Perk tweaks


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Overcharge

You are fueled by your hate for progress.

Overcharge a Generator by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check.

Failing the skill check results in an additional 5% Generator regression. Succeeding the skill check grants no progress but prevents the Generator explosion.

Succeeding or failing the skill check prevents any further skill checks from appearing for 8/10/12 seconds.



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Coulrophobia

Your presence alone instills great fear.

Survivors within your Terror Radius have a 30/40/50% penalty to healing progression speed.

Injured Survivors within your Terror Radius unhook 25% longer.






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Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator is fully repaired , any Survivors within 32 (*64) meters from your location will have their aura revealed for 5 seconds.

When the last Generator is fully repaired , all the Survivor's Auras are revealed for 6/8/10 seconds.






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Lithe

After performing a fast vault , break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted Status Effect for 60/50/40 seconds.

Lithe cannot be used while Exhausted.

Comments

  • Coulrophobia - Effect is conditional and can be negated by a smart survivor team.But it pressures them to heal safely before going in for a hook save so it stalls some time before the rescue happens- also a small deterrent to hook-dives.

    Meant to add that the effect persist for 15 seconds after leaving TR.


    Bitter Murmur - This change makes it more proactive and useful while in chase and for general tracking.


    Lithe - Simply put , gives you more control on when you want to use Lithe instead of triggering on rushed actions.