Killer specific perks - my Feedback
Dear BHVR,
would like to share my opinions on killer specific perks in this thread. I would appreciate to know if you read this, cause I will use up much time give feedback in english (it isnt my original language, so I might end up wording wrong) in hope of some future changes for making the game more enjoyable by having more benefits out of the perks.
(all numbers are just my guesses)
1. Cannibal
BBQ and Chili: Its a fine perk and meta due its tracking ability. Also its adds a potential 100% BP Bonus, which is very nice to compensate for low BP incomes and heavy grind.
Franklins Demise: A niche perk to deal with many survivor items. Should probably work on all killer attacks.
Knock out: Not that much used, and when its probably due to a slugging build, which is much unfun as survivor to face, cause there is no ingame counter to slugging (perks arent ingame counters). I wouldnt promote this playstyle for game health reasons, so there should be implemented some game mechanics to reduce excessive slugging, so that perks could stay as they are. Then I would recommend to have it an additional effect of a slowdown on healing actions by 10%.
2. Clown
Bamboozle: A good meta perk to compensate for loopings spots. Also it seems to be buggy sometimes, due to no audio for survivors in range. Should reward some additional BP for blocking a window during a chase.
Coulrophobia: Hardly ever seen due to be better off with Nurse Calling, because Tracking is far superior to Heal Slowdown. Maybe change it to a penalty with a decreasing % for every 10 meter a survivor is away from the killer starting with 50% within 12meters. (12m/50% - 22m/40% - 32m/30% - 42m/20% - 52m/10%)
Pop Goes the Weasel: Quite one hell of a meta perk on every killer with higher mobility. Maybe remove the normal regression, so it must be done seperately or just increase the time needed to kick the gen.
3. Demogorgon
Cruel Limits: Vaults are crucial to survivor. Limiting them needs to be done pretty cautiously, even though as it is, the perk is not really useful. Change it to "When engaging in a chase all vault locations within a radius of 10 meters are blocked for 10 seconds for all survivors. It has a cooldown of 30s."
Mindbreaker: Probably a niche perk for stealth killers, cause it still prevents any exhaustion perks, while a Gen is under 50%. Would be better off with a higher %-Limit like 80%. Maybe increase time to 10s but let it cool down during running afterwards, cause it shouldnt be able to cancel out exhaustion perks in full.
Surge: The worse PGTW. Switch it to affect those two gens being the nearest in proximity with no regression applied by 10% regression each. Working on all attacks. (shouldnt add to/with PGTW)
4. Doctor
Monitor and Abuse: Probably in a good place as a nice perk. Maybe tweaking the numbers slightly upwards.
Overcharge: Tweaking numbers slightly upwards and replacing the next one skillcheck with an additional overcharge skillcheck.
Overwhelming Presence: Add: “As soon as a survivor starts to hear your TR while repairing a gen the gen will explode”.
5. Ghostface
Furtive Chase: I dont think that any killer needs such a perk. It needs some rework.
I'm All Ears: For a tracking perk its pretty useless due its cooldown and its limit to rushed actions. Decrease the Cooldown to 20s on each survivor, and add "Distances to notice noises made by survivors searching in chests, breaking totems and entering/leaving a locker are increased by 25%."
Thrilling Tremors: Nice perk to stall some time. Reduce the Cooldown to max 45s and add a Auraread of 3s to those survivors who repaired a gen while this perk triggered.
6. Hag
Hex: Devour Hope: Totem spawn needs better placements (hiding, distance to survivors starting). Also should first being lit after 2 tokens. Also reveal its location for 3 seconds after the first survivor is killed by its effect to balance its powerlevel at that point not being a oneway ticket to hell.
Hex: Ruin: Same Totem spawn issue. Maybe let it also affect the gens until one minute after it was broken.
Hex: The Third Seal: Hardly ever seen, cause blindness is just a gimmick. Make it so that it disturbs all aura reading from survivor side. Lit after first hit.
7. Hillbilly
Enduring: Is fine.
Lightborn: Sadly a really useless perk, though its fine by itself.
Tinkerer: Maybe highlight the generator which triggered the effect for 3 seconds.
8. Huntress:
Beast of Prey: Add “Decrease the time limit needed to gain Bloodlust by 25%”.
Hex: Huntress Lullaby: Totem spawn issue. Add “get a aura read for 3 seconds when a survivor misses a skillcheck”. Lit after first gen is completed.
Territorial Imperative: Change it to “Survivors' Auras are revealed to you for as long as they are within 6m proximity to the Basement and you are more than 22 metres away from the Basement entrance.” (doesnt apply on survivors hooked or in dying state). It would be still not useful for normal gameplay, but could be used to certain basement builds.
9. Legion
Discordance: Change the highlight colours to show how long it has been since two or more survivors were on a gen like 1-4s yellow, 4-8s green, 8-12s white.
Iron Maiden: Make it an aura reveal for 3 seconds and increase the time to 25s.
Mad Grit: Its fine as a niche perk for certain builds.
10. Nightmare
Blood Warden: Is fine. Just make it consistent 40/50/60s.
Fire Up: Increase the numbers slightly to 4/4.5/5%.
Remember Me: Its fine for stalling some more time after gates are powered.
11. Nurse
A Nurses Calling: Its fine.
Stridor: Is fine, just make it consistent. 30/40/50% in pain and 5/15/25% regular.
Thanatophobia: Slightly increase the numbers to 3.5/4.0/4.5%.
12. Pig
Hangmans Trick: Change repair timer of sabotaged Bear Traps to 30 seconds. Give survivors a debuff on sabotage actions by 5/15/25%.
Make your Choice: Reduce the cooldown to 30/40/50 seconds.
Surveillance: Add a action speed bonus to kicking a Generator by 25%.
13. Plague
Corrupt Intervention: Slightly increase the numbers to 100/120/140 seconds.
Dark Devotion: This isnt good at all. A rework would be needed. Or at least give the TR to all survivors.
Infectious Fright: One of the most underrated perks in my opinion. Too strong on several killers, cause it can snowball pretty hard. Give it a cooldown of 20s.
14. Shape
Dying Light: Its fine.
Play with your food: Is fine for a nice perk.
Save the best for last: Is fine for a nice perk.
15. Spirit
Hex: Haunted Grounds: Should be changed into: “The first time in a trial a totem gets lit, two other dull totems get lit too. If there are no more dull totems available a random dull totem is recreated and trapped”.
Rancor: Increase numbers to 7/6/5 seconds.
Spirit Fury: Is fine.
16: Trapper
Agitation: Is fine.
Brutal Strenght: Increase numbers to 15/20/25%.
Unnerving Presence: Increase numbers to 20%.
17. Wraith
Bloodhound: Increase numbers to 4/5/6s.
Predator: Add “Fresh scratchmarks are slightly highlighted.”
Shadowborn: Increase numbers to 10/15/20.
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