the game. Not only does th
    2 comments 11 views last activity
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  • This is a Repost from a while back. I have recently gotten really annoyed that nothing is being done about gen speeds so I have a solution. This change makes the game more fun and balanced for both sides or atleast I believe it would. Gen Changes Generators now only require 60 charges to complete. For the first 5 seconds of work on a gen, repair speed is 25% slower. This is to deter survivors f
    18 comments 181 views last activity
  • Everyone knows that Pig isn't the best Killer in the game, her traps are RNG, her crouch is too slow and her Ambush gives too much information, so I made some changes to fix some of her problems. Crouch Crouching transition is reduced to 1 second from 1.3 seconds. Increased movement speed from 92 % to 100%. Reduced time for the Terror Radius to fade in/out to 2 seconds from 4 seconds. Ambu
    4 comments 39 views last activity
  • I would love it if the PC options menu could be updated to allow for more granular control. You can find guides to change advanced settings through the GameUserSettings.ini file but the official dev response is always that you do this at your own risk. The file contains graphics settings not currently found in the in-game menu as well as an option for Aim Assist which is helpful if you play on P
    0 comments 11 views last activity
  • Make the yellow grade bone clapper a base kit mechanic and then make the ultra rare clapper a green or yellow grade.. A stealth based killer with such weak mechanics shouldn't have such an anti stealth mechanic in his kit in the first place, much less require an entire addon slot to help negate it. I understand that thematically the bell works better if it actually makes noise but for gameplay ba
    4 comments 21 views last activity
  • Wraith shouldnt have his outline at all when he is cloaked. Im going to relate him to spirit for a second. Spirit can (technically) go invisible, have no terror radius (Prayer beads), and can become un invisble immediately which some people cant react fast enough. Wraith goes invisble, but not really because of his outline, has no terror radius, but can still see the outline, and become
    0 comments 11 views last activity
  • In a new series of posts, I shall be examining each survivor and their 3 unique perks, and suggesting Buffs, Nerfs, or changes that would improve their respective perks. Pharmacy: You have a knack for finding medicine. Searches through Chests are 50/75/100% faster and the opening, closing and searching noises they cause along with their hearing distances are reduced by 8 metres. Pharmacy g
    11 comments 141 views last activity
  • Look how they massacred my boy. She is my fav and devs... I know its coming. Do not change her mind games. Just make her harder. Something like adding punishment for missing a hit similar to nurse but increasing sound would be nice. (this is the best idea i think) OR Add a disruption mechanic, if spirit is phasing next to a pallet and her character is within 10 meters of it, it could be slam
    2 comments 22 views last activity
  • As a killer main, I find Decisive Strike to easily be one of the most frustrating perks in the game. Even when I'm not tunneling and I just happen upon a survivor I previously hooked, it punishes me harshly for trying to accomplish my main objective. I think it's a little silly that you can use perks like Dead Hard, Balanced Landing and Adrenaline in tandem with Decisive Strike; in my opinion,
    10 comments 232 views last activity
  • I have long thought about this and the simplest solution that can be implemented now that would solve the problem would be to implement a timer that you are locked out of playing the game when you directly hit the leave match button, which would help half of the disconnection issues. If you hit the button once, you are locked out of the game an hour (reasonable as something may have came up and y
    3 comments 21 views last activity
  • Everyone knows that MoM was a mistake. It was broken and over powered. So BHVR decided to nerf the perk and now noone is using it because it doesn't work. So there is one idea I had in mind and wanted to share it with you. Mettle of Man When you have healed other Survivors for the equivalent of one Health State , Mettle of Man activates. While Mettle of Man is active unlocks the ability t
    13 comments 71 views last activity
  • Unrelenting is a very weak perk, everyone knows it, there are some rework idea. Unrelenting When you put a Survivor with a basic attack from Healthy state to injured, you gain Killer Instinct effect for 4/5/6 seconds which reveals other healthy Survivors locations in your terror radius Yeah, sometimes reduced cooldown of missed attacks are very important and can be decisive. So, why not t
    1 comments 902 views last activity
  • Ranked systems should not account for abilities or addons that allow for the circumvention of normal gameplay. For instance; bringing a Mori should automatically either remove the chance of depipping for survivors, or make the game only award Bloodpoints and not count as a ranked game. Moris and similar items and addons circumvent normal play. In the case of a Mori, it removes the ne
    0 comments 11 views last activity
  • Hello, Sorry if this was suggested before, but a lot of people on the official discord seemed to think it was a good idea so here I am. Current No Mither: You are affected by the Broken Status Effect for the duration of the Trial. Your Thick blood coagulates practically instantly. - You don't leave pools of Blood. - Grunt of pain caused by injuries are reduced by 0/25/50% at any time.
    13 comments 91 views last activity
  • I think i should be cool and useful for freddy to see all the dream boxes like the pig see her jigsaw boxes. what do you think?
    1 comments 11 views last activity
  • Something that I'm sure everyone could benefit from! Honestly, it's sorta hard to remember ALL the perks, whether you're survivor or killer, and their creative combinations. I like to run medic builds, gen builds, luck builds, sneaky builds ... but I rarely change it up cause it's such a hassle to sift through all the perks. Since it's so inconvenient, I (and I'm sure many others) usually stick w
    3 comments 71 views last activity
  • This perk should be buff like improve the % or I had that idea that it might restore the exaustion wile running like in the begining of the game but at a little % + the actual perk fonction.
    4 comments 31 views last activity
  • Well if it gives information to your team when you are out it should also give information for when you are downed just in case they decide to slug
    0 comments 1 views last activity
  • Autodidact: You start the Trial with a -25% progression penalty for healing Skill Checks. For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3 Tokens. Each Token grants you a +15/20/25% bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks are removed while using Autodidact. Autodidact is not active w
    0 comments 31 views last activity
  • Danger seems to always find you. While you are obsession this perk is already activated. If you are not obsession you need to perform a safe unhook rescue for Mettle of Man to activate. For the first 30 seconds after getting unhooked and this perk is activated when you get hit you will gain the deep wound status effect for a total of 10/15/20 seconds time to mend. Upon healing yourself to the hea
    0 comments 11 views last activity
  • (from a survivor main) Discuss it's possibility.
    15 comments 271 views last activity
  • Because a) The duration length for pulling them off their hook onto your shoulders is so short and inconsistent — that is, reliant on capricious ping — that at least a safer measure for what should be an obvious down should happen. b) Think about it: You're in the worst possible spot imaginable. A brutal Killer is right behind you. You deserve to go down if you're going to make greedy or
    25 comments 1,461 views last activity
  • So everyone knows that you have some addons, offerings you dont like to take in the bloodweb but you have to, to finish the level up. A scrapping system what Hearthstone uses for an example would fit into the game very well and would make alot of sense for my opinion. Explaining really quick the Hearthstone scrapping: You can disenchant cards you dont like and get dust out of them, higher quali
    15 comments 81 views last activity
  • It makes no sense that T3 keeps the generator highlighted for 12 seconds, when T1 with 8 seconds actually gives you more information about survivors. Having the gen highlighted for longer actually makes the perk worse for its intended purpose. Otzdarva did a vid on it a few weeks ago but its always bothered me. https://www.youtube.com/watch?v=-ReYFH5x0NU
    Mod
    2 comments 31 views last activity
  • If anyone DCs EVERYONE else in the match. Both Killer and Survivors should all get an automatic saftey pip. It sucks on either side to depip because of a rage quitter.
    10 comments 202 views last activity
  • Because locker lurking doesn’t seem like valid counterplay and more like “I thumb my nose up at you sir and your trophy with this game mechanic I’m deliberately misusing to spite you nah nah na nah nah.”
    26 comments 281 views last activity
  • Play Since by dayligth a year ago and I've been observing that punishments against disconnects have not been working very well! You could make a punishment system as soon as players give Disconnect, example Disconnect first time = 30 minutes of punishment, Disconnect second time on same day = 2 hours and so on up to 7 days of punishment! I hope you take a look I imagine it is not just me that goe
    0 comments 11 views last activity
  • Overcharge You are fueled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check. Failing the skill check results in an additional 5% Generator regression. Succeeding the skill check grants no progress but
    1 comments 221 views last activity
  • So everyone has been talking about this Ghostface build. It consists in not stalking at all and only using Night Shroud/Addons which reduces its cooldown. I personally don't think this is how Ghostface should be played. So, here are some ideas for changes! • Make Night Shroud's cooldown shorter: Reduce base cooldown of Night Shroud from 30 seconds to 20 seconds; remove/change Addons which reduc
    2 comments 131 views last activity
  • "One has to play by the rules"--Jigsaw Someone mentioned in a thread a couple months ago how pointless it is to have Reverse Bear Traps only activate upon completion of a generator, i.e. they are meant to slow the game down, but require the game to progress in order to work. Let's think on that for a moment. Seems counter-intuitive, right? But...this also makes no sense based upon the very con
    0 comments 41 views last activity
  • For someone who's internet messes up, it get stressful to disconnect and lose your hard work. i thunk dead by daylight should make it a thing to reconnect during a certain time frame so you don't lose your game progress.
    0 comments 101 views last activity
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  • Hey! I really like the Legion but, a few months back, I noticed something weird while playing them and I'm pretty sure no one else has noticed it or atleast mentioned it in the forums. So, when you stab someone as Legion with Feral Frenzy, all survivors in your terror radius that don't have the Deep Wound status effect give off Killer Instinct so the Legion can rush to them and stab them. But, th
    5 comments 61 views last activity
  • The bloodweb rework has been out for a while now, and the issues that were obvious on day 1 of the PTB are still present and frustrating as ever. As most people know, level 40-49 have 3 perks, with up to 2 possible to obtain, and level 50 webs have 4 perks with 2 obtainable. The issues arise because the Entity's behaviour on the web has not been altered to suit this change: Taking any perk
    5 comments 21 views last activity
  • Music slot. Allow people to equip different musics that affect their terror radius/chases. I thought of this the other day and found some cool fan made chase music, and I feel this is a great idea as it can be monetized and would be really neat addition to the battlepass. As seen with the demogorgon release, killer music has a high impact on the feel of a game, even if it doesn't affect gamepla
    1 comments 11 views last activity
  • They should make game modes like 2 killers vs 8 survivor or realistic gameplay mode when there is no perk ,no terror radius and etc and of course create other game modes ,it coule be very nice and much more player would play this game
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  • Open Handed is an Ace Visconti perk that increases aura reading range by up to 8 meters. In its current use, the perk is left behind as a support perk that is unnecessary and remains as an undervalued asset. As I have done so for Ace's other personal perk, I wanted to propose a rework that I've had in mind for a long time now. The idea may not be perfect, but I am confident if I were in charge
    4 comments 211 views last activity
  • The gens are okay and all.. But can we get something a little more interesting to do with them besides holding in a button and clicking a timed response? I liked the way installing parts for things in Friday the 13th worked, it made it randomized and interesting so something along those lines? It would also be interesting for survivors to find generator parts or scrap.. something that they need
    7 comments 31 views last activity
  • Ok, Can BHVR please rework Insidious so it can't be used as a camping perk? I know it's been in the game for awhile now and it's still being used for nothing but camping. Maybe change the effect to reduce terror radius rather than completely getting rid of it. Another suggestion- Change the requirement to activate it that way the killer has to actually e
    8 comments 531 views last activity
  • This is an idea I thought about to counteract killers slugging a survivor in order to get a 4k. This in itself is not a huge problem when there is one or two generators left, since it is still possible to win. But the problem arises when there is 4 or more generators left, and only you and another survivor are alive. If the other survivor get downed and the killer decides to slug that person to
    7 comments 61 views last activity
  • Calm Spirt: Animals seem to trust you as they often stay calm in your presence. You do not disturb woodland creatures. When the killer disturbs a crow within 30/35/40 meters of you, the killer’s aura is revealed to you for 5 seconds. Has a cooldown of 10 seconds. What do you think?
    20 comments 281 views last activity
  • I am seeing a lot of people on both sides do some really annoying things trying to get at the trap door when down to 2-3 survivors. A lot of survivors trying to do nothing but hide so they can get at the trapdoor hoping you die. (its okay Ill do all the gens bby) The new way it works with zero generators done and it just pops open is a bit much. I noticed a lot of times as killer that it
    0 comments 11 views last activity
  • It's not fun to use, or be used on. Please change this add-on.
    5 comments 121 views last activity
  • By base DS is 5 second stun and 60 seconds but when hitting DS you are broken and/or exhausted for x seconds So now you cannot use an exhaustion perk or use a syringe/syptic after hitting DS This might be a bad idea
    2 comments 31 views last activity
  • In previous post i shared my opinion on how killers powers should be reworked but also mentioned what it could be uneasy for some killers,one of them is Pig since she have 3 types of add-ons. I think Pig is a nice killer but her power was pretty weak before and after the recent nerf-i stopped playing her. Why i think her power is weak-the idea of reverse bear traps(RBT) is to stall survivors pr
    0 comments 11 views last activity
  • I thought about this little idea to improve the lesser BP offerings, stuff like sachets, flowers and wreaths. Basically, they will now all give 100% extra BP. The difference with each tier will be the amount of categories they affect. Common: Effect increased to 100%, now increases whatever category is the highest. Uncommon: Same, but chooses the two highest categories. Rare: Same deal, but t
    0 comments 11 views last activity
  • It’s a common argument. Longer gen times vs they are fine. Personally, I feel like they are too fast, but I also understand the issue from both sides. As survivor, staring at a gen bar gets boring. As killer, having 2-3 gens pop during your first chase is discouraging at best. So If we were to Increase repair times, we need to address both of these concerns to keep everyone happy. Here’s
    11 comments 672 views last activity
  • And more for everything else a survivor can do, and add more ways to earn surivial bloodpoints. Then maybe this way the survivor won't feel as bad for being killed? Or maybe they just get an amount of suvival BP reletive to how long they were in the match, like 100 every 30 seconds or 1000 every minute.
    3 comments 61 views last activity