Feedback and Suggestions

Our team will be happy to read these!
  • Why does it need to take so unbelievably long to throw me back to the lobby? I will sit at the wait screen for 5 minutes and sometimes the MATCH loads up entirely just to kick us out. I honest didn't give a crap if we had a 3man before. But this being the new alternative is worse IMO. When I can close my game reload it and be in another lobby quicker than waiting for it to throw me back to the l
    1 comments 21 views last activity
  • Why do you hate Pig? I don't care about you making Pig's killing abilities worse. I guess you have a reason. But why did you nerf her oinking ability? That is one only thing making her FUN to play! Is that a personal animosity to Saw copyright holders? Or maybe to some Pig main twitch streamer? Please, bring shorter time between dash attack sounds back!
    23 comments 211 views last activity
  • So there is a kind of ritual which asks you to use the killers powers, they all grant 30,000 bloodpoints except hillbilly, trapper and wraith, which grants 20,000. These three should give 30,000 too
    2 comments 11 views last activity
  • Here is general idea to "No Mither"buff-remove broken status effect,instead survivor gonna suffer from constant "mangled" status effect but it should be strong effect since person can pick himself up as many as they want. Why it's general idea?-well,if "No Mither"gonna be reworked that way,should the rest of the perk effect stay-like reduced grunting noises,no blood trail.And what to do with Bil
    7 comments 61 views last activity
  • This would be a simple fix that would help bridge the gap between Solo and SWF. Survivors can find this out anyway in chat if they were so inclined. Why not give us a QOL fix and make it available information from the get go? Think of it as the Survivor equivalent of the killer loadout being hidden in the Results screen.
    1 comments 22 views last activity
  • Dear BHVR, would like to share my opinions on killer general perks in this thread. I would appreciate to know if you read this, cause I will use up much time give feedback in english (it isnt my original language, so I might end up wording wrong) in hope of some future changes for making the game more enjoyable by having more benefits out of the perks. (all numbers are just my guesses) 1 Bi
    0 comments 21 views last activity
  • 1st, it’s confusing for new players who don’t realize it only affects auras. 2nd, most blindness effects are short-lived, temporary effects of add-ons which only persist for a minute. Yes, there is a hex, but it’s only good if it survives to mid-game. (The first person hit or hooked doesn’t really care that he’s blind.) Therefore, I propose a more direct effect that could cause “blindness” in
    16 comments 211 views last activity
  • So now that the mid-chapter patch is soon to be upon us. Why is it that there where no changes to the demogorgons perks in the PTB? There where an overwhelming amount of feedback about how bad ALL of his perks are, but for some reason nothing is being done? Same with some of the survivor perks. Fixated got so much feedback about working while injured and urban evasion was changed a long time ag
    3 comments 21 views last activity
  • Mint Reg is hag's add-on which makes the hag can teleport to any trap in the level with a cool down of 15 seconds after each teleport. the thing that annoys me about this addon is it doesn't tell you which trap you will teleport to After You Press the Teleport Button. for example the current freddy can telelport to gens and there are arrows (red Arrows) tells him which gen he will teleport
    1 comments 41 views last activity
  • after watching some killer gameplays i noticed that the ruin goes down sometimes instantly not just on these gameplays even i spawn sometimes next to the ruin. if that happens it makes ruin kinda useless and its just a waste of a perk slot, so i thought about buffing this a little bit. After Hex:Ruin get cleansed it will stay still activ Tier1 : 60 seconds Tier2: 90 seconds Tier3: 120 second
    7 comments 81 views last activity
  • Hello, I wasn't sure where I should post this on the forum, so I have put it here. There seems to be really long looking times for matches on the Nintendo Switch. This started a few days ago and there also an unknown error that occurs, but it does not appear until after you leave the survivor page. Not sure if anyone else is experiencing this. But going by the friends I have made in the game, s
    0 comments 41 views last activity
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  • Sometimes I use multiple hexes in a match, but I find myself a bit frustrated at not being able to tell which Hex totem is which. For example, when running Ruin with Haunted Ground, I generally want to protect Ruin and let HG be destroyed freely. But since I don't know which is which, I have to hope I guess correctly on which totem to defend, since I'm generally unable to protect both (or don't
    9 comments 174 views last activity
  • Should lose all items when you use it without repairing a single gen.
    30 comments 161 views last activity
  • Haven't played nurse for such a long time, I thought I read some people stating the feature was already implemented, but today I found out she actually still cannot cancel her second blink charge on slash action. Can this be implemented please?
    3 comments 71 views last activity
  • Don't get me wrong, she's nowhere near as busted as moon-walking legions were or prayer bead Spirits are now. She's just not fun. Just by being in the game and being herself, she cancels out Every heal perk and most stealth perks in the game. Most of which are commonly taken in to trials. Which is frustrating on its own. But as a solo player, she's an entire other level of annoying. There's n
    32 comments 561 views last activity
  • Should client sided attire be an option? I think so. Example of mechanics- An option is added in your game options settings to 'Use client side outfits'. When turned on you no longer see the cosmetics of other players. Instead, your client has all of the other survivors and killers enter the game using what YOU currently have them wearing on your client. Alternatively, having the optio
    0 comments 11 views last activity
  • "The unforgiven" Obsession target or random persone(if it's hex) will become "unforgiven" All survivors near "unforgiven" will have reduced speed(healing,fixing,sabotaging,etc.)And maybe on higher leves,higher chances of trigerin skill chek with smaller sucess zone while this persone is near by.
    2 comments 31 views last activity
  • Does that mean all healing cannot exceed 100% or just that We'll Make It doesn't stack itself anymore? Because there were some tests done and healing definitely can go past 100% while using We'll Make It. So is that a bug or intended?
    8 comments 1,452 views last activity
  • As the title says, the monster from the game "Penumbra: Black Plague" would make a neat killer. Here's why: -It looks creepy -It gives the player auditory and potentially visual hallucinations in the original game, so maybe something like that in DBD as well? Maybe disguise other survivors as the monster for a little while? I know there are a few hallucination killers already, but i just want p
    0 comments 11 views last activity
  • I was privy to seeing a string of constant swf/teams using OoO, and I was talking with some people about it. There were some idea's that I thought were quite interesting, and I wanted to see what you guys think. What if Object was tweaked a bit: When being chased acts like kindred, teammates can see you, and/or even the killer while being chased.(Possibly undetectable able to effect this.) St
    6 comments 51 views last activity
  • Dear BHVR, would like to share my opinions on killer specific perks in this thread. I would appreciate to know if you read this, cause I will use up much time give feedback in english (it isnt my original language, so I might end up wording wrong) in hope of some future changes for making the game more enjoyable by having more benefits out of the perks. (all numbers are just my guesses)
    0 comments 11 views last activity
  • 4 comments 21 views last activity
  • Plague's power makes her able to get all survivors to one health state in a short amount of time. Survivors be very noisy while sick. (puking, coughing) Make use of the corrupt purge if anyone cleanses themself. (Which mostly ends up becoming worse than having one health state for u and the entire team) Plague can use its power to puke on entities the survivors can interact with to make them
    1 comments 21 views last activity
  • Could you possibly use a sound equalizer to increase the sound of walking survivor's footsteps and breathing?I already made a post regarding them ingeneral and that you can't hear them if the survivor is walking maybe you could use a sound equalizer?
    7 comments 111 views last activity
  • Can you please adjust the Emblem System so it actually rewards good plays instead of inefficient, prolonged and boring farm matches? I'm not just talking about Trapper traps and Hillbilly chainsaws (and all other insta-downs) but also the perks that reward good playstyles but fun fact, you get punished for those by the Emblem System. I just had a game with my freshly prestiged Wraith with Overc
    3 comments 31 views last activity
  • So as we all know, bbq and chili not only gives you a boost in blood points if you hook a survivor but also shows a survivors aura for 3/4/5 seconds. I personally love the perk bbq and chili and I have played both killer and survivor and I find the perk fun to use and to be up against. I think it would be amazing if wglf had a boost as well, like maybe as soon as you unhook a survivor the survivo
    25 comments 172 views last activity
  • There are a lot of talented music producers in our community that have created chase music for different characters before. Why not make a contest out of it and whoever gets to be the winner gets their own track to be put in as the music for that specific character.
    0 comments 21 views last activity
  • What if we had a bonus in game that applied post match and lasted for a day : one that granted more xp/bp but only applied if you won a certain amount of matches in a row for survivors this would apply to escapes. escaping a certain amount of matches in a row would temporarily increase postgame bloodpoint/xp generation. dying or dcing would rid you of said bonus. going above and beyond and survi
    2 comments 11 views last activity
  • Disguised Get merciless killer using a different killers perks than the one you are using. Evasion get chased by the killer for a total of 10,000 seconds. Strong Suit Get merciless killer with no perks, add ons, or offerings No handicap Escape as survivor without using any perks, items, add ons, or offerings. Eyes on me Become the obsession when somebody else was obsession. So Close Es
    5 comments 21 views last activity
  • 'Undetectable' for stealth killers is nice and all, but Trapper and Hag will still be destroyed by OoO. It is a completely miserable experience having your power basically disabled just because one person takes one perk just to troll you with. Can you at least give killers a perk that makes you Undetectable for a limited period. Something along the lines of Distortion, but for killers, eg: "Whe
    2 comments 11 views last activity
  • Huntress Lullaby: (No longer a Hex perk) For every hook, you recieve a token. 1- 7/6/5 Tokens: Skillcheck sounds are delayed within your Terror Radius . 8/7/6 Tokens: Your Terror Radius reduces by 8 meters and Skillchecks within your TR are inaudible.
    3 comments 51 views last activity
  • Hex: Ruin does none of what it currently does, as in no penalty for good skill checks. It is no longer a Hex perk either. Instead of all that, it now applies a debuff of -12% repair speed to all survivors. This debuff uses a kind of backwards token system. You start the match with 3 tokens, each worth 4%, making the total debuff -12%. You lose one token when you down someone, meaning each down le
    11 comments 202 views last activity
  • Can we improve the positional auras like infectious fright and rancor so they don't overlap and take up 40% of the screen? I think they should be smaller without the huge black circle around them. If there is more than one survivor next to each other you can't see and if a gen is done infront it blocks it out. They should create a new effect were it's like a after image that slowly fades.
    0 comments 21 views last activity
  • Doctor will be able to teleport around the map through “static charge effect” to incomplete generators around the map (much like Freddy can). This would allow him to statically penetrate wiring found on the floors of the map and reappear on the desired generator. Another option would be to teleport from location to location using static charge boxes found around the map. This would give him mo
    3 comments 31 views last activity
  • By "Cover" I am talking about Gears of War-style cover: when you are up against an obstacle you press the button and you flatten yourself against the obstacle as if trying to get cover from gunfire. The purpose of course wouldn't be to avoid bullets, though I can see it being used against Huntress possibly. The bigger reason is to give a buff to stealth: now Survivors can lessen the visible area
    16 comments 171 views last activity
  • Just saw a streamer game where the killer was rank 20 with one perk against four survivors all rank 6 and two of them had BNPs... but matchmaking is fixed right @Peanits and Devs?
    3 comments 21 views last activity
  • Ah, The Legion! One of the most controversial subjects in all of Dead by Daylight , aside from NOED, Decisive Strike, Insta-heals, Memento Moris, and on and on and on. We're focusing on Legion today though. This new Legion that I will propose will have two base powers that work in concert with each other. Add-ons can influence this to make one stronger than the other or even remove one power
    14 comments 191 views last activity
  • The purple key would have a bit easier than brand new part skillchecks and do 5 while an iridescent key would give you 5 skillchecks of brand new part worthy skillchecks. It's kind of like lock picking. And they would come right `after another. If you fail a skillcheck the killer isn't alerted, but you have to start over doing 5 skillchecks. If hit progress is reset. It would make noises when you
    2 comments 31 views last activity
  • People need to start getting punished for disconnecting just because it’s a killer they don’t like, they got farmed by another survivor, because the survivors rushed gens, or the killer Ian using a good add-on, etc. It makes the game really un-fun to play when you wait 10-20 minutes for a match just for everyone to immediately leave. If they don’t start getting some sort of punishment it’s just g
    6 comments 171 views last activity
  • I think that Insidious should get reworked or at least buffed. It's too situational and is too much about camping, which corrupts some new players, making them think that camping is a way to play the game. I know that insidious is going to get a little better in general since it's going to apply undetectable instead of just hiding terror radius, but it's still unhealthy. I have some ideas about h
    1 comments 31 views last activity
  • With the rift fragments coming maybe it will change how people play to earn rewards. I was thinking of certain things. Survivors should should interact with things in the environment more just some ideas. Blood sacrifice : survivor must stand at alter and cut own hand to put blood in chalice. Survivor gets status effect for 60 seconds eg.broken Ghost girl giving a mission to return her neckl
    22 comments 471 views last activity
  • I hate using my gamertag as my name in dbd when I can use a stupid name which I find funny. Also I notice people recognise my gamertag and play differently towards me which is sometimes annoying. Microsoft, Sony and also Nintendo (I think) Don't let you change your name like Steam does with it's Nickname system. What are the chances of a Nickname system being added into dbd? I would find it a
    5 comments 112 views last activity
  • Can we make Calm Spirit prevent your scream when you fall? So many times as Killer I've found Survivors that I normally wouldn't have, because I heard their yell when they jumped down. This would synergize well with Balanced Landing, and kind of make it the Balanced Landing equivalent of Lithe+Quick And Quiet+Dance With Me. Also, what about the bug (unless it's an intended feature) that kills you
    4 comments 81 views last activity
  • OOhhhh... NO, toolboxes have VERY huge problem: The repair speed in general IMHO is ok, gen rush scenario must exist in the game to force killers apply pressure and not camp, but toolboxes are merciless, 2 decent toolboxes with charge and speed add-ones are already very strong. Toolboxes are so (BADWORD) unbalanced, yeah I am talking about Commodious with repair speed add-ons. 3 men with these
    3 comments 41 views last activity
  • Prologue Bold and Italics indicate something has been changed from the original version! Déjà vu: (Original) Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 generators in closest proximity to each other are revealed to you for 30 / 45 / 60 seconds, at the start of the T
    4 comments 61 views last activity
  • Several times I've thrown myself in front of a Killer from behind a corner to get hit to buy an ally more time to escape. Or I've ran behind an ally to cover their retreat and take any hits. Or I've body-blocked narrow passages to prevent the Killer from moving through it. All these things scream "Protection!" but none of them award Protection events. Apparently the only surefire way to get a
    2 comments 21 views last activity
  • Hello everyone, I've purchased and started playing DBD on Switch, here are some of the initial feedback I'd like to share and discuss with the DBD community and DBD Switch team. Default Controls for Switch I found that default control settings for Switch doesn't feel too natural to someone who played over 300 hours on PC version. I switched Running/Crunching button to right side because my le
    1 comments 571 views last activity
  • Hello, when I started the game I thought that technican would work for all people that are working at the same generator, like "prove theyself". And now I think, that it could be a cool improvement like, perhaps 10% or 20% for all instead of 40% for someone alone. This could cause people try to help repair gens, while ruin is active :-). Best regards
    0 comments 11 views last activity
  • In the last few days I have had a half dozen matches where I kill 3 survivors and am waiting for the hatch to open with the last survivor, and both of us are spamming the action key so it’s really up to chance. Half of them I close it, the other half they jump in. I can’t hit them or that guarantees they get the jump. This seems kind of crappy as I have done everything right up to that point and
    31 comments 341 views last activity