Calm Spirit Buff

Calm Spirt: Animals seem to trust you as they often stay calm in your presence. You do not disturb woodland creatures. When the killer disturbs a crow within 30/35/40 meters of you, the killer’s aura is revealed to you for 5 seconds. Has a cooldown of 10 seconds.

What do you think?

Comments

  • Eh, sounds interesting but it seems niche and generally not very useful and it doesn't really fit with the idea of the perk.

    Though honestly if it were buffed like this then it would be absolute aids to go against in Lery's

  • @Lambda said:

    Eh, sounds interesting but it seems niche and generally not very useful and it doesn't really fit with the idea of the perk.

    Though honestly if it were buffed like this then it would be absolute aids to go against in Lery's

    I think if anything it fits the idea of the perk very well but thats an opinion on both sides. I dont see how it would be bad to go against on lery’s as it not only has a cooldown but also its just one map, its effect isnt really that strong for it to be bad to go against.

  • Sounds more like an "Animal Friends" perk now than "Calm Spirit."

    Which works for me.

    Frankly though I rather it keep its "Anti-Scream" design so it continues to work on all the scream effects:

    • Doctor's Electric Screams
    • Clown's Fart Gas
    • Infectious Fright
    • Iron Maiden

    Etc.

    Basically everything that makes you scream. Your rework to be honest is a nerf in my opinion.

  • I think this ‘buff’ could become its own perk in future.

  • @LuckySors said:

    https://forum.deadbydaylight.com/en/discussion/comment/750763#Comment_750763

    I think if anything it fits the idea of the perk very well but thats an opinion on both sides. I dont see how it would be bad to go against on lery’s as it not only has a cooldown but also its just one map, its effect isnt really that strong for it to be bad to go against.

    It'll be pretty whack to go against on Lery's because crows are friggin' everywhere

  • @Lambda said:

    https://forum.deadbydaylight.com/en/discussion/comment/750784#Comment_750784

    It'll be pretty whack to go against on Lery's because crows are friggin' everywhere

    hmm thats fair i guess, then again its only one map and one perk, plus its countered by stealth killers now if i remember correctly.

  • @Mochan said:

    Sounds more like an "Animal Friends" perk now than "Calm Spirit."

    Which works for me.

    Frankly though I rather it keep its "Anti-Scream" design so it continues to work on all the scream effects:

    • Doctor's Electric Screams
    • Clown's Fart Gas
    • Infectious Fright
    • Iron Maiden

    Etc.

    Basically everything that makes you scream. Your rework to be honest is a nerf in my opinion.

    I was thinking that they could move that effect to iron will, since that just makes more sense than the crow perk. Also it was never a useful effect unless you were against the doctor or infectious fright. So i wouldnt even consider that a nerf if it never really did anything.

  • @LuckySors said:

    Calm Spirt: Animals seem to trust you as they often stay calm in your presence. You do not disturb woodland creatures. When the killer disturbs a crow within 30/35/40 meters of you, the killer’s aura is revealed to you for 5 seconds. Has a cooldown of 10 seconds.

    What do you think?

    Lol. A killer aura hack every 10 seconds when the killers version gives no aura? Not to mention a killer can't crouch or walk around the crows and is forced to run around do to time constraints!

    Hell no!

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/94632/calm-spirit-buff

    Lol. A killer aura hack every 10 seconds when the killers version gives no aura? Not to mention a killer can't crouch or walk around the crows and is forced to run around do to time constraints!

    Hell no!

    Well, maybe the cooldown should be increased but like i said in response to another comment maybe buff spies from the shadows in accordance.

  • @Nazeef13 said:

    This would be an interesting new perk idea, I wouldn't adjust calm spirit.

    However:

    It would be like a budget object of obsession, without the cost of object of obsession (killer can see you too when you look at them). It would need to have a budget cost, maybe your personal crows give sound notification like spies from the shadows to the killer.

    Edit: actually, seeing the killers aura within a close range like that would have benefits greater than object of obsession. You would be able to see the killer before you are even in their terror radius, and can hide away. It needs to work outside if terror radius like OoO because in terror radius auras is way too much information

    Following that logic alert is more powerful than ooo because not only is there no cooldown but also infinite range. Maybe the cooldown could use some tinkering but to say its more powerful than ooo is a bit presumptuous.

  • I like the idea but the cooldown seems way too short. That thing would be procing non stop.

  • @LuckySors said:

    https://forum.deadbydaylight.com/en/discussion/comment/753093#Comment_753093

    Following that logic alert is more powerful than ooo because not only is there no cooldown but also infinite range. Maybe the cooldown could use some tinkering but to say its more powerful than ooo is a bit presumptuous.

    It's never going to happen. Aura reading is probably the strongest power in game and you are asking for a quick recycle, unavoidable version for survivors without the dangers of OoO. There is zero counterplay for your suggestion as killers can not crouch around crows, always run, and frankly haven't the time to spare to even if they could crouch and avoid them.

    Alert applies only on a break action and close range. Be serious.

    You actually asked for a perk that essentially gave you complete aura tracking 33% of your time in game with zero drawbacks.

  • It should actually show the crow aura so you know he is near there, but not there

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/753401#Comment_753401

    It's never going to happen. Aura reading is probably the strongest power in game and you are asking for a quick recycle, unavoidable version for survivors without the dangers of OoO. There is zero counterplay for your suggestion as killers can not crouch around crows, always run, and frankly haven't the time to spare to even if they could crouch and avoid them.

    Alert applies only on a break action and close range. Be serious.

    You actually asked for a perk that essentially gave you complete aura tracking 33% of your time in game with zero drawbacks.

    Again, numbers can be tweaked, and if i remember correctly stealth killers no longer have thier auras revealed. Id say just increase the cooldown.

  • @8obot1c said:

    It should actually show the crow aura so you know he is near there, but not there

    Thats not a bad idea tbh, lol.

  • @Nazeef13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/753401#Comment_753401

    You have to take account frequency and likelyhood. Kicking a gen or a pallet is not as likely as making bird fly, which occur as the killer walls around. The other happens when the killer stops from chasing or searching to do an action. That's alert is not a powerful perk.

    thats fair. Judging by all of your responses, the best course of action would be to nerf the cooldown.

  • @Nazeef13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/755717#Comment_755717

    Let's say the perk showed bird auras similar to spies from the shadow killer perk. I would recommend half of the radius and double the cool down of the killer's spies perk. Making it 1/4th as powerful which could work in asymmetrical power ratio between killer and survivor

    Thats a bit too much. Id say if your gonna double the cooldown, keep revealibg the killer aura.

  • @Mochan said:

    Sounds more like an "Animal Friends" perk now than "Calm Spirit."

    Which works for me.

    Frankly though I rather it keep its "Anti-Scream" design so it continues to work on all the scream effects:

    • Doctor's Electric Screams
    • Clown's Fart Gas
    • Infectious Fright
    • Iron Maiden

    Etc.

    Basically everything that makes you scream. Your rework to be honest is a nerf in my opinion.

    I just hope they remove the "You die faster on hook with this perk" .-.

  • should be the crow thats revealed

  • @8obot1c said:

    should be the crow thats revealed

    That would be interesting