Perk tweaks
Overcharge
You are fueled by your hate for progress.
Overcharge a Generator by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check.
Failing the skill check results in an additional 5% Generator regression. Succeeding the skill check grants no progress but prevents the Generator explosion.
Succeeding or failing the skill check prevents any further skill checks from appearing for 8/10/12 seconds.
Coulrophobia
Your presence alone instills great fear.
Survivors within your Terror Radius have a 30/40/50% penalty to healing progression speed.
Injured Survivors within your Terror Radius unhook 25% longer.
Bitter Murmur
Unlocks potential in one's Aura-reading ability.
Each time a Generator is fully repaired , any Survivors within 32 (*64) meters from your location will have their aura revealed for 5 seconds.
When the last Generator is fully repaired , all the Survivor's Auras are revealed for 6/8/10 seconds.
Lithe
After performing a fast vault , break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used while Exhausted.




Comments
Coulrophobia - Effect is conditional and can be negated by a smart survivor team.But it pressures them to heal safely before going in for a hook save so it stalls some time before the rescue happens- also a small deterrent to hook-dives.
Meant to add that the effect persist for 15 seconds after leaving TR.
Bitter Murmur - This change makes it more proactive and useful while in chase and for general tracking.
Lithe - Simply put , gives you more control on when you want to use Lithe instead of triggering on rushed actions.